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#1
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Re: Maneuverability
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#2
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Re: Maneuverability
We caught ourselves using this term "maneuverability" without defining it as well. We got caught up saying we want a maneuverable robot.
What is maneuverability? We defined it as being able to translate in both the x and y directions and rotating about some z axis (CG of robot). This is becasue you can have a fast velocity or great traction, but that does not mean you are maneuverable. It was a very weird discussion we had... |
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#3
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Re: Maneuverability
The "what does maneuverable mean" discussion happens every year when the TechnoKats are selecting a robot design. I think we've settled on a general definition of "the driver can make the robot go in the desired direction".
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#4
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Re: Maneuverability
Maneuverability defined as "strafing" is seriously limiting your mindset and point of view.
That said, I've heard good things about square or cubic functions - usually you'll want your speed to pick up a lot in the last half or third of your joystick's travel. Keep in mind more limits your robot's speed than controllability. |
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#5
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Re: Maneuverability
Maneuverability will be key in this year's game. Unlike last year, there's no bumps to get over or tunnels. Nevertheless, you are still going to want a robot that get around the field efficiently, especially since you have to get the tubes from the other side of the field and bring it back. THat being said, you will want peed, but not so fast that you cannot control the robot or being too light and easily tipped over. If you are going to go with more speed, lower your center of gravity and distribute the weight evenly. As for handling, make sure your robot can turn efficiently and easily, and make sure your drivers know what to do in all types of situations and how to get out of them. good luck!
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