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#31
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Re: Team Update #7
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Now, what rule was deleted without an Update? Would have happened between Rev E (which I have on my computer) and Rev G. It's not picked up in the Revisions section in Rev G. Either that, or there was a renumbering. Edit: As Gary said, <G60> from Rev E (AKA, Be civil to the other folks in the Arena or get a Yellow Card). Last edited by EricH : 01-02-2011 at 22:14. |
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#32
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Re: Team Update #7
Anxious to see it!
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#33
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Re: Team Update #7
Quote:
You know, when the rtm smiley was developed, it never dawned on me that it could be used in an obnoxious manner. You learn something every day. Jane |
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#34
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Re: Team Update #7
My fault, I was looking at our hard copy that we had printed at the start of the build season. I looked it up the online version of the rules and found my error. Thanks for the alert.
Last edited by Henzado : 01-02-2011 at 22:19. |
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#35
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Re: Team Update #7
Quote:
Anyway, about the rule for when scoring happens: The text of the rule, applied by the GDC to the situation described in Q&A, completely negated the strategy of placing just one piece on every peg to score a lot of points at the start of the build. Someone somewhere forgot to remove that part from the Manual's definition of Hanging, or forgot to look at that particular Q&A and apply it to that strategy, or both. At least teams that were trying to use that strategy have 3 weeks to redesign their robot... hopefully it'll be as simple as re-gearing the drivetrain, or similar measures. Last edited by EricH : 01-02-2011 at 22:37. Reason: Fixing day--thanks, vhcook |
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#36
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Re: Team Update #7
Tuesday and Friday, usually in the late afternoon.
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#37
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Re: Team Update #7
I find this overall a pleasing team update. Good clarifications and removal of the possibility for a very dubious strategy that to me, goes against Gracious Professionalism. (Moving one tube around and it counting before Update 7.)
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#38
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Re: Team Update #7
<G39> may not ... score their opponent's game pieces
I cannot believe that each alliance's game pieces are completely separate. We thought that having a mobile midfielder capable of scooping up and delivering errant pieces from either team was going to be a good strategy. I guess you can still keep your opponent from scoring them, you just cannot score them yourself. How will each alliances game pieces be identified? Am I reading this right? Hook picture is up in case you were still looking. |
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#39
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Re: Team Update #7
For everyone looking for the logomotion hook link:
http://www.usfirst.org/uploadedFiles...ION%20Hook.pdf |
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#40
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Re: Team Update #7
It reads "de-score". The strikethrough makes it look like the "de" part was lined out.
Hook at http://usfirst.org/uploadedFiles/Rob...ION%20Hook.pdf Easily obtainable for teams wanting to run pre-seasons or post-seasons; it's a COTS hook from McMaster that's modified. |
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#41
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Re: Team Update #7
Quote:
Quote:
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#42
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Re: Team Update #7
Also, it only talks about descoring opposing alliance's game pieces not scoring them on your own pegs right?
Last edited by MagiChau : 01-02-2011 at 23:53. |
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#43
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Re: Team Update #7
Correct. There is no difference between the Red Alliance's game pieces and the Blue Alliance's game pieces. Basically, don't touch a game piece once it's been placed on a scoring peg.
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#44
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Re: Team Update #7
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"John Marshall has made his decision, now let him enforce it!" Ok, back to the regularly scheduled program. |
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#45
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Re: Team Update #7
For those too lazy to open the PDF
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