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#4
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Re: FMS triggered Minibot launch?
We're trying to put this into our system. Instead of a simple "DEPLOY MINIBOT" button, it will be a "ARM/DEPLOY" button. If the timer is at the endgame point, then hitting the button deploys immediately; else it sits in place 'armed' to deploy at the right time.
Of course, there will be an override as well. |
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