Go to Post Remember that though we come from different backgrounds and x, y, z, we are all on each other's side. We want people to love STEM, and think FIRST is a great tool to fulfill that desire. - PayneTrain [more]
Home
Go Back   Chief Delphi > FIRST > General Forum
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Reply
Thread Tools Rate Thread Display Modes
  #31   Spotlight this post!  
Unread 19-01-2011, 12:00
XaulZan11's Avatar
XaulZan11 XaulZan11 is online now
Registered User
AKA: John Christiansen
FRC #1732
Team Role: Mentor
 
Join Date: Nov 2006
Rookie Year: 2006
Location: Milwaukee, Wi
Posts: 1,329
XaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond repute
Send a message via AIM to XaulZan11
Re: Fetcher/Strategy

I think that even if you have a fetcher bot, the scoring robot(s) should still get their tubes, but instead of scoring 1 per trip, they can now score 2. Assuming the scoring robot can pick up and place quickly, it is a waste for them to sit and wait for their partners to bring the tubes to them.
Reply With Quote
  #32   Spotlight this post!  
Unread 19-01-2011, 12:10
Molten's Avatar
Molten Molten is offline
Registered User
AKA: Jason
FRC #1766 (Temper Metal)
Team Role: Mentor
 
Join Date: Dec 2006
Rookie Year: 2006
Location: Indiana
Posts: 2,289
Molten has a reputation beyond reputeMolten has a reputation beyond reputeMolten has a reputation beyond reputeMolten has a reputation beyond reputeMolten has a reputation beyond reputeMolten has a reputation beyond reputeMolten has a reputation beyond reputeMolten has a reputation beyond reputeMolten has a reputation beyond reputeMolten has a reputation beyond reputeMolten has a reputation beyond repute
Re: Fetcher/Strategy

Quote:
Originally Posted by Chris is me View Post
Because there will be a ton of scoring bots that are completely inept at getting their own tubes...

If you're playing defense on the worst robot on the alliance, the alliance has already won. It's lose - lose: Either play a disadvantageous 2v2 matchup, or let two very good robots score even faster than you.
I think we're just envisioning the setup differently. The ideal setup for this strategy would be 2 robots scoring while 1 zooms up and down the field providing tubes. Defense comes in and stops the speed bot. The 2 robots must then leave the scoring area and head down field in order to get their own tubes, when they get to the other side of the field, you have 3 robots all in close proximity. Its a defensive dream. You can keep all 3 in that area for 20 seconds leaving your alliance free to score. I know this is an exaggerated scenario. I just want to make one thing clear. If your going to be a fetch bot, be ready for this sort of thing happening. Figure out what is the best move if your opponent does use defense. There are ways to nullify defense if you know what your doing and to take them away from the better scorers. However, there are few that can do it if the defense driver knows what they are doing. From a defensive perspective, I want all the robots on the opposing alliance doing the same thing at the same time or to all be in the same area. I could see potential for said bot, but you better be a master strategist if your planning on consistently winning with the fetch bot. 3 offensive robots make strategy simple, 3 defensive robots make the strategy simple, 2 defense/1 offense or 2 offense/1 defense make strategy simple. Having a robot that is primarily for fetching makes things complicated. I'm not saying it can't be successful. I think it can be, its just going to be a hard card to play well all the time.
__________________
"Curiosity. Not good for cats, great for scientists."- Numb3rs

"They can break your cookie, but... you'll always have your fortune."-T.W. Turtle, Cats Don't Dance

"Tell my tale to those who ask. Tell it truly - the ill deeds along with the good, and let me be judged accordingly. The rest... is silence."-Dinobot, Beast Wars

"Though the first step is the hardest and the last step ends the quest, the long steps in between are certainly the best."
–Gruffi Gummi, Disney's Adventures of the Gummi Bears
Reply With Quote
  #33   Spotlight this post!  
Unread 19-01-2011, 12:17
Chris is me's Avatar
Chris is me Chris is me is offline
no bag, vex only, final destination
AKA: Pinecone
FRC #0228 (GUS Robotics); FRC #2170 (Titanium Tomahawks)
Team Role: Mentor
 
Join Date: Dec 2008
Rookie Year: 2006
Location: Glastonbury, CT
Posts: 7,718
Chris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond repute
Send a message via AIM to Chris is me
Re: Fetcher/Strategy

That's definitely a good point. A "pure" fetchbot with zero ability to score would need to worry, though I do think the problems are exaggerated. As breakaway showed, once you get to a 2 offense versus one defense scenario, one robot quickly wins.

