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Unread 26-01-2011, 18:02
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Re: Iiko >:(

We actually ended up using the suggestions above. It worked well. We really appreciate all the help!
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Unread 28-01-2011, 16:36
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Re: Iiko >:(

WE had the same problem but as the solution is already posted, I won't. I wonder why they made it so you have to do all that.
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Unread 28-01-2011, 22:58
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Re: Iiko >:(

Quote:
Originally Posted by Eagleeyedan View Post
WE had the same problem but as the solution is already posted, I won't. I wonder why they made it so you have to do all that.
Its because its Autodesk CAT
There are 3 bones systems in 3Ds Max..CAT, Bones System, and Biped
CAT's an old one, but very versatile
You can also use CAT Mocap to map your CAT bones to biped mocaps.
Its quite cool actually
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Unread 29-01-2011, 07:59
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Re: Iiko >:(

I was messing around with the kick mocap, it was pretty awesome to watch.
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Unread 12-02-2011, 10:59
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Re: Iiko >:(

What's a bone?
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Unread 14-02-2011, 19:37
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Re: Iiko >:(

Quote:
Originally Posted by suzumebachi View Post
What's a bone?
It's an object you can use to easily animate characters.
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Unread 14-02-2011, 19:36
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Re: Iiko >:(

Quote:
Originally Posted by robertsun View Post
Its because its Autodesk CAT
There are 3 bones systems in 3Ds Max..CAT, Bones System, and Biped
CAT's an old one, but very versatile
You can also use CAT Mocap to map your CAT bones to biped mocaps.
Its quite cool actually
I was wondering how they made those. i know how to use bones but I like this way better.
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Unread 21-02-2011, 17:40
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Re: Iiko >:(

Quote:
Originally Posted by Eagleeyedan View Post
I was wondering how they made those. i know how to use bones but I like this way better.
Yeah i wasn't really acquainted with CAT before this, but it actually seems pretty useful and fast.
No fumbling with biped stretches and random stuff
and no incorrect alignment with bones or its lack of presets

but then again
the hard part is skinning
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