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  #31   Spotlight this post!  
Unread 16-01-2011, 20:29
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Re: where is the iiko model ?

Quote:
Originally Posted by Eagleeyedan View Post
I can't get the maps on him though. You can't select anything but the dummy objects.
Nevermind, I got it. Just had to unfeeze all.
  #32   Spotlight this post!  
Unread 16-01-2011, 22:52
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Re: where is the iiko model ?

Quote:
Originally Posted by Nerd_Skywalker View Post
I'm sorry but what do you mean by "remap"? I have tried loading the textures into the material editor and I just don't know where to put the material...all I have are the CTRLs and the CATRig.
try unfreezing everything and then using the get texture eyedropper.

if you are using max 2011, click on the button where you can choose what the texture is(ie. arch/design, ink n' paint) at the bottom of that window should be the textures that say something like rascals_green its a multi subobject then relink the bitmap images
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Unread 17-01-2011, 07:47
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Re: where is the iiko model ?

Quote:
Originally Posted by Jreed129 View Post
try unfreezing everything and then using the get texture eyedropper.

if you are using max 2011, click on the button where you can choose what the texture is(ie. arch/design, ink n' paint) at the bottom of that window should be the textures that say something like rascals_green its a multi subobject then relink the bitmap images
Thank you, I didn't realize that everything was frozen.
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  #34   Spotlight this post!  
Unread 17-01-2011, 11:25
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Re: where is the iiko model ?

Can anyone here post some pictures in 3ds max of this iiko ?
\
Can anyone post maya file \ or obj file.. please .. ? for those of us who dont have 3ds max...
please..

Thanks
  #35   Spotlight this post!  
Unread 17-01-2011, 14:06
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Re: where is the iiko model ?

How do you get their mouth to move?
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  #36   Spotlight this post!  
Unread 17-01-2011, 20:07
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Re: where is the iiko model ?

does anyone know how to get rid of that arrow underneath the iiko with out deleting the skin itself?
  #37   Spotlight this post!  
Unread 17-01-2011, 20:17
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Re: where is the iiko model ?

Quote:
Originally Posted by Eagleeyedan View Post
How do you get their mouth to move?
there is a dummy circle right in front of his mouth that you can rotate(better option IMO) or move that will move his lower jaw and teeth

Quote:
Originally Posted by CaptainChris View Post
does anyone know how to get rid of that arrow underneath the iiko with out deleting the skin itself?
can I ask why you would want to get rid of the arrow?

i'm not 100% sure but break(broken chain in upper left of viewport) the space wrap that is connecting the skin and the arrow and you should be able to delete it
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Unread 17-01-2011, 20:45
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Re: where is the iiko model ?

I am unable to open the file. It says,
"Unkown class, no stand-in: SuperID =0xB60, ClassID =(0x5bf9411, 0x68c22D6F)
and then a huge list of Missing Dlls.
Help please??
Thank you so much!!!
Jacob
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  #39   Spotlight this post!  
Unread 17-01-2011, 20:50
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Re: where is the iiko model ?

ok so i have the iiko rigged to a biped but now the eyes and teeth no longer move with the skin, also the mouth and ears no longer can move, any suggestions on how to fix this problem i have?
  #40   Spotlight this post!  
Unread 17-01-2011, 21:31
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Re: where is the iiko model ?

Quote:
Originally Posted by jacob93 View Post
I am unable to open the file. It says,
"Unkown class, no stand-in: SuperID =0xB60, ClassID =(0x5bf9411, 0x68c22D6F)
and then a huge list of Missing Dlls.
Help please??
Thank you so much!!!
Jacob
Team 2481
I think that you might be missing the Character Animation Toolkit, Google it.
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  #41   Spotlight this post!  
Unread 17-01-2011, 22:38
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Re: where is the iiko model ?

Quote:
Originally Posted by Jreed129 View Post
there is a dummy circle right in front of his mouth that you can rotate(better option IMO) or move that will move his lower jaw and teeth



can I ask why you would want to get rid of the arrow?

i'm not 100% sure but break(broken chain in upper left of viewport) the space wrap that is connecting the skin and the arrow and you should be able to delete it
Oh yeah, I guess i missed that.
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2011: Wisconsin Regional - Website Award 10,000 Lakes Regional - Innovation in Control, Safety Award
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10,000 Lakes Regional - Regional Champs, Entrepreneurship Award
Wisconsin Regional - Entrepreneurship Award, Industrial Safety Award
2009: WI Regional- Quality Award, Industrial Safety Award
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  #42   Spotlight this post!  
Unread 17-01-2011, 23:09
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Re: where is the iiko model ?

How come the map doesn't quite fit him?
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2013: Lake Superior Regional - Champions
2012: World Championship - Industrial Safety Award, World Finalist for the Autodesk Award
2011: Wisconsin Regional - Website Award 10,000 Lakes Regional - Innovation in Control, Safety Award
2010: World Championship - Archimedes Semi-Finalists -World Finalist for the Autodesk Award
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Wisconsin Regional - Entrepreneurship Award, Industrial Safety Award
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  #43   Spotlight this post!  
Unread 18-01-2011, 11:07
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Re: where is the iiko model ?

for those of you who do not know, they officially released the FRC 2011 3d animation tool kit here:
http://students.autodesk.com/?nd=frc2011_animation
hope this helps!
and the previous model people were using is correct (assuming off of image)
Jacob
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Unread 18-01-2011, 13:51
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Re: where is the iiko model ?

I can't get any of the textures in the files to work for the aliens head. Is there something extra that needs to be done to get one of the textures to work? Or is there a file that I am overlooking? Thanks!
Tommy
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Unread 18-01-2011, 21:17
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Jreed129 Jreed129 is offline
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Re: where is the iiko model ?

Quote:
Originally Posted by Eagleeyedan View Post
How come the map doesn't quite fit him?
Quote:
Originally Posted by scrubsfan1793 View Post
I can't get any of the textures in the files to work for the aliens head. Is there something extra that needs to be done to get one of the textures to work? Or is there a file that I am overlooking? Thanks!
Tommy
Team2481
Make sure that if you edited anything on him you didn't mess up the id mapping numbers, the head and eye lids should be matid 2 and body, arms, and legs should be matid 1 also make sure you apply the right map to the right id number in mat editor U1_v1 is the body and U2_v1 is the head
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