The best thing to do would be to design a robot that can score well, and if it turns out you suck at that, become a great feeder.

Why do I feel like this is totally what's going to happen to Shaker?
__________________
Mentor / Drive Coach: 228 (2016-?)
...2016 Waterbury SFs (with 3314, 3719), RIDE #2 Seed / Winners (with 1058, 6153), Carver QFs (with 503, 359, 4607)
Mentor / Consultant Person: 2170 (2017-?)
---
College Mentor: 2791 (2010-2015)
...2015 TVR Motorola Quality, FLR GM Industrial Design
...2014 FLR Motorola Quality / SFs (with 341, 4930)
...2013 BAE Motorola Quality, WPI Regional #1 Seed / Delphi Excellence in Engineering / Finalists (with 20, 3182)
...2012 BAE Imagery / Finalists (with 1519, 885), CT Xerox Creativity / SFs (with 2168, 118)
Student: 1714 (2009) - 2009 Minnesota 10,000 Lakes Regional Winners (with 2826, 2470)
2791 Build Season Photo Gallery - Look here for mechanism photos My Robotics Blog (Updated April 11 2014)
Reply With Quote
  #34   Spotlight this post!  
Unread 19-01-2011, 12:19
XaulZan11's Avatar
XaulZan11 XaulZan11 is online now
Registered User
AKA: John Christiansen
FRC #1732
Team Role: Mentor
 
Join Date: Nov 2006
Rookie Year: 2006
Location: Milwaukee, Wi
Posts: 1,329
XaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond repute
Send a message via AIM to XaulZan11
Re: Fetcher/Strategy

Quote:
Originally Posted by Molten View Post
I think we're just envisioning the setup differently. The ideal setup for this strategy would be 2 robots scoring while 1 zooms up and down the field providing tubes. Defense comes in and stops the speed bot. The 2 robots must then leave the scoring area and head down field in order to get their own tubes, when they get to the other side of the field, you have 3 robots all in close proximity...
I don't think you will ever see 2 robots sit in the scoring zone while 1 robot gets them tubes. That must be one VERY fast robot!

Instead, I think you will see all 3 robots get tubes with only 2 of them placing. As a defender, who are you going to stop? Probably their best placer, while letter the fetcher go free because it cannot score.
Reply With Quote
  #35   Spotlight this post!  
Unread 19-01-2011, 13:20
Molten's Avatar
Molten Molten is offline
Registered User
AKA: Jason
FRC #1766 (Temper Metal)
Team Role: Mentor
 
Join Date: Dec 2006
Rookie Year: 2006
Location: Indiana
Posts: 2,289
Molten has a reputation beyond reputeMolten has a reputation beyond reputeMolten has a reputation beyond reputeMolten has a reputation beyond reputeMolten has a reputation beyond reputeMolten has a reputation beyond reputeMolten has a reputation beyond reputeMolten has a reputation beyond reputeMolten has a reputation beyond reputeMolten has a reputation beyond reputeMolten has a reputation beyond repute
Re: Fetcher/Strategy

Quote:
Originally Posted by XaulZan11 View Post
I don't think you will ever see 2 robots sit in the scoring zone while 1 robot gets them tubes. That must be one VERY fast robot!

Instead, I think you will see all 3 robots get tubes with only 2 of them placing. As a defender, who are you going to stop? Probably their best placer, while letter the fetcher go free because it cannot score.
Why not both? With 6 robots on the field, maneuvering can often become a challenge. Its completely possible for 1 robot to stall(not completely stop) 2 robots to cut their opponents score in half. I've seen one robot take on 3 and held them in a corner for a full 30 seconds without ever pinning one of them. Its actually easier with more robots if you can just get them in a semi-enclosed environment(ie the corner).
__________________
"Curiosity. Not good for cats, great for scientists."- Numb3rs

"They can break your cookie, but... you'll always have your fortune."-T.W. Turtle, Cats Don't Dance

"Tell my tale to those who ask. Tell it truly - the ill deeds along with the good, and let me be judged accordingly. The rest... is silence."-Dinobot, Beast Wars

"Though the first step is the hardest and the last step ends the quest, the long steps in between are certainly the best."
–Gruffi Gummi, Disney's Adventures of the Gummi Bears
Reply With Quote
  #36   Spotlight this post!  
Unread 19-01-2011, 14:55
XaulZan11's Avatar
XaulZan11 XaulZan11 is online now
Registered User
AKA: John Christiansen
FRC #1732
Team Role: Mentor
 
