Go to Post At the end of the day the game is what brought us to the location, but its the people that got the party started. - IronicDeadBird [more]
Home
Go Back   Chief Delphi > Competition > Rules/Strategy
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
 
 
Thread Tools Rate Thread Display Modes
Prev Previous Post   Next Post Next
  #21   Spotlight this post!  
Unread 20-01-2011, 02:30
waialua359's Avatar
waialua359 waialua359 is offline
Mentor
AKA: Glenn
FRC #0359 (Hawaiian Kids)
Team Role: Mentor
 
Join Date: Apr 2003
Rookie Year: 2000
Location: Waialua, HI
Posts: 3,304
waialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond repute
Re: In-depth Strategy Analysis for your perusal - Team 2374

Quote:
Originally Posted by Andy Grady View Post
Good post, but naturally I am going to disagree with one thing. You stated that you can't believe the number of people who are in favor of defensive strategy, and that winning alliances usually have 3 strong offensive robots. I feel that history actually states that it is not so one sided...

Lets look back at the world champions of the years since I've been in the program and rate them either offense or defense depending on what won it for them.

1995 - Defense - In Ramp n Roll, if you didn't play defense, you wouldn't take the mountain to make the best score. Raychem and Woodside won by knocking Gael Force down the hill and playing catch up.

1996 - Offense - Tigerbolt scored a perfect score in each of its final matches.

1997 - Offense - Beatty's cap ability and tube scoring were unmatched...though Delphi's goal block did win them a match...which is more than anyone else could say about facing Beatty that year

1998 - Offense - Technokat's roller claw was offensive.

1999 - Defense - Juggernauts and Aces high used pushing power and strength to bowl their way to the top of the puck for the multipliers...and defended the top of it to the best of their ability.

2000 - Defense - A resounding defense on this one as the finalists team 25 Raider Robotix and 131 CHAOS used purely defensive ball stealing strategy to roll through the best offensive robots.

2001 - n/a - 4 v 0

2002 - Offense - Beatty just grabbed 3 goals and walked to a championship

2003 - Defense - Wildstang would bowl its way to the top of the mountain and defend it with its double wedge design.

2004 - Defense - One word...Martians

2005 - Offense - Went completely offensive...lots of scoring.

2006 - Offense - Autonomous and hoarding of balls from the human player won it all.

2007 - Defense - A heavily defensive alliance overwhelmed a more high powered offensive alliance and relied on the bonus at the end and a well placed tube to block a ramp.

2008 - Offense - Defense was heavily restricted

2009 - Offense - Turrets and fast delivery systems would take the day.

2010 - Defense - With all due respect to 177 and 67, that alliance does not beat the high powered scoring machine of 1114, 469, and 2041 without the amazing defensive, ball clearing effort of 294.

I see 8 - 7 in favor of offense...not really definitive if you are trying to determine which way to go each year.

With that said...I will go on the record as agreeing with you about this year. For the first time ever, I am thinking complete offensive domination is the way to go!

Good luck teams!
Emphasis mine.
I totally agree with this as the main reason they won the World Championships. When we won IRI this year with 469 and 330, we could not figure out why the opposing alliances didnt spend more time getting the balls out of their far zone back to their middle or near? The other alliances in the semis and finals clearly had better offensive machines, but I saw successful blocks a lot rather than kick a lot out of the zones.
__________________

2016 Hawaii Regional #1 seed, IDesign, Safety Award
2016 NY Tech Valley Regional Champions, #1 seed, Innovation in Controls Award
2016 Lake Superior Regional Champions, #1 seed, Quality Award, Dean's List
2015 FRC Worlds-Carver Division Champions
2015 Hawaii Regional Champions, #1 seed.
2015 Australia Regional Champions, #2 seed, Engineering Excellence Award
2015 Inland Empire Regional Champions, #1 seed, Industrial Design Award
2014 OZARK Mountain Brawl Champions, #1 seed.
2014 Hawaii Regional Champions, #1 seed, UL Safety Award
2014 Dallas Regional Champions, #1 seed, Engineering Excellence Award
2014 Northern Lights Regional Champions, #1 seed, Entrepreneurship Award
2013 Championship Dean's List Winner
2013 Utah Regional Champion, #1 seed, KP&B Award, Deans List
2013 Boilermaker Regional Champion, #1 seed, Motorola Quality Award
2012 Lone Star Regional Champion, #1 seed, Motorola Quality Award
2012 Hawaii Regional Champions #1 seed, Motorola Quality Award
 


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 22:47.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi