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#1
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Re: pic: 2011 Logomotion Field Simulation
You guys doing timed runs? I can get 50 points in a 2:15 run (1 Ubertube)
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#2
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Re: pic: 2011 Logomotion Field Simulation
So I've been playing for a bit and can't seem to get tubes to the top, do you use jump or try to throw it?
sweet game, is there a 6 player version in the works? Danny |
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#3
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Re: pic: 2011 Logomotion Field Simulation
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My "high score" is now 60 points finally got that third logo in time ![]() Last edited by Chris is me : 19-01-2011 at 10:49. |
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#4
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Re: pic: 2011 Logomotion Field Simulation
sweet thats it
thanks |
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#5
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nice is their a multi player game the our strategy and and team can simulate a real match would be nice practice considering we all play halo or counterstrike on lan uy not hav this on a lan or internet setup
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#6
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Re: pic: 2011 Logomotion Field Simulation
So.. yeah it works good. Passes time.. Fun to play
but ummm... Is that legal? and did I just score 30 pts? ![]() |
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#7
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Re: pic: 2011 Logomotion Field Simulation
is there a shortcut to exit when in full screen mode? being able to close it w/o using ctrl-alt-del would be a nice feature if it already does not exist.
anyway, i found the trick to making the most of it. i remapped a logitech dual action gamepad (PS2 style) to make it like modified arcade drive. the left stick worked well out of the box, but what about the right? it's job is done by the mouse, so i remapped the right stick using the logitech utility to be the mouse when the simulator is run. i also turned down the range to keep it manageable. i also remapped the following: (button, command) 1, 1 (triangle tube) 2, 2 (circle tube) 3, 3 (square tube) 6, left click (hold/release tube, hide/center cursor) 9, r (reset game) 12 (right stick button), esc (show cursor) it runs well with that setup... a fellow member who is a hardcore halo gamer did really well as the controls were similar to halo. i like it as well. happy gaming! |
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#8
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Re: pic: 2011 Logomotion Field Simulation
i decided to use the simulator for an experiment.
i disabled the x axis of my left stick to simulate a 6wd drive system. it was not easy to do anything. it was a struggle to aim. consider this test as food for thought on the mechanum vs 6wd debate. try it yourself and see what happens. |
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#9
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Re: pic: 2011 Logomotion Field Simulation
Quote:
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#10
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Re: pic: 2011 Logomotion Field Simulation
the discussion i was hearing was pure 6wd.
although the start key minimizes the simulator, it does not allow me to kill it (nothing upon the right click and close method). I still have to use the task manager to kill it. Last edited by ratdude747 : 24-01-2011 at 00:28. |
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#11
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Re: pic: 2011 Logomotion Field Simulation
I apologize for completely overlooking a kill function, I'll add that in to the next iteration. For now Alt+F4 works fine.
And I think I'd have to remap the keys through scripting for controller-specific (360, PS2 style) applications, and I don't have a controller laying around, so I won't be doing that. Right now I'm trying to integrate an actual robot (one I simply made up) into the game, so hopefully that'll be uploaded shortly. I'm struggling with certain parts of the C# code right now, and slowly getting better. |
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#12
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Re: pic: 2011 Logomotion Field Simulation
Quote:
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#13
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Re: pic: 2011 Logomotion Field Simulation
5th Gear is a piece of software made by Lockheed Martin mentors that does exactly this - I'm hoping a 2011 version will be out soon.
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#14
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Re: pic: 2011 Logomotion Field Simulation
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I was up until 2:00 last night.... |
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