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Unread 15-01-2011, 12:05
cambaldwin cambaldwin is offline
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Safety Zone on Playing Field

Does anyone know how much of your robot needs to be in the safety zone for it to be considered "safe"?
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Unread 15-01-2011, 12:18
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Re: Safety Zone on Playing Field

ALL THE WAY IN.
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Unread 15-01-2011, 13:39
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Re: Safety Zone on Playing Field

Quote:
Manual 2.2.2; ZONES and LANES are areas safe from incursion by ROBOTS from the opposing ALLIANCE. The tape boundaries are considered “in” the bounded areas.
I agree, all the way across the tape line
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Unread 15-01-2011, 15:55
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Re: Safety Zone on Playing Field

Quote:
Originally Posted by jethrow View Post
ALL THE WAY IN.
^that's to be completely protected, whatever is sticking out can be hit by another robot, because no other robot can enter the zone.
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Unread 15-01-2011, 16:00
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Re: Safety Zone on Playing Field

While it is true for an opposing robot not being able to hit you AT ALL, you need to be fully in. Any part of your robot that is outside the safe zone, is hittable/intractable. Due to:
Quote:
<G32> Neither ROBOTS, HOSTBOTS, nor MINIBOTS may break the planes of the vertically projected borders of the opponent's ZONES.
However, it's my prediction, that since the safe zones aren't always the easiest to see, if most of your robot is in the safe zone, opposing robots won't risk getting the penalty.

But yes by ruling, as long as part of your robot is outside the safe zone and the opposing robot DOESN'T break the vertical plane of the safe zone, you are still completely hittable.
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Unread 15-01-2011, 16:43
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Re: Safety Zone on Playing Field

that will be a tough line to see from 50 feet away.
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Unread 16-01-2011, 14:38
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Re: Safety Zone on Playing Field

Quote:
Originally Posted by BJT View Post
that will be a tough line to see from 50 feet away.
Not for an on-board sensor.

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Unread 16-01-2011, 14:52
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Re: Safety Zone on Playing Field

While everyone like comparing this game to 2007 because of the tubes this part of the game is very 2005 where parts of the field were just off limits.
Those penalties proved to be a humongous game changer back then and I expect them to do the same this year because I expect a large amount of teams to not bother to read the rules like they always do.
Smart teams will just make it a point to just stay away from parts of the field so there is no way they can get a penalty even by mistake.
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Unread 16-01-2011, 14:58
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Re: Safety Zone on Playing Field

Quote:
Originally Posted by dtengineering View Post
Not for an on-board sensor.

Jason
do the line sensors work at an angle? otherwise you'd have to be over it to see it.
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Unread 16-01-2011, 20:53
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Re: Safety Zone on Playing Field

Might be worth a 3 point penalty to stop someone from completing a logo on the top row .....
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Unread 16-01-2011, 21:01
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Re: Safety Zone on Playing Field

Quote:
Originally Posted by 45Auto View Post
Might be worth a 3 point penalty to stop someone from completing a logo on the top row .....
Knowing breaking the rules to gain a strategic advantage is a Yellow Card.
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Unread 16-01-2011, 21:07
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Re: Safety Zone on Playing Field

Quote:
Originally Posted by Koko Ed View Post
Knowing breaking the rules to gain a strategic advantage is a Yellow Card.
Can you show me the rule for this?
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Unread 16-01-2011, 21:32
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Re: Safety Zone on Playing Field

Quote:
Originally Posted by rtfgnow View Post
Can you show me the rule for this?
Can't find it in the rules but a couple of years ago I brought up something I saw at the DC Regional where a team purposely carried four moonrocks and accepted the one penalty for getting four supercells.
The ref I talked to said the referee at DC had made a mistake and should have given a penalty for EACH moonrock they had possessed and he would have given them a Yellow Card for purposely violating the rules to gain an advantage.
Perhaps it's to the referees discretion. But if that's the case I wouldn't risk openly defying the rules. It's certainly not going to impress any judges or other teams for that matter.
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Unread 16-01-2011, 21:44
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Re: Safety Zone on Playing Field

Quote:
Originally Posted by rtfgnow View Post
Can you show me the rule for this?
Rules <T06> and <T09> give referees the ability to award yellow or red cards at their discretion for "egregious" behavior.

Quote:
<T06> The Head Referee may assign a YELLOW CARD as a warning of egregious ROBOT or TEAM member behavior at the ARENA. A YELLOW CARD will be indicated by the Head Referee standing in front of the TEAM’S PLAYER STATION and holding a yellow card in the air after the completion of the MATCH. In the first MATCH that a TEAM receives a YELLOW CARD, it acts as a warning.
Quote:
<T09> If the behavior is particularly egregious, a RED CARD may be issued without being preceded by a YELLOW CARD, at the Head Referee’s discretion. The TEAM will still carry a YELLOW CARD into subsequent matches.
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Unread 17-01-2011, 02:20
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Re: Safety Zone on Playing Field

Quote:
Originally Posted by Vikesrock View Post
Rules <T06> and <T09> give referees the ability to award yellow or red cards at their discretion for "egregious" behavior.
Thanks Kevin.
I can't see FIRST endorsing behavior where teams are given an option to completely disregard a rule that was a major part of the game just brazenly ignored without consequences.
At the very least it would cause an updated rule change.
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