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#1
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Re: Iiko >:(
We actually ended up using the suggestions above. It worked well. We really appreciate all the help!
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#2
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Re: Iiko >:(
WE had the same problem but as the solution is already posted, I won't. I wonder why they made it so you have to do all that.
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#3
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Re: Iiko >:(
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There are 3 bones systems in 3Ds Max..CAT, Bones System, and Biped CAT's an old one, but very versatile You can also use CAT Mocap to map your CAT bones to biped mocaps. Its quite cool actually |
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#4
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Re: Iiko >:(
I was messing around with the kick mocap, it was pretty awesome to watch.
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#5
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Re: Iiko >:(
What's a bone?
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#6
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Re: Iiko >:(
It's an object you can use to easily animate characters.
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#7
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Re: Iiko >:(
I was wondering how they made those. i know how to use bones but I like this way better.
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#8
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Re: Iiko >:(
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No fumbling with biped stretches and random stuff and no incorrect alignment with bones or its lack of presets but then again the hard part is skinning |
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