Go to Post .. if everybody else is buying all the thingamabobs so they can practice shoving balls into the whatsit. Maybe what you really want is to buy thingys so you can build a practice whojidingle. Being the only whojidingle robot can be a real advantage come alliance picking time ... - ChrisH [more]
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Unread 17-01-2011, 10:44
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JesseK JesseK is offline
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Re: Articulated arm vs Forklift style arm

Fork-Lift
Pros:
- Compact, even in the scoring zone
- Consistent positioning in the y & z axes in relation to the scoring
- 1 Sensor can determine multiple positions
- Extremely simple to adjust height for minor corrections

Cons:
- Must be very rigid to prevent torsion & binding when the lift is at maximum height
- Generally heavier due to (typically) multiple stages
- Requires upkeep every match -- PROPER tension on cabling, cabling remains on pullies, ensuring the winch hasn't jumbled the cabling, etc
- If linear slides are used, they limit the ability to powder-coat (not a con for most in FRC, however in the real world this is a consideration since EVERYTHING must deal with corrosion if it's a long-lasting product -- so we teach it to our students as well)

Rotating Arm
Pros
Simple to build if it's 2 joints
Very easy to program so long as the joints are geared slowly enough (standard PIDs)
No need for a braking mechanism if it's geared enough (due to lightweight game piece this year)

Cons
- The drivers have to be different distances from teh scoring pegs depending on how high the arm is
- It must be 2 joints to reach a game piece on the floor (most 2007 designs make the bumper configurations illegal under 2011 rules)
- Different orientations of the shoulder joints may cause undesiered re-orientations of the game piece -- in 2007 many teams took advantage of it (see 330's diagram in the Behind the Design book) yet this year that's a bit more difficult (IMO).
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