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#1
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Re: scouting 2011
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#2
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Re: scouting 2011
throwing distance and engagement time looks more like estimations of numbers than opinion. I see the point of how judging pickup and placement speed makes scouting hard since for example, the team I am in attend a Week 1 Event, and no one has any idea what is the difference between slow, medium and fast until plenty of matches have already gone by to judge others on. Perhaps an approximation of the time is needed.
I think driver-skill is plausible somewhat since it should be obvious if a robot has clumsy movements compared to fantastic ability to play defense or move across the field. I am disputing mainly with your 2 examples of throwing distance and engagement time with tower. |
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#3
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Re: scouting 2011
How are things like distance and speed opinion? I'm sure they have criteria (such as approximate time) for what constitutes slow, medium, and fast.
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#4
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Re: scouting 2011
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Every team has good days and bad days, matched by good luck and bad luck in their matching, and due to this numbers alone cannot make a valid decision in my eyes. For the record I believe that ratios and other match numbers are just as invaluable (to showing the top teams for alliance pickings) as qualitave info. It takes a combination of qualitative and quantitave observations to truly make sure you are picking the team you want to. My $0.02 Happy scouting and good luck this year! |
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#5
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Re: scouting 2011
The important thing to note is to only track stats you're actually going to use. Speed is good to have - but it will be evident in scoring ability.
Here's my list as of now:
What else would you need that's not subjective or obvious? |
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#6
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Re: scouting 2011
sorry opinion was the wrong word i just think they are unneeded, with our scouting program and sheets we are trying to make them idiot proof cause yes all that stuff sounds good now but the question is when we get to competition can a person really scout all that?
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#7
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#8
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Re: scouting 2011
ya just giving my $0.02 cause over my 5 years of scouting (being head scout and actually scouting) the easier the scouting the more useful info you get
(i know chief delphi says my rookie year is 2009 but my sister was on the team in 2005 and we were short on scouters...then i got hooked :/) Last edited by xSAWxBLADEx : 30-01-2011 at 21:37. |
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#9
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Re: scouting 2011
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#10
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Re: scouting 2011
Make a form that includes two slots for your too alliance parterns and three slots for your opponents. Put all the information that is important to the game such as if their robotics is offensive or densive, effective or ineffective, etc. Also include a part in each that shows the autonomous and a simple sketch of their robot. Once your done scouting the teams that are in your match, you should give it to the drive team, and have them evalute it. Having all the information on one sheet is much easier than having 5 sheets.
Good luck Scouting! ![]() |
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#11
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Re: scouting 2011
Here's my scouting sheet. I don't know if we'll use it, but I think it's pretty good.
I also attached my "how to use the sheet" guide because I think it's necessary in order to understand the sheet's workings. |
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#12
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Re: scouting 2011
while going over your teams scouting sheet i saw team scores (why do you need that when its in the pits 24/7)
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#13
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Re: scouting 2011
If they're a defensive bot, it helps to know the final score because it can be a decent way to gauge how well they did. Plus it only takes like 3 seconds to look at the screen and write down the numbers.
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#14
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Re: scouting 2011
i just feel its a waste of trees...YOU TREE KILLER
lol |
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#15
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Re: scouting 2011
Haha. It stays on one page, it's more of a waste of ink, if anything.
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