Join Date: Nov 2006
Rookie Year: 2006
Location: Milwaukee, Wi
Posts: 1,329
XaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond repute
Send a message via AIM to XaulZan11
Re: Fetcher/Strategy

Quote:
Originally Posted by Molten View Post
Why not both? With 6 robots on the field, maneuvering can often become a challenge. Its completely possible for 1 robot to stall(not completely stop) 2 robots to cut their opponents score in half. I've seen one robot take on 3 and held them in a corner for a full 30 seconds without ever pinning one of them. Its actually easier with more robots if you can just get them in a semi-enclosed environment(ie the corner).
I'm not exactly sure what you are getting at.

I agree that an alliance can get it its own way and thus easier to defend, but I don't think that is unique just for alliances with a feeder/fetcher. All tube placing alliances will need to spread out and not get in each others way.
Reply With Quote
  #37   Spotlight this post!  
Unread 19-01-2011, 16:56
Molten's Avatar
Molten Molten is offline
Registered User
AKA: Jason
FRC #1766 (Temper Metal)
Team Role: Mentor
 
Join Date: Dec 2006
Rookie Year: 2006
Location: Indiana
Posts: 2,289
Molten has a reputation beyond reputeMolten has a reputation beyond reputeMolten has a reputation beyond reputeMolten has a reputation beyond reputeMolten has a reputation beyond reputeMolten has a reputation beyond reputeMolten has a reputation beyond reputeMolten has a reputation beyond reputeMolten has a reputation beyond reputeMolten has a reputation beyond reputeMolten has a reputation beyond repute
Re: Fetcher/Strategy

Quote:
Originally Posted by XaulZan11 View Post
I'm not exactly sure what you are getting at.

I agree that an alliance can get it its own way and thus easier to defend, but I don't think that is unique just for alliances with a feeder/fetcher. All tube placing alliances will need to spread out and not get in each others way.
My only real point was that in defense you don't have to choose one person. You said that the defense has a choice between either the fetcher or the main scorer...the truth is you can get both. You are completely right that this is true for all alliances. I just don't want teams to think the strategy this year is going to be as simple as it has been in the past.
__________________
"Curiosity. Not good for cats, great for scientists."- Numb3rs

"They can break your cookie, but... you'll always have your fortune."-T.W. Turtle, Cats Don't Dance

"Tell my tale to those who ask. Tell it truly - the ill deeds along with the good, and let me be judged accordingly. The rest... is silence."-Dinobot, Beast Wars

"Though the first step is the hardest and the last step ends the quest, the long steps in between are certainly the best."
–Gruffi Gummi, Disney's Adventures of the Gummi Bears
Reply With Quote
  #38   Spotlight this post!  
Unread 19-01-2011, 17:02
XaulZan11's Avatar
XaulZan11 XaulZan11 is online now
Registered User
AKA: John Christiansen
FRC #1732
Team Role: Mentor
 
Join Date: Nov 2006
Rookie Year: 2006
Location: Milwaukee, Wi
Posts: 1,329
XaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond repute
Send a message via AIM to XaulZan11
Re: Fetcher/Strategy

Quote:
Originally Posted by Molten View Post
My only real point was that in defense you don't have to choose one person. You said that the defense has a choice between either the fetcher or the main scorer...the truth is you can get both. You are completely right that this is true for all alliances. I just don't want teams to think the strategy this year is going to be as simple as it has been in the past.
Ok, I see what your saying and I agree. With more than one offensive threats, I forsee defenders playing a zone defense, or staying in the same region of the field and playing defense on whoever is in that region. Of course, if your playing 1114 and box bots 3xxxx and 3xxxx, then I would stick on 1114.
Reply With Quote
  #39   Spotlight this post!  
Unread 19-01-2011, 17:41
Shaf2909's Avatar
Shaf2909 Shaf2909 is offline
Registered User
FRC #2909 (Zebrabots)
Team Role: Leadership
 
Join Date: Dec 2010
Rookie Year: 2011
Location: RochesteR,IN
Posts: 15
Shaf2909 is an unknown quantity at this point
Re: Fetcher/Strategy

Quote:
Originally Posted by XaulZan11 View Post
I think that even if you have a fetcher bot, the scoring robot(s) should still get their tubes, but instead of scoring 1 per trip, they can now score 2. Assuming the scoring robot can pick up and place quickly, it is a waste for them to sit and wait for their partners to bring the tubes to them.
Okay here is a break down of one way I was thinking:
  1. One robot racing back and forth getting its own tubes and hanging them.
  2. One robot Stays in the scoring zone.
  3. Zebrabot race to its feeding station and run from the feeding station to mid field and passes to the robot staying in the scoring zone and back..so on Fetch pass, fetch pass ect.
.

