|
Re: Good Maya Tutorials
Quote:
Originally Posted by scottydoh
Assuming you're using 2010 or newer, FBX would be the way to go, its Autodesks native universal format, so its fully compatible with most Autodesk products including 3ds Max, Maya, AutoCAD, Inventor and Revit. The FBX imports all of the data from the scene (objects, textures/materials, camera's, lighting).
Other than that, I'm pretty sure Maya will import max's native format, as well as other standards such as IGES, STP, DFX.
|
Okay. I tried import the .max files if but it doesn't recognize the format so I guess I can re-save those files as FBXs. thanks for you help!
__________________
Former Driver and Safety Captain of team C.O.R.E. 2062 (Community of Robotic Engineers)
2015: Wisconsin Regional- Champions, Industrial Safety Award
Midwest Regional - Champions, Industrial Safety Award, Industrial Controls Award
2014: Midwest Regional - Judges Award
2013: Lake Superior Regional - Champions
2012: World Championship - Industrial Safety Award, World Finalist for the Autodesk Award
2011: Wisconsin Regional - Website Award 10,000 Lakes Regional - Innovation in Control, Safety Award
2010: World Championship - Archimedes Semi-Finalists -World Finalist for the Autodesk Award
10,000 Lakes Regional - Regional Champs, Entrepreneurship Award
Wisconsin Regional - Entrepreneurship Award, Industrial Safety Award
2009: WI Regional- Quality Award, Industrial Safety Award
10,000 Lakes - Safety Award, Motorola Quality Award, Animation Award
2008: World Championship - Industrial Safety Award,
Wisconsin Regional - Champions, Industrial Safety Award
|