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Unread 15-01-2011, 15:24
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Re: Mechanum Problems...

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Originally Posted by Must Be Drama View Post
we totally forgot how to set up mechanum.. we used the holonomic drive and set x to rotate but it doesnt do anything
First, since it's so easy to check, and it affects the ability of mecanum (no "h") to rotate, make sure that the wheels are mounted properly.

If that checks out OK, load the default 4-motor tank drive code that came with the Framework. Put the vehicle up on blocks and verify that the motors are spinning in the right direction.

If that checks out, post your code for review.


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Unread 18-01-2011, 23:56
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Re: Mechanum Problems...

Last years mecanum code was slightly more advanced than this years. Last years code allowed for a scaled (X,Y) cartisian input. This year the mecanum drive requires a direction and magnitude vector to operate. Some simple geometry (A^2 + B^2 = C^2) can get you back to that system, but you need to provide a direction and magnitude for the the new mecanum version to operate.
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Unread 19-01-2011, 00:02
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Re: Mechanum Problems...

Cartesian is still in the holonomic vi nothings changed
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