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Unread 10-09-2011, 19:19
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FTC 2011-2012 Kickoff "Bowled Over!"

The FTC kickoff was today, and presented the new game, "Bowled Over!".

Personally, this looks like a fantastic game with many diverse ways to score.
Here's the youtube of the kickoff and game animation:
http://www.youtube.com/watch?v=FmfobxGy4gk
And here is the USFIRST page with the game manual and everything:
http://www.usfirst.org/2011-2012-ftc-game-preview
For anyone too lazy to navigate through all the links or sit through a video, a one-page game summary and field layout PDF is attached.


Good Luck to all the FTC teams out there competing this year!
-Duke
Attached Files
File Type: pdf Bowled Over_OnePage.pdf (198.2 KB, 91 views)
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Unread 10-09-2011, 19:29
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Re: FTC 2011-2012 Kickoff "Bowled Over!"

I think this game is ok. It sure as heck isn't simple. I like the multitude of scoring opportunities, but some of them are just silly:

I'll go on record predicting that no one will ever create a valid stack taller than 2 crates.
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Unread 10-09-2011, 19:47
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Re: FTC 2011-2012 Kickoff "Bowled Over!"

FRC games always contains discussions about how easy the game needs to be for onlookers and casual fans to understand, but FTC can get away with a massive list of scoring opportunities with a huge variance of points available based on simply the location of objects within field elements.

I love FTC game design. It's in some ways allowed to be more wild and out there because a smaller scale allows for more innovation to the design of the game all together. But it seems to get a little more crazy each year. Can there be one year where it's easy to see and understand what is truly going on during a match?

Quote:
Originally Posted by lemiant View Post
I'll go on record predicting that no one will ever create a valid stack taller than 2 crates.
I will say no higher than 3. However I expect teams won't need to stack more than two anyway:

1. Put a crate with one ball on a robot's lift mechanism.
2. Put a create with one ball on that crate.
3. Activate the lift mechanism and raise those crates a two or three feet in the air in the last 10 seconds of play.
4. Score height bonuses out to wazoo.
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Last edited by Tetraman : 10-09-2011 at 19:53.
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Unread 10-09-2011, 19:53
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Re: FTC 2011-2012 Kickoff "Bowled Over!"

Can't you just put a crate on a scissor lift and lift it high in the air at the end of the match?

Too bad FTC doesn't have linear slides so you could build a massive forklift.
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Unread 12-09-2011, 22:31
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Re: FTC 2011-2012 Kickoff "Bowled Over!"

my team's already's got an idea thats going to have a fork lift that goes at least 5 feet high we already got the basic concept down all it has to do is work. what we are going to do is we are gonna go on the ramp, stack all the crates up so they mesh which is only gonna be 3 feet, then were gonna shove the forklift under the crates, and lift it up as high as it can go. i will try to get a picture of it if it acually works.
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Unread 12-09-2011, 22:33
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Re: FTC 2011-2012 Kickoff "Bowled Over!"

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Originally Posted by aj4112b View Post
all it has to do is work
Heh.
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Unread 12-09-2011, 23:12
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Re: FTC 2011-2012 Kickoff "Bowled Over!"

Quote:
Originally Posted by aj4112b View Post
my team's already's got an idea thats going to have a fork lift that goes at least 5 feet high we already got the basic concept down all it has to do is work. what we are going to do is we are gonna go on the ramp, stack all the crates up so they mesh which is only gonna be 3 feet, then were gonna shove the forklift under the crates, and lift it up as high as it can go. i will try to get a picture of it if it acually works.
In my head I thought of something like this, but instead of having forks go under the bottom crate of a stack, it would squeeze the crate from the sides.
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Unread 12-09-2011, 23:35
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Re: FTC 2011-2012 Kickoff "Bowled Over!"

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Originally Posted by 7h0m54 View Post
In my head I thought of something like this, but instead of having forks go under the bottom crate of a stack, it would squeeze the crate from the sides.
us to, but we were going to have a piece of plastic slide under the crates and have servos on the sides of it with metal pieces connected to some plastic that fits into the side of the crate to stabilize it
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Unread 10-09-2011, 19:59
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Re: FTC 2011-2012 Kickoff "Bowled Over!"

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Originally Posted by Tetraman View Post
I will say no higher than 3. However I expect teams won't need to stack more than two anyway:
Wanna bet?

But I actually really like this game...
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Unread 10-09-2011, 20:12
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Re: FTC 2011-2012 Kickoff "Bowled Over!"

This is actually pretty cool, I'd love to play this!

-RC
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Unread 10-09-2011, 20:12
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Re: FTC 2011-2012 Kickoff "Bowled Over!"

Quote:
Originally Posted by Tim Delles View Post
Wanna bet?

