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#1
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Making the iiko walk?
Hey everybody,
I was playing around with the provided iiko rig, and with my meager experience in 3dsMax, i was unable to make it move(as in walk around with footsteps). Is this function included with the iiko model or do we have to make it ourselves?How would we make it ourselves if we have to? Thanks, abhishektha |
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#2
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Re: Making the iiko walk?
Already answered
http://www.chiefdelphi.com/forums/sh...t=88812&page=2 1. Select one of the bones. 2. Click the 'Motion' Tab. 3. Expand the 'Layer Manager' rollout. 4. Click and hold the 'Add Layer' button (next to the 'X' button). 5. Point to the first option and release, a new 'Animation Layer' is added. 6. Click the 'Setup/Animation Mode Toggle' button. 7. Start creating keyframes for the spline helpers (like 'CTRL_Head'). |
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#3
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Re: Making the iiko walk?
Oh I was thinking there might be an easier way to do it like just coordinate the footsteps with the movement. But thanks for your help anyway!
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#4
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Re: Making the iiko walk?
Quote:
there is a way As stated before...go into the motion panel...but this time...instead of adding the "abs" layer..add a cat motion layer...last one... You should see a paw...click on that click on CATMotion Presets 2Legs and choose your preset..make sure to apply to existing layer then go to sidepanel-globals you can set some parameters...play around walkmode On Spot - self explanatory Line - straight line Node - create a dummy object and choose that...iiko will follow Limb phases side panel - pick ground to tell iiko to move up and down on uneven terrain HOPE THAT HELPS! |
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#5
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Re: Making the iiko walk?
There is a footstep mode you can do if you are using a biped but the iiko doesn't use a biped.
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