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#1
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pic: Alliance Scores Over the 2011 FRC Season
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#2
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Re: pic: Alliance Scores Over the 2011 FRC Season
Anyone care to do an alysis on how many teams would have to average net 0 pts. in order for 20% of alliances have a resultant score of 0 pts.?
for example, with dice, if I have 3 dice, the probility of at least 1 of them being a 1 during a roll would be 3*1/6 or 50%. the prob of 2 being 1s would be 3/2*1/36 or 4.5%. The probablility of 3 1s would be 0.5%. At a district event with 80 matches, there would be 160 alliances, and thus I would expect 1,1,1 0.8 times or 80% of events, there would be at least 1 alliance that got 1, 1, 1. If 0 is assumed as the lower limit, then a 0,0,0 should be difficult to get. If FRC was on 2 vs 2, and 50% of the field could score 1 (or more), and 50% of the field could score 0. I believe you would expect on 25% of alliances to have a score of 0. For 3 vs. 3, it should (in theory) be significantly more difficult... in theory. I guess my argument is that if "average" robot might correspond with your values, but the "median robot" may perform significantly lower... Last edited by IKE : 15-12-2011 at 16:04. Reason: added some math. |
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#3
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Re: pic: Alliance Scores Over the 2011 FRC Season
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It only strengths the argument that the typical robot isn't as good as most people think on kickoff.I'll look at home to see if I can find my 2007 and 2008 scouting data from BAE to see if I can scare up an an actual points/match by robot distribution. It would be interesting to compare that to a distribution predicted by OPR, just to see how well that metric matches the real world. |
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#4
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Re: pic: Alliance Scores Over the 2011 FRC Season
Not an exact answer to IKE's question, but a move in that direction. His point that even if the mean robot scores 5 points, the median (or 50 percentile) may score significantly less if there are outliers to skew the high end of the field is a good point.
I don't have any actual data for how many points robots score per match. So I used OPR, as that should do a decent job approximating the real distribution. All data is from BAE in 2011, OPR was calculated from Bongle's OPR program. First up, a histogram of OPR. OPR can be negative, just as robot contribution can be negative (more penalties than points). The mean was 10.1, the median was 6.7. This certainly supports the hypothesis that the median robot is not as good as scoring as the mean robot. ![]() I then wrote a short script to simulate BAE using the OPR predicted scores. Interestingly, it did a very good job at simulating the top 50% of the field (the mean and third quartile barely moved), but the bottom 50% of the field was not as great. You can see it in the dotplot, but in real life teams tended to score 0 points or 30 points more often than they did 15 points. In the simulated matches, they scored 15 points more than 0 or 30. You can also see the significant movement (6 points) in the 1st quartile between the real and simulated matches. Meanwhile the median and third quartile moved by .2 and .1 points respectively. ![]() ![]() From this one regional analysis, it appears IKE is right. Even using OPR to predict alliance scores (and I have a feeling that is less skewed than the true distribution) the median robot scored about 30% fewer points than the mean robot. As an interesting side note, it looks like in 2011 OPR did a suprisingly good job at predicting scores of the top 50% of the field, and was less good with the bottom 50% of the field. |
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#5
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Re: pic: Alliance Scores Over the 2011 FRC Season
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Hypothesis for the poor prediction of the lower 50%: -It's mainly sig figs. You can see this in your "Actual Scores" dotplot; the minibot scoring put a dip in values in the mid range. Scores are not evenly distributed throughout the entire range (0~100), because the minibots caused wild swings in scores. If you scored at all with a minibot, you were swinging your score upward by a large %. I would be interested just to see what % of scores were under 14, and what % of scores are above 40. If the percentage is similar, it helps my hypothesis. Basically what I am saying is that if a large number of scores are within a limited range of data (0-14) it will be more difficult to properly predict team order. With the scores in the higher range, you have more values at your disposal (40-100) so placing teams in that range becomes simpler. Does that make sense? -Brando |
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#6
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Re: pic: Alliance Scores Over the 2011 FRC Season
I agree that minibots throw big wrenches into the works, it makes the scoring nonlinear and hard to categorize typical (is 30/0/30/0 worth the same as 15/15/15/15?). I am not quite sure what you are saying with the 14 vs. 40 though, I'll chew on it some more.