But I actually really like this game...
I'll take that bet. haha.

I point out my scenario and also what Chris is me said, the ability to stack on a robot and have a robot lift a stack of crates will be easier to pull off, and smarter.

4 crates, each with 1 ball on the floor: 0+10+20+30+6 = 66 points
2 crates, each with 1 ball on a robot and lifted high: 30+40+4 = 74 points

The fact that it took only 2 crates and 2 balls to pull off allows your alliance to do more with the other crates you are given. Also note that 1st crate on the floor gives you 0 points ball scored in it or not. That's a waste of a crate, and possibly makes the stack one more chance to be unsteady and to topple on its own. And hold on if you can lift those crates one more level - 40+50+2= 92. 50+60+2=112. It just gets easier to score those massive point bonuses at heights that simple stacking on the floor can not reach.

All my thoughts on the overall design of the game said, I do like this game. But the bowling ball's only use seems to be to give the challenge its name, and I don't like how useless those ball holders are after the game begins.
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Unread 10-09-2011, 21:49
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Re: FTC 2011-2012 Kickoff "Bowled Over!"

It seems to me like scoring balls in the off-field goal is a good way to rack up hundreds of points. Is this harder than it sounds?
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Unread 10-09-2011, 22:37
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Re: FTC 2011-2012 Kickoff "Bowled Over!"

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Originally Posted by Greg Marra View Post
It seems to me like scoring balls in the off-field goal is a good way to rack up hundreds of points. Is this harder than it sounds?
While it isn't hard to score in the off-field goals, it could be difficult to locate the magnets in the balls. I say this based on my experience with the "magnet batons" last year in Get Over It!. They were worth 25 points last year as well, in a much lower scoring game, but I only saw a few teams even attempting to locate one. And those that did attempt to find them were rarely successful.
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Unread 11-09-2011, 00:49
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Re: FTC 2011-2012 Kickoff "Bowled Over!"

Great feedback guys. This years looks like it will turn out very well.
Does anybody else feel like the Bowling Ball and Off-field goals are just distractions? I'd love to hear feedback on that.


Quote:
Originally Posted by Kpchem View Post
While it isn't hard to score in the off-field goals, it could be difficult to locate the magnets in the balls. I say this based on my experience with the "magnet batons" last year in Get Over It!. They were worth 25 points last year as well, in a much lower scoring game, but I only saw a few teams even attempting to locate one. And those that did attempt to find them were rarely successful.
While i agree it will still be a pain, the scenario is a bit different this year. Last year, there was 4 magnet batons and 96 normal batons (4%). This year, there are 12 magnet balls and 88 normal balls (12%). In no way is this a preponderance of magnet balls, but it can make a strong magnet strategy a bit more logical. Overall, i think teams should setup a magnet sensor and LED lights just for the heck of it, but not really ever worry about it. At the very least you could keep the other alliance from scoring the magnetic balls.


Quote:
Originally Posted by Chris is me View Post
Can't you just put a crate on a scissor lift and lift it high in the air at the end of the match?

Too bad FTC doesn't have linear slides so you could build a massive forklift.
For once, a scissor lift may actually seem like a reasonable facet of a robot


Quote:
Originally Posted by Tetraman View Post
FRC games always contains discussions about how easy the game needs to be for onlookers and casual fans to understand, but FTC can get away with a massive list of scoring opportunities with a huge variance of points available based on simply the location of objects within field elements.

I love FTC game design. It's in some ways allowed to be more wild and out there because a smaller scale allows for more innovation to the design of the game all together. But it seems to get a little more crazy each year. Can there be one year where it's easy to see and understand what is truly going on during a match?



I will say no higher than 3. However I expect teams won't need to stack more than two anyway:

1. Put a crate with one ball on a robot's lift mechanism.
2. Put a create with one ball on that crate.
3. Activate the lift mechanism and raise those crates a two or three feet in the air in the last 10 seconds of play.
4. Score height bonuses out to wazoo.
I agree 100%. Fantastic job of making the game this year, and the game rules are fantastic this year. Not many gaping holes in the rules, and the whole rule book was put together excellently. I love the table-of-contents-like page of penalties, points deducted, and location of the rule. Extremely convenient.
As for the stacking debate, i also agree with you 100%. Smarter in every way to posses the stacked crates, and then potentially lift.

-duke
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Unread 11-09-2011, 10:21
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Re: FTC 2011-2012 Kickoff "Bowled Over!"

Quote:
Originally Posted by Greg Marra View Post
It seems to me like scoring balls in the off-field goal is a good way to rack up hundreds of points. Is this harder than it sounds?
Greg, you can only fit 6 balls (if they are perfectly stacked) in your magnetic goal (off-field goal). Realistically 4 should be the cap.
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