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Unread 17-01-2011, 20:33
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Holonomic Drive in Auton

Hi everyone, I have a question about the Autonomous Independent VI. My team is doing meccanum wheels this year, and as I fixed the default robot code (changing the drive VI's) I received no errors when I did the replacements. However when I try to build the code, I get an error and the code will not build on Auton. Ind. When I change back to regular Arcade drive, it builds.
My two questions are:
1. Do I need the Holonomic drive VI in autonomous?
2. If I do need the VI, has anyone successfully implemented it?
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Unread 17-01-2011, 22:55
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Re: Holonomic Drive in Auton

When a vi can not be run, LabVIEW will tell you what is wrong. Looking at the Autonomous Independent vi, is the "run" arrow broken? If so, clicking on it will yield a list of things that need to be fixed.
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Unread 18-01-2011, 12:45
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Re: Holonomic Drive in Auton

1. Yes you do need to have the Holonomic VI in the autonomous
2. We did it last year.

What you have to do is the same as the TeleOp where you run the open 4 motors into the Holonomic VI. But instead of having joystick input you use constants.
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Unread 23-01-2011, 16:11
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Re: Holonomic Drive in Auton

Thanks for your help, one of our mentors helped me fix the problem.
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Unread 23-01-2011, 17:16
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Re: Holonomic Drive in Auton

Just a peice of suggestion, we found it easier just to do tank drive during autonomous. It's easier to program since all you really require is to go straight and hang a gamepeice
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