See Chris's post below. FLR is apparently not indicative of the average match because of 6v0. Other regionals remain skewed, so I'll do one of those tomorrow. In the meantime, I ran the same thing for 2010 just to see what it looks like and it pains a very different picture. I used FLR because BAE does not have posted scores on FIRST's website, so Bongle's OPR calculator won't work, and I've never quite got my MATLAB one to work. FLR is still an older week 1 event though, so I would hope the trends hold. (famous last words right?) Firstly, the OPR distribution is very normal. The mean and the median differ by less than 10%. ![]() And compared to the halfway decent match we got in 2011, the only thing that matches up is the minimum score is zero. Below is a boxplot of and histogram to bear that out. The OPR predicted scores are fairly normal, but the true distribution looks more much like a chi-squared distribution. So in 2010 OPR over predicted the average score fairly significantly. ![]() ![]() Will the OPR algorithm always produce some relatively normal distribution barring a big disruptive force like minibots? I could see how that might be the case, but I'm afraid I'm not nearly good enough at math to go about demonstrating that is the case. Last edited by Ian Curtis : 19-12-2011 at 17:56. |
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#7
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Re: pic: Alliance Scores Over the 2011 FRC Season
Ian, I think you're failing to account for the fact that FLR was an event that very quickly caught on to the 6v0 strategy. That would explain such a large scoring discrepancy.
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#8
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Re: pic: Alliance Scores Over the 2011 FRC Season
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![]() EDIT: Yup, Chris is right, other regionals in 2010 are significantly more skewed. I'll replace FLR with another regional tomorrow. So, here is WPI then. It is skewed slightly, the mean and the median differ by .25. However, the OPR predicted distribution and the actual one match up quite well. ![]() ![]() ![]() For this set the quartiles line up pretty well, with just a couple of outliers in the real world case. Chris, do you know if these were 6v0, or just exceptional performances? Last edited by Ian Curtis : 19-12-2011 at 19:36. |
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#9
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Re: pic: Alliance Scores Over the 2011 FRC Season
WPI in Week 2 had similar depth to BAE and only one repeating team (20). Very little 6v0 was played (mostly by us but we had a reasonably accurate OPR anyway)
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#10
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Re: pic: Alliance Scores Over the 2011 FRC Season
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I would say the rest of the high points could be attributed to 230 being allowed to run the field without interference, scoring points even without a ball magnet. |
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#11
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Re: pic: Alliance Scores Over the 2011 FRC Season
Your OPR Alliance score estimator will always create a more normal distribution than the actuals because it is using an average value, and not a scoring distribution. the minibot is a great example of this, and you 30/0/30/0 vs. 15/15/15/15 hits the nail right on the head. Both of these scenarios have the same average and thus would add to the OPR scoring algorithm the same way. From an Actuals though, the 30/0 would lead to 2 groupings which is more accurrate for the 2011 scoring.
The point to my comment was that the "average" or median robot does score significantly less than most people would estimate. Our kids did an estimate on the VEX game this year. I think the max possible score was on the order of 60 pts. I then let them work on an estimate of what a good score would be. Initially they came up with a figure in the 40s. We did some refining techniques and their new estimate was much closer to 24-25 points. At their tournament this past weekend, that was pretty much exactly where the "good" scores came in. One alliance hit a 29 during a match. For 2010, the average alliance score was around 4 points, but this was partially skewed by having the higher scorers contribute to more alliance scores because eliminations data was used as well (16 elims matches at FLR relative to 74 Qual matches with the best of the best playing in 50% of those elims matches). If you only use Qualification data, the average alliance score will be slightly lower than 3 pts. which means the "average" contribution would/should be just under 1 pt. The Median being slightly below this. To put this into perspective, if you started in the home zone, and just scored the 1 ball in the home zone every match, you would be better than 50% of the 2010 field. If you could hang (worth 2 pts.) 100% of the time, you would be over 2X the national "average". If you could put 1 ball in and hang, then you would make it to 3 pts. and be able to outscore about 50% of alliances, all by yourself. At an event like FLR, this would put you in the top 7 or so of teams. Top 7 and you are only pushing 1 ball in the goal, and hanging at the end... If your goal was to be an alliance captain or picked, targeting those easy 2-3 points is a very reasonable target. Notice the strategic difference though between these 3 points (which