Zebra bot and scoring zone bot stay on the same side so that the bot racing back and forth can have a vertical peg row all to its self..

This is if the defense they are throwing at us is avoidable.
__________________
Alex Shafer Team 2909 ( ZebraBots)
Reply With Quote
  #40   Spotlight this post!  
Unread 19-01-2011, 23:05
Molten's Avatar
Molten Molten is offline
Registered User
AKA: Jason
FRC #1766 (Temper Metal)
Team Role: Mentor
 
Join Date: Dec 2006
Rookie Year: 2006
Location: Indiana
Posts: 2,289
Molten has a reputation beyond reputeMolten has a reputation beyond reputeMolten has a reputation beyond reputeMolten has a reputation beyond reputeMolten has a reputation beyond reputeMolten has a reputation beyond reputeMolten has a reputation beyond reputeMolten has a reputation beyond reputeMolten has a reputation beyond reputeMolten has a reputation beyond reputeMolten has a reputation beyond repute
Re: Fetcher/Strategy

Quote:
Originally Posted by Shaf2909 View Post
Okay here is a break down of one way I was thinking:
  1. One robot racing back and forth getting its own tubes and hanging them.
  2. One robot Stays in the scoring zone.
  3. Zebrabot race to its feeding station and run from the feeding station to mid field and passes to the robot staying in the scoring zone and back..so on Fetch pass, fetch pass ect.
.

Zebra bot and scoring zone bot stay on the same side so that the bot racing back and forth can have a vertical peg row all to its self..

This is if the defense they are throwing at us is avoidable.
Ok, I think this is the part that alot of people aren't getting and that many others have tried to make.

To anyone building a fetch bot:
A. How long does it take for you to get a tube from the feeding station to the robot waiting on you and back to the feeding station?
B. How long do you think it takes for a team to pick up that tube and place it on the rack and be prepared to pick up another tube?
C. If A>B then the strategy is somewhat wasteful because it has a team sitting there waiting for your robot to bring the next piece when they could be getting their own piece.

Lets say it takes 15 seconds for the average team to pick up the tube, place it, and go back down to pick up the next one. For a fetch bot to simply drive the length of the field and back(no time needed to pick up/release tube) it would have to drive 7.2 feet per second. This seems reasonable if there isn't any other robots in your way the entire trip. If you want to consider they won't be traveling in a straight line and will probably run into opposition along both ways, and that they have to slow down to grab the tube and slow down to drop the tube and the time to simply turn around, I think your talking more like 10 feet per second necessary even if they only drive 2/3 of the way. This is possible. But all of that is assumed 15 seconds to pick up the tube. What if they take less? They sit and wait. That isn't very productive, instead they could be getting their own tubes. That is why alot of the veterans aren't really opting for the idea of a fetcher as their sole means of getting tubes. Sure, having a robot that fetches and leaves the tube there for you to pick up when you get back with your own tube is somewhat helpful, but a robot that can score that tube on the bottom row is going to be far more of an asset because they can continue to get their own tubes and so could you. No need to pick up the same tube twice.

I'm not saying the idea of a fetcher is bad. In theory I like it, but I just don't see it being a viable contender unless your robot is going very fast. In fact, if you do manage getting it to go fast enough, build to dodge well and prepare for some serious collisions. I'd be surprised if a defense bot wouldn't be willing to "take one for the team".
__________________
"Curiosity. Not good for cats, great for scientists."- Numb3rs

"They can break your cookie, but... you'll always have your fortune."-T.W. Turtle, Cats Don't Dance

"Tell my tale to those who ask. Tell it truly - the ill deeds along with the good, and let me be judged accordingly. The rest... is silence."-Dinobot, Beast Wars

