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#1
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Questions on the arena
In the rules, it states that the apposing team can not enter the 'key'. In the diagrams of the arena, it says the size of the what it says the 'key' is. Which is 101in wide and 48in deep. Also says that the edge is 144in from the alliance station. My team is confused on wether it is that entire area or just the solid semi-circle area.
We where also wondering on what the other two human players are aloud to do. Pick balls out of the corral, put balls through the inbound station, all of the above? We only know that the kinect players can move to the start line area. Please help!! Thanks a ton. |
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#2
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Re: Questions on the arena
The lines extending from the key to the alliance wall are for decoration. The shaded key is the only section with significance.
For the human players, I think retrieve balls from the corral and send balls through the inbound station are basically all there is to do, aside from look good. ![]() |
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#3
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Re: Questions on the arena
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#4
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Re: Questions on the arena
<G31> ...each Inbounder may hold a maximum of two Basketballs. During Teleop, Inbounders must remove Basketballs from the Corral immediately upon arrival. All Basketballs in the Alliance Station must be held by Inbounders once removed from the Corral.
I suppose you could drop them through the inbound slot and keep the alley well guarded. |
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#5
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Re: Questions on the arena
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Last edited by Steve Howland : 07-01-2012 at 22:32. Reason: Fixed Link |
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#6
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Re: Questions on the arena
This would change our strategy massively. Does anyone have a setup to try it yet?
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#7
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Re: Questions on the arena
It's not necessarilly a setup needed in my opinion, moreso just the brute force required to do such a thing. And the fact that rule <G33> doesn't clarify whether or not Inbounders can break the vertical plane formed by the Starting Line, or if the rule is only that their feet can't cross it, so that's something to think about. Also keep in mind, the under-publicized "end game", as I consider it, is that in the last 30 seconds, you can throw the ball over the Inbound Station.
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#8
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Re: Questions on the arena
Past interpretations have been foot faults. In fact, it pretty much has to be that, because the Corral is beyond the Starting Line. You can't have one rule that says the Inbounders must reach across the line, and another that says they can't. But it's something to ask the GDC.
Last edited by GaryVoshol : 08-01-2012 at 17:50. |
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#9
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Re: Questions on the arena
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#10
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Re: Questions on the arena
We had a field set up in NC yesterday and one of the mentors demonstrated a method of throwing the ball through the slots so that it would bounce over the barrier if unimpeded.
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#11
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Re: Questions on the arena
Tried! Succeeded. Was able to get one bounce in the near court and the next in the far court on my best try. With nothing but field elements in the way, I was able to get around 75% over the hump. With practice and more youth, I'd predict more like 95% for the best throwers. A variant of a volley ball serve can be made to work too, but I only tried it once.
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#12
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Re: Questions on the arena
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#13
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So, we can have three human players on each alliance? We are now arguing what the other two human players are doing. It is either, stand there and be pretty and have one putting into play or all 3 grab balls to put back into play, which then you would have up to 6 balls on each alliance side.
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#14
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#15
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Re: Questions on the arena
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