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#1
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Re: pic: 2011 Logomotion Field Simulation
Thats about how many pieces will be at each event. With the pop rate, field reset will be using plenty of spares.
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#2
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Re: pic: 2011 Logomotion Field Simulation
Quote:
![]() ![]() SUPER Logo Bonus???? |
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#3
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Re: pic: 2011 Logomotion Field Simulation
Now get 3 of those in a row. Automatic world domination.
It's fun to imagine how the gameplay would change having to wade through all those tubes... Or maybe the next game is in a playpen full of plastic balls! |
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#4
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Re: pic: 2011 Logomotion Field Simulation
nice game... i never thought that getting the tubes on the rack would be so "twitchy"
very interesting... |
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#5
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Re: pic: 2011 Logomotion Field Simulation
You guys doing timed runs? I can get 50 points in a 2:15 run (1 Ubertube)
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#6
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Re: pic: 2011 Logomotion Field Simulation
So I've been playing for a bit and can't seem to get tubes to the top, do you use jump or try to throw it?
sweet game, is there a 6 player version in the works? Danny |
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#7
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Re: pic: 2011 Logomotion Field Simulation
Quote:
My "high score" is now 60 points finally got that third logo in time ![]() Last edited by Chris is me : 19-01-2011 at 10:49. |
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#8
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Re: pic: 2011 Logomotion Field Simulation
sweet thats it
thanks |
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#9
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nice is their a multi player game the our strategy and and team can simulate a real match would be nice practice considering we all play halo or counterstrike on lan uy not hav this on a lan or internet setup
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#10
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Re: pic: 2011 Logomotion Field Simulation
So.. yeah it works good. Passes time.. Fun to play
but ummm... Is that legal? and did I just score 30 pts? ![]() |
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#11
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Re: pic: 2011 Logomotion Field Simulation
is there a shortcut to exit when in full screen mode? being able to close it w/o using ctrl-alt-del would be a nice feature if it already does not exist.
anyway, i found the trick to making the most of it. i remapped a logitech dual action gamepad (PS2 style) to make it like modified arcade drive. the left stick worked well out of the box, but what about the right? it's job is done by the mouse, so i remapped the right stick using the logitech utility to be the mouse when the simulator is run. i also turned down the range to keep it manageable. i also remapped the following: (button, command) 1, 1 (triangle tube) 2, 2 (circle tube) 3, 3 (square tube) 6, left click (hold/release tube, hide/center cursor) 9, r (reset game) 12 (right stick button), esc (show cursor) it runs well with that setup... a fellow member who is a hardcore halo gamer did really well as the controls were similar to halo. i like it as well. happy gaming! |
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#12
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Re: pic: 2011 Logomotion Field Simulation
i decided to use the simulator for an experiment.
i disabled the x axis of my left stick to simulate a 6wd drive system. it was not easy to do anything. it was a struggle to aim. consider this test as food for thought on the mechanum vs 6wd debate. try it yourself and see what happens. |
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#13
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Re: pic: 2011 Logomotion Field Simulation
Quote:
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#14
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Re: pic: 2011 Logomotion Field Simulation
5th Gear is a piece of software made by Lockheed Martin mentors that does exactly this - I'm hoping a 2011 version will be out soon.
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#15
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Re: pic: 2011 Logomotion Field Simulation
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I was up until 2:00 last night.... |
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