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#31
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Re: where is the iiko model ?
Nevermind, I got it. Just had to unfeeze all.
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#32
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Re: where is the iiko model ?
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if you are using max 2011, click on the button where you can choose what the texture is(ie. arch/design, ink n' paint) at the bottom of that window should be the textures that say something like rascals_green its a multi subobject then relink the bitmap images |
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#33
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Re: where is the iiko model ?
Quote:
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#34
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Re: where is the iiko model ?
Can anyone here post some pictures in 3ds max of this iiko ?
\ Can anyone post maya file \ or obj file.. please .. ? for those of us who dont have 3ds max... please.. Thanks |
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#35
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Re: where is the iiko model ?
How do you get their mouth to move?
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#36
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Re: where is the iiko model ?
does anyone know how to get rid of that arrow underneath the iiko with out deleting the skin itself?
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#37
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Re: where is the iiko model ?
there is a dummy circle right in front of his mouth that you can rotate(better option IMO) or move that will move his lower jaw and teeth
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i'm not 100% sure but break(broken chain in upper left of viewport) the space wrap that is connecting the skin and the arrow and you should be able to delete it |
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#38
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Re: where is the iiko model ?
I am unable to open the file. It says,
"Unkown class, no stand-in: SuperID =0xB60, ClassID =(0x5bf9411, 0x68c22D6F) and then a huge list of Missing Dlls. Help please?? Thank you so much!!! Jacob Team 2481 |
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#39
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Re: where is the iiko model ?
ok so i have the iiko rigged to a biped but now the eyes and teeth no longer move with the skin, also the mouth and ears no longer can move, any suggestions on how to fix this problem i have?
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#40
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Re: where is the iiko model ?
I think that you might be missing the Character Animation Toolkit, Google it.
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#41
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Re: where is the iiko model ?
Quote:
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#42
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Re: where is the iiko model ?
How come the map doesn't quite fit him?
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#43
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Re: where is the iiko model ?
for those of you who do not know, they officially released the FRC 2011 3d animation tool kit here:
http://students.autodesk.com/?nd=frc2011_animation hope this helps! and the previous model people were using is correct (assuming off of image) Jacob |
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#44
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Re: where is the iiko model ?
I can't get any of the textures in the files to work for the aliens head. Is there something extra that needs to be done to get one of the textures to work? Or is there a file that I am overlooking? Thanks!
Tommy Team2481 |
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#45
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Re: where is the iiko model ?
Make sure that if you edited anything on him you didn't mess up the id mapping numbers, the head and eye lids should be matid 2 and body, arms, and legs should be matid 1 also make sure you apply the right map to the right id number in mat editor U1_v1 is the body and U2_v1 is the head
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