"Though the first step is the hardest and the last step ends the quest, the long steps in between are certainly the best."
–Gruffi Gummi, Disney's Adventures of the Gummi Bears
Reply With Quote
  #41   Spotlight this post!  
Unread 20-01-2011, 02:28
ThirteenOfTwo's Avatar
ThirteenOfTwo ThirteenOfTwo is offline
College...
FRC #2438 (`Iobotics)
Team Role: College Student
 
Join Date: Jan 2010
Rookie Year: 2010
Location: Honolulu
Posts: 118
ThirteenOfTwo is a name known to allThirteenOfTwo is a name known to allThirteenOfTwo is a name known to allThirteenOfTwo is a name known to allThirteenOfTwo is a name known to allThirteenOfTwo is a name known to all
Re: Fetcher/Strategy

@Molten: But if the time to score is less than the time required to fetch, the team whose job it is to score can afford to take part off the match--say, the first 20 seconds, when defense is the most important since the top goals aren't full--off to play defense.

Also, keep in mind that with the two-feeder strategy it's the sum of the two feeding rates that matters. I don't think the bottleneck will be the scorer running out of tubes; rather it'll most likely be the feeders giving too many.
Reply With Quote
  #42   Spotlight this post!  
Unread 20-01-2011, 10:35
Molten's Avatar
Molten Molten is offline
Registered User
AKA: Jason
FRC #1766 (Temper Metal)
Team Role: Mentor
 
Join Date: Dec 2006
Rookie Year: 2006
Location: Indiana
Posts: 2,289
Molten has a reputation beyond reputeMolten has a reputation beyond reputeMolten has a reputation beyond reputeMolten has a reputation beyond reputeMolten has a reputation beyond reputeMolten has a reputation beyond reputeMolten has a reputation beyond reputeMolten has a reputation beyond reputeMolten has a reputation beyond reputeMolten has a reputation beyond reputeMolten has a reputation beyond repute
Re: Fetcher/Strategy

Quote:
Originally Posted by ThirteenOfTwo View Post
@Molten: But if the time to score is less than the time required to fetch, the team whose job it is to score can afford to take part off the match--say, the first 20 seconds, when defense is the most important since the top goals aren't full--off to play defense.

Also, keep in mind that with the two-feeder strategy it's the sum of the two feeding rates that matters. I don't think the bottleneck will be the scorer running out of tubes; rather it'll most likely be the feeders giving too many.
Perhaps a 2 feeder/1 scorer system would make more sense then a 1 feeder/ 2 scorer system. I also agree that then the bottleneck would happen on the scoring end, but then that leaves the scorer 7.5 seconds to place each tube in order to fill up the rack. That assumes that they start immediately which is reasonable considering they all get to start with a game piece and assuming the fetchers can't score the ubertube it could start with 2 in the immediate vicinity. Honestly, this setup is the first I've heard that I see potential for. It could work amazingly well versus some alliances. I don't see any obvious flaws in the strategy as long as you can get the timing down. I think you'll definitely have to wow people with your drive train or do some major networking if you want picked with this strategy for elimination though.
__________________
"Curiosity. Not good for cats, great for scientists."- Numb3rs

"They can break your cookie, but... you'll always have your fortune."-T.W. Turtle, Cats Don't Dance

"Tell my tale to those who ask. Tell it truly - the ill deeds along with the good, and let me be judged accordingly. The rest... is silence."-Dinobot, Beast Wars

"Though the first step is the hardest and the last step ends the quest, the long steps in between are certainly the best."
–Gruffi Gummi, Disney's Adventures of the Gummi Bears
Reply With Quote
  #43   Spotlight this post!  
Unread 20-01-2011, 11:27
IndySam's Avatar
IndySam IndySam is offline
Registered User
FRC #0829 (Digital Goats)
Team Role: Mentor
 
Join Date: Nov 2005
Rookie Year: 2004
Location: Indy
Posts: 3,360
IndySam has a reputation beyond reputeIndySam has a reputation beyond reputeIndySam has a reputation beyond reputeIndySam has a reputation beyond reputeIndySam has a reputation beyond reputeIndySam has a reputation beyond reputeIndySam has a reputation beyond reputeIndySam has a reputation beyond reputeIndySam has a reputation beyond reputeIndySam has a reputation beyond reputeIndySam has a reputation beyond repute
Re: Fetcher/Strategy

History shows us that few teams will be able to effectively quickly score on the top pegs at regionals especially in week one. So strategy will constantly evolve as always. Most matches will have only one or even no effective top peg scorer that can also pick up from the floor. In that case a fetcher would be useless. But that same useless fetcher will be scouted by the top teams and can become very valuable as the second pick for eliminations.