can be accomplished in the home zone) versus 3 points from a different zone. 3 points kicking balls means moving 3 balls into the home zone. Then moving the robot into the home zone, and then re-collecting and scoring the 3 balls. By my count this is a minimum of 7 actions to get 3 points (if you consider acquire, and then transfer seperate moves, it can be as many as 13 moves). Versus the original strategy which is 2-3 actions for 3 points...For 2011, similar analysis shows the average score for an alliance being under 30 pts. It also showed that minibots were frequently not launched at all. Doing a post season analysis, If you simply had a good reliable minibot system, (not even a sub 2 second minibot) you would win most of your matches. At an absolute minimum, a scoring minibot was worth 10 points which was again more than the "average" contribution and well above the Median. Compare this to scoring tubes. Top row tubes are worth 3 points. 2x if you make a logo. If you hang an ubertube, its 6 in Auto, and up to an additional 6 points if you make a logo over it. In other words, in order to score 30 points in tubes, you would need to score an Ubertube in Autonomous, acquire and hang 3 different shaped tubes, in the right order (one of which would be difficult as you are hanging it over a ubertube). Again, this is 7 actions just to get to 30 points, versus essentially 2 actions for the minibot (align to tower and launch minibot). using the minibot minimum of 10 points, you would still need to score and uber tube and then acquire an hang another tube over it in order to beat the minibot minimum. If you don't have an autonomous, then you would have to hang a minimum of 3 different tubes top row creating a logo (6 actions) or 4 tubes top row not creating a logo (8 actions) just to beat the minimum minibot contribution... ************************************************** ****** This season: 1. Do a scoring analysis (all the way to get and block points, and then prioritize the way to get those points with the fewest distinct actions). 2. Do some field analysis. The best way to be playing in elims is to win qualifications and be an alliance captain. Be realistic on what a real alliance score will be. Understand that only about 25% of teams will get autonomous bonus points, and only about 25% of teams will hit most end game bonuses. Being able to get one of those bonuses every time will usually move you towards the top of the field. 3. Be realistic in your goals, and relentless in hitting them. |
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#12
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Re: pic: Alliance Scores Over the 2011 FRC Season
![]() The attached Graph shows the distribution of individual team's season OPRs for the 2011 Season. The trend you see here is pretty typical and is important when doing game analysis and strategy: Typcially about 25% of FRC population has a season contribution of 0 or less (26% in 2011). The 50% population point is much lower than you think. This has been the case in 2008, 2010, and 2011 since the GDC got "penalty happy". (2009 was an exception with only about 5% being negative, but the distributions are the same, just shifted to the right). The average scores per team increases quickly as teams play more events: Last year the OPR average by experience trend was 6.1, 18.0, 27.7, 34.4, 39.2, for 1-5 events played. Notice that it nearly triples going from 1 event to 2. The performance distibution follows a roughly Gamma distirbution for all the teams and is very assymetrical. Last year 532 teams have net contribution at or below zero, while only 112 teams were at 30 or higher. However, this function changes dramatically the more teams play. If you can achieve half of the season maximum at your first event (OPR of 35 last year), you will be in the top 5% or so in the world at the beginning. If you keep this same level of performance, by your 3rd event you will only be barely above average relative to other teams with the same level of experience. Last edited by Jim Zondag : 21-12-2011 at 13:42. |
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#13
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Re: pic: Alliance Scores Over the 2011 FRC Season
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If you throw three dice, the probability of at least one of them coming up with a 1 is not simply 3 * 1/6. Using this logic we could then assume that if we throw 6 dice then the number 1 is going to appear every single time (which is false, the actual probability in this case is about 66.5%). When throwing three dice, the probability of throwing at least one 1 is equal to 1 - (5/6)^3. This number turns out to be about 42.1%. The probability of throwing exactly two 1's is a little bit trickier, but it's not too difficult. There are 216 possible dice rolls for three dice, and 15 of those rolls have exactly two 1's in them. 15/216 is roughly 6.9%. If we include the 1, 1, 1 case (that is, all situations where at least two 1's come up) then our probability is 16/216, or 7.4%. The probability that all three dice show 1's is 1/216, or .46%, so you were right about that one. |
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#14
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Re: pic: Alliance Scores Over the 2011 FRC Season
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#15
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Re: pic: Alliance Scores Over the 2011 FRC Season
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