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#1
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Herding and possessing
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Am I seeing this wrong? |
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#2
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Re: Herding and possessing
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If a team did set up a "minefield", the opposing alliance would simply avoid it, score, and come back to midfield to pick up the tubes. I also expect the refs to be relatively lenient with the herding rules. If you intentionally push it closer to your rack to put it in a better scoring position while holding a tube, yes, that should be a penalty. If you push it slightly as an attempt to get past it, I don't think there should be a problem. Who knows, though, they could really be strick as to say absolutely no contact with another tube, however unlikely I believe. |
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#3
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Re: Herding and possessing
One way to avoid a penalty in that situation is when your drivers sees they are pushing a game piece, they turn one way or the other to have the game piece go to the side and they stop pushing it. That is, if you push it for a foot or three but then actively maneuever to avoid pushing it more, the referees won't generally see that as herding.
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#4
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Re: Herding and possessing
Look at the definition of herding:
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How "in a controlled manner" is interpreted will determine if this is a problem or not. The blue box under <G34> notes that inadvertent contact will not be considered HERDING. Clearly this would apply to a simple side-swipe as you go past a GAME PIECE. The question is whether driving directly at a GAME PIECE would be considered inadvertent or not. |
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#5
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Re: Herding and possessing
Interesting to see how this will play out.
As for intentional herding, it should be pretty easy to make a deploy-able mechanism that sticks out the front of the robot, in front of the bumper, and can actually herd a game piece in a controlled manner. But controlling a game piece with just the bumper, with the bumper rules the way they are, seems a bit far fetched. When you turn the robot, the game piece will not stay in front of the robot. I wonder if this is why the rules are worded as they are? Last edited by MrForbes : 29-01-2011 at 10:11. |
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