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Unread 15-01-2011, 06:39
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Re: 2011 Animation Contest

My favorite tutorial on "How to make an animated movie":

http://vimeo.com/3347851

I suppose it's not very useful, but it's funny!
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Unread 15-01-2011, 08:47
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Re: 2011 Animation Contest

If you're having trouble animating the rig, try this:

1. Select one of the bones.
2. Click the 'Motion' Tab.
3. Expand the 'Layer Manager' rollout.
4. Click and hold the 'Add Layer' button (next to the 'X' button).
5. Point to the first option and release, a new 'Animation Layer' is added.
6. Click the 'Setup/Animation Mode Toggle' button.
7. Start creating keyframes for the spline helpers (like 'CTRL_Head').
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Unread 18-01-2011, 21:52
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Re: 2011 Animation Contest

Question for I guess anyone who knows the answer.
Can I open/use the iiko rig in Maya without downloading anything?
Or do I have to convert it from 3ds Max to Maya?
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Unread 18-01-2011, 22:54
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Re: 2011 Animation Contest

Quote:
Originally Posted by SmurfinLennon View Post
Question for I guess anyone who knows the answer.
Can I open/use the iiko rig in Maya without downloading anything?
Or do I have to convert it from 3ds Max to Maya?
It looks like you may have to convert the .max file that autodesk gave us into a .fbx file which is shared between maya and max for it to open. It doesn't even seem that there is a plugin or add-on you can download for .max files to go directly into maya.

Just my 0.02 I could be wrong I don't know maya that well.
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Unread 19-01-2011, 17:47
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Re: 2011 Animation Contest

Quote:
Originally Posted by Jreed129 View Post
It looks like you may have to convert the .max file that autodesk gave us into a .fbx file which is shared between maya and max for it to open. It doesn't even seem that there is a plugin or add-on you can download for .max files to go directly into maya.

Just my 0.02 I could be wrong I don't know maya that well.
I'm able to import the character, but the movable body parts (or the little circles around them that I don't know the name of) become a mesh instead...
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Unread 19-01-2011, 18:08
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Re: 2011 Animation Contest

Quote:
Originally Posted by SmurfinLennon View Post
I'm able to import the character, but the movable body parts (or the little circles around them that I don't know the name of) become a mesh instead...
Oh I do not know then.

If you have not noticed yet the FRC Animation tool kit has been posted:

http://students.autodesk.com/?nd=frc2011_animation

I recommend looking at it. I know our team had to come up with a new idea after the new information was presented
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