A good early regional finals alliance might consist of one Scorer and one feeder working together with a third robot running defense or interference.

The scorer gets their own tubes and also places the tubes provided by the fetcher.

Defensive robot is either providing picks for the scorer/fetchers or playing defense against other alliance.

Having said all that, I never want to design a robot that's goal is to be that second pick.
__________________
"Champions are champions not because they do anything extraordinary but because they do the ordinary things better than anyone else." —Chuck Knoll


2015 Indianapolis District Winner
2014 Boilermaker Regional Industrial Design Award
2013 Smoky Mountain Regional Industrial Design Award
2012 Boilermaker Engineering Excellence Award
2010 Boilermaker Rockwell Innovation in Control Award.
2009 Buckeye J&J Gracious Professionalism Award
2009 Boilermaker J&J Gracious Professionalism Award
2008 Boilermaker J&J Gracious Professionalism Award
2007 St Louis Regional Winners
Reply With Quote
  #44   Spotlight this post!  
Unread 20-01-2011, 12:44
JesseK's Avatar
JesseK JesseK is offline
Expert Flybot Crasher
FRC #1885 (ILITE)
Team Role: Mentor
 
Join Date: Mar 2007
Rookie Year: 2005
Location: Reston, VA
Posts: 3,695
JesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond repute
Re: Fetcher/Strategy

I don't think a fetcher would work well in a fetcher+2xhangers alliance setup. There's just not enough flexibility to respond to situations on the field, and the fetcher's utility is diminished towards the end of the match if it has done its job very well.

For a strictly 'fetcher' bot (good name btw), I would say a reliable fetch and a reliable minibot are a must. The allliance would be composed of a good hanger, a good fetcher, and a defensive robot (who should also have a minibot). The Hanger and the Fetcher gather tubes for the first minute minute or so (2-3 trips each) at which point the Hanger begins hanging and the Fetcher keeps fetching. At that point we're looking at 6-9 tubes available for hanging (more under no defense), with minibot options for endgame. The idea here is to prevent clutter in the scoring zone by only keeping 1 robot in the scoring zone during Hanging, thus freeing up the other 2 robots to do other tasks (fetch, defense, minibot) and still having a viable option to respond to the opposing alliance.

Thus, to incorporate it all into requirements for a fetcher bot:
-- Fast, as in, able to minimize the time traversing from one safe zone to the other (12+ fps for heavy bot, 14-16 fps if it's like 148's 2008 bot)
-- Able to avoid defense: either a small footprint + agile drive train (tumbleweed) OR a heavy robot + drive train shifting to push through defense
-- Effective pickup mechanism from the far side (Quick, "smart alignments" etc)
-- Can signal to the HP which game piece it wants
-- Can snipe opponent tubes from the floor
-- Effective drop-off mechanism on the close side ("drive-by" delivery desired)
-- An effective MINIBOT that always gets at least 10 points
-- Competent drive team that can place tubes in the position desired by the Hanger bot (e.g. all triangles in 1 area while all circles in another; yet directly deliver the squares to the Hanger bot so they're placed immediately)

Last edited by JesseK : 20-01-2011 at 12:50.
Reply With Quote
  #45   Spotlight this post!  
Unread 20-01-2011, 20:00
XaulZan11's Avatar
XaulZan11 XaulZan11 is online now
Registered User
AKA: John Christiansen
FRC #1732
Team Role: Mentor
 
Join Date: Nov 2006
Rookie Year: 2006
Location: Milwaukee, Wi
Posts: 1,329
XaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond repute
Send a message via AIM to XaulZan11
Re: Fetcher/Strategy

Quote:
Originally Posted by JesseK View Post
The Hanger and the Fetcher gather tubes for the first minute minute or so (2-3 trips each) at which point the Hanger begins hanging and the Fetcher keeps fetching.
I wonder if it would be better for the hanger just to start placing tubes right away, instead of taking 2-3 trips to get tubes. Recalling our fairly sucessful robot in 2007, it took us a fair amount of time to pick up tubes; enough that I wouldn't want to drop a tube just to pick it back up again later in the match. Plus, I would hate to spend too much time gathering tubes to run out of time to hang them all at the end. Of couse, with practice you would be able to determine when to make the switch from fetching to placing.

Its probably not going to make a huge difference but in a 2 minute match, you have to be as effecient as possible.
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 18:21.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi