Go to Post Beatings will continue until morale improves! - DampRobot [more]
Home
Go Back   Chief Delphi > FIRST > General Forum
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Reply
Thread Tools Rate Thread Display Modes
  #61   Spotlight this post!  
Unread 02-02-2011, 14:44
gblake's Avatar
gblake gblake is offline
6th Gear Developer; Mentor
AKA: Blake Ross
no team (6th Gear)
Team Role: Mentor
 
Join Date: May 2006
Rookie Year: 2006
Location: Virginia
Posts: 1,943
gblake has a reputation beyond reputegblake has a reputation beyond reputegblake has a reputation beyond reputegblake has a reputation beyond reputegblake has a reputation beyond reputegblake has a reputation beyond reputegblake has a reputation beyond reputegblake has a reputation beyond reputegblake has a reputation beyond reputegblake has a reputation beyond reputegblake has a reputation beyond repute
Re: Team Update #7

Quote:
Originally Posted by dodar View Post
No, you read it wrong. The FINAL tube placed onto that peg with an ubertube on it are the only tubes that count.
For my peace of mind, are you able to easily cite a rule # for that?
__________________
Blake Ross, For emailing me, in the verizon.net domain, I am blake
VRC Team Mentor, FTC volunteer, 5th Gear Developer, Husband, Father, Triangle Fraternity Alumnus (ky 76), U Ky BSEE, Tau Beta Pi, Eta Kappa Nu, Kentucky Colonel
Words/phrases I avoid: basis, mitigate, leveraging, transitioning, impact (instead of affect/effect), facilitate, programmatic, problematic, issue (instead of problem), latency (instead of delay), dependency (instead of prerequisite), connectivity, usage & utilize (instead of use), downed, functionality, functional, power on, descore, alumni (instead of alumnus/alumna), the enterprise, methodology, nomenclature, form factor (instead of size or shape), competency, modality, provided(with), provision(ing), irregardless/irrespective, signage, colorized, pulsating, ideate
Reply With Quote
  #62   Spotlight this post!  
Unread 02-02-2011, 14:46
sgreco's Avatar
sgreco sgreco is offline
Registered User
AKA: Steven Greco
FRC #2079
Team Role: Mechanical
 
Join Date: Jan 2008
Rookie Year: 2007
Location: Millis
Posts: 1,031
sgreco has a reputation beyond reputesgreco has a reputation beyond reputesgreco has a reputation beyond reputesgreco has a reputation beyond reputesgreco has a reputation beyond reputesgreco has a reputation beyond reputesgreco has a reputation beyond reputesgreco has a reputation beyond reputesgreco has a reputation beyond reputesgreco has a reputation beyond reputesgreco has a reputation beyond repute
Re: Team Update #7

Quote:
Originally Posted by gblake View Post
For my peace of mind, are you able to easily cite a rule # for that?
G<67> Scores will be assessed when the MATCH ends and all objects in motion come to rest, or 10 seconds elapses, whichever comes first. (it was G<68> prior to revG of the rules).

I read this to say that wherever tubes are at the end of the match is where they are scored. It doesn't matter where they were before that.

Last edited by sgreco : 02-02-2011 at 14:49.
Reply With Quote
  #63   Spotlight this post!  
Unread 02-02-2011, 14:50
pfreivald's Avatar
pfreivald pfreivald is offline
Registered User
AKA: Patrick Freivald
FRC #1551 (The Grapes of Wrath)
Team Role: Mentor
 
Join Date: Jan 2007
Rookie Year: 2001
Location: Naples, NY
Posts: 2,305
pfreivald has a reputation beyond reputepfreivald has a reputation beyond reputepfreivald has a reputation beyond reputepfreivald has a reputation beyond reputepfreivald has a reputation beyond reputepfreivald has a reputation beyond reputepfreivald has a reputation beyond reputepfreivald has a reputation beyond reputepfreivald has a reputation beyond reputepfreivald has a reputation beyond reputepfreivald has a reputation beyond repute
Re: Team Update #7

Quote:
Originally Posted by sgreco View Post
R<67> Scores will be assessed when the MATCH ends and all objects in motion come to rest, or 10 seconds elapses, whichever comes first.

I read this to say that wherever tubes are at the end of the match is where they are scored. It doesn't matter where they were before that.
Oddly enough, this means that the match could end with less than 2 minutes of TELEOP...
__________________
Patrick Freivald -- Mentor
Team 1551
"The Grapes of Wrath"
Bausch & Lomb, PTC Corporation, and Naples High School

I write books, too!
Reply With Quote
  #64   Spotlight this post!  
Unread 02-02-2011, 14:57
EricH's Avatar
EricH EricH is offline
New year, new team
FRC #1197 (Torbots)
Team Role: Engineer
 
Join Date: Jan 2005
Rookie Year: 2003
Location: SoCal
Posts: 19,827
EricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond repute
Re: Team Update #7

Quote:
Originally Posted by sgreco View Post
G<67> Scores will be assessed when the MATCH ends and all objects in motion come to rest, or 10 seconds elapses, whichever comes first. (it was G<68> prior to revG of the rules).

I read this to say that wherever tubes are at the end of the match is where they are scored. It doesn't matter where they were before that.
Actually...

Try <G62> (Rev G; previously <G63>).
Quote:
If two GAME PIECES are HANGING from a single SCORING PEG, the outermost GAME PIECE will be counted for scoring purposes.
If there were 5 "virtual hangers", then only the outermost one would count.
__________________
Past teams:
2003-2007: FRC0330 BeachBots
2008: FRC1135 Shmoebotics
2012: FRC4046 Schroedinger's Dragons

"Rockets are tricky..."--Elon Musk

Reply With Quote
  #65   Spotlight this post!  
Unread 02-02-2011, 15:03
sgreco's Avatar
sgreco sgreco is offline
Registered User
AKA: Steven Greco
FRC #2079
Team Role: Mechanical
 
Join Date: Jan 2008
Rookie Year: 2007
Location: Millis
Posts: 1,031
sgreco has a reputation beyond reputesgreco has a reputation beyond reputesgreco has a reputation beyond reputesgreco has a reputation beyond reputesgreco has a reputation beyond reputesgreco has a reputation beyond reputesgreco has a reputation beyond reputesgreco has a reputation beyond reputesgreco has a reputation beyond reputesgreco has a reputation beyond reputesgreco has a reputation beyond repute
Re: Team Update #7

Quote:
Originally Posted by EricH View Post
Actually...

Try <G62> (Rev G; previously <G63>).

If there were 5 "virtual hangers", then only the outermost one would count.
I see I misread gblake's question. I was speaking to a different point, Tubes may not be scored twice. A tube cannot be moved to a different peg to be scored again, but yes, the outermost tubes also clarifies how tubes are scored with relation to position or changing position.
Reply With Quote
  #66   Spotlight this post!  
Unread 02-02-2011, 15:03
Alan Anderson's Avatar
Alan Anderson Alan Anderson is offline
Software Architect
FRC #0045 (TechnoKats)
Team Role: Mentor
 
Join Date: Feb 2004
Rookie Year: 2004
Location: Kokomo, Indiana
Posts: 9,113
Alan Anderson has a reputation beyond reputeAlan Anderson has a reputation beyond reputeAlan Anderson has a reputation beyond reputeAlan Anderson has a reputation beyond reputeAlan Anderson has a reputation beyond reputeAlan Anderson has a reputation beyond reputeAlan Anderson has a reputation beyond reputeAlan Anderson has a reputation beyond reputeAlan Anderson has a reputation beyond reputeAlan Anderson has a reputation beyond reputeAlan Anderson has a reputation beyond repute
Re: Team Update #7

Quote:
Originally Posted by dodar View Post
No, you read it wrong. The FINAL tube placed onto that peg with an ubertube on it are the only tubes that count.
Quote:
Originally Posted by gblake View Post
For my peace of mind, are you able to easily cite a rule # for that?
The rule that seems most applicable is <G62>: "If two GAME PIECES are HANGING from a single SCORING PEG, the outermost GAME PIECE will be counted for scoring purposes."

The old definition of HANGING said that a HANGING GAME PIECE was considered to be HANGING for the rest of the match. With that part of the definition now gone, <G62> doesn't have to concern itself with ghost tubes.
Reply With Quote
  #67   Spotlight this post!  
Unread 02-02-2011, 15:05
JesseK's Avatar
JesseK JesseK is offline
Expert Flybot Crasher
FRC #1885 (ILITE)
Team Role: Mentor
 
Join Date: Mar 2007
Rookie Year: 2005
Location: Reston, VA
Posts: 3,733
JesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond repute
Re: Team Update #7

Blake, in 2007 the refs didn't have a hard time determining whether a tube that was on the rack fell off and then should have been counted. It didn't happen that often tbh.

It's important to realize when interpreting the rules that <G64> states that PEGS are scored, not tubes. If I'm reading and thinking it through correctly as of Revision G+ to the Game Rules:
  • If a fallen off tube is on the ground at the end of the match, and another tube was put in its place then the tube that was put in its place counts<G64> & <G68> & Update7
  • If the tube on the ground was picked up and put somewhere else, then it counts on its new peg and not its old one <G64> & <G68>, new def'n of HANGING
  • If a tube falls of, another tube was not put in its place, and the fallen-off tube is on the ground at the end of the match then the peg the tube was on does not receive a score for that tube <G64>&<G68> & Update7
  • "On the ground" here represents any and all scenarios where the tube is no longer HANGING

Note, there's a RevG+ coming out (link is broken atm) that reinstates <G60> -- Thus the <G67> we're talking about will become <G68> again.

P.S. -- Maybe I could get a WP? Maybe?
__________________

Drive Coach, 1885 (2007-present)
2017 Scoring Model
CAD Library | GitHub

Last edited by JesseK : 02-02-2011 at 15:08.
Reply With Quote
  #68   Spotlight this post!  
Unread 02-02-2011, 15:07
sgreco's Avatar
sgreco sgreco is offline
Registered User
AKA: Steven Greco
FRC #2079
Team Role: Mechanical
 
Join Date: Jan 2008
Rookie Year: 2007
Location: Millis
Posts: 1,031
sgreco has a reputation beyond reputesgreco has a reputation beyond reputesgreco has a reputation beyond reputesgreco has a reputation beyond reputesgreco has a reputation beyond reputesgreco has a reputation beyond reputesgreco has a reputation beyond reputesgreco has a reputation beyond reputesgreco has a reputation beyond reputesgreco has a reputation beyond reputesgreco has a reputation beyond repute
Re: Team Update #7

Quote:
Originally Posted by JesseK View Post
Blake, in 2007 the refs didn't have a hard time determining whether a tube that was on the rack fell off and then should have been counted. It didn't happen that often tbh.
I agree with your point, but the cap on the end of each peg is much smaller this year (I forget the exact dimension in 2007). I still don't think it will be an issue, but we might have to wait and see.
Reply With Quote
  #69   Spotlight this post!  
Unread 02-02-2011, 15:10
gblake's Avatar
gblake gblake is offline
6th Gear Developer; Mentor
AKA: Blake Ross
no team (6th Gear)
Team Role: Mentor
 
Join Date: May 2006
Rookie Year: 2006
Location: Virginia
Posts: 1,943
gblake has a reputation beyond reputegblake has a reputation beyond reputegblake has a reputation beyond reputegblake has a reputation beyond reputegblake has a reputation beyond reputegblake has a reputation beyond reputegblake has a reputation beyond reputegblake has a reputation beyond reputegblake has a reputation beyond reputegblake has a reputation beyond reputegblake has a reputation beyond repute
Re: Team Update #7

Quote:
Originally Posted by sgreco View Post
G<67> Scores will be assessed when the MATCH ends and all objects in motion come to rest, or 10 seconds elapses, whichever comes first. (it was G<68> prior to revG of the rules).

I read this to say that wherever tubes are at the end of the match is where they are scored. It doesn't matter where they were before that.
Thanks - But I had to throw in the towel and do some looking on my own.

Just from reading the discussion here (and just by reading the change history tables in the rules) it wasn't clear to me that Update 7 dramatically changed the definition of Hanging from OLD:
Quote:
HANGING – aGAME PIECE is HANGING when it is fully supported by a PEG and released by the POSSESSING ROBOT. Once a GAME PIECE has been released by the POSSESSING ROBOT (even momentarily) and is HANGING (e.g. it is fully supported by the PEG), it is considered to be HANGING until the end of the match. If a GAME PIECE on the floor is preventing a GAME PIECE that has been hung on a bottom PEG from becoming fully supported (that is, if the floor GAME PIECE was not there, the hung GAME PIECE would be scored) then that GAME PIECE will still be counted as scored.
to NEW:
Quote:
HANGING – a GAME PIECE is HANGING when it is fully supported by a PEG through its center hole and released by the POSSESSING ROBOT. If a GAME PIECE on the floor is preventing a GAME PIECE that has been hung on a bottom PEG from becoming fully supported (that is, if the floor GAME PIECE was not there, the hung GAME PIECE would be scored) then that GAME PIECE will still be counted as scored.
That will certainly remove some complications from our 5th Gear scoring logic and from referees' lives. That definition change makes my scenario boring, instead of a way to rack up a high score; and it does appear to make looking at the pegs at the end of a match, equivalent to determining which tubes contribute to the score.

Blake
PS: Jesse the WP I often use is "V".
__________________
Blake Ross, For emailing me, in the verizon.net domain, I am blake
VRC Team Mentor, FTC volunteer, 5th Gear Developer, Husband, Father, Triangle Fraternity Alumnus (ky 76), U Ky BSEE, Tau Beta Pi, Eta Kappa Nu, Kentucky Colonel
Words/phrases I avoid: basis, mitigate, leveraging, transitioning, impact (instead of affect/effect), facilitate, programmatic, problematic, issue (instead of problem), latency (instead of delay), dependency (instead of prerequisite), connectivity, usage & utilize (instead of use), downed, functionality, functional, power on, descore, alumni (instead of alumnus/alumna), the enterprise, methodology, nomenclature, form factor (instead of size or shape), competency, modality, provided(with), provision(ing), irregardless/irrespective, signage, colorized, pulsating, ideate

Last edited by gblake : 02-02-2011 at 15:16.
Reply With Quote
  #70   Spotlight this post!  
Unread 03-02-2011, 14:00
Joe Ross's Avatar Unsung FIRST Hero
Joe Ross Joe Ross is offline
Registered User
FRC #0330 (Beachbots)
Team Role: Engineer
 
Join Date: Jun 2001
Rookie Year: 1997
Location: Los Angeles, CA
Posts: 8,602
Joe Ross has a reputation beyond reputeJoe Ross has a reputation beyond reputeJoe Ross has a reputation beyond reputeJoe Ross has a reputation beyond reputeJoe Ross has a reputation beyond reputeJoe Ross has a reputation beyond reputeJoe Ross has a reputation beyond reputeJoe Ross has a reputation beyond reputeJoe Ross has a reputation beyond reputeJoe Ross has a reputation beyond reputeJoe Ross has a reputation beyond repute
Re: Team Update #7

Quote:
Originally Posted by EricH View Post
Ok, so it is.

Now, what rule was deleted without an Update? Would have happened between Rev E (which I have on my computer) and Rev G. It's not picked up in the Revisions section in Rev G. Either that, or there was a renumbering.

Edit: As Gary said, <G60> from Rev E (AKA, Be civil to the other folks in the Arena or get a Yellow Card).
Not sure how long it's been out there, but there is a now a game manual rev G+ which puts <G60> back in.
Reply With Quote
  #71   Spotlight this post!  
Unread 03-02-2011, 14:05
Taylor's Avatar
Taylor Taylor is offline
Professor of Thinkology, ThD
AKA: @taylorstem
FRC #3487 (Red Pride Robotics)
Team Role: Teacher
 
Join Date: Jan 2006
Rookie Year: 2006
Location: Indianapolis, IN, USA 46227
Posts: 4,606
Taylor has a reputation beyond reputeTaylor has a reputation beyond reputeTaylor has a reputation beyond reputeTaylor has a reputation beyond reputeTaylor has a reputation beyond reputeTaylor has a reputation beyond reputeTaylor has a reputation beyond reputeTaylor has a reputation beyond reputeTaylor has a reputation beyond reputeTaylor has a reputation beyond reputeTaylor has a reputation beyond repute
Re: Team Update #7

Quote:
Originally Posted by pfreivald View Post
Oddly enough, this means that the match could end with less than 2 minutes of TELEOP...
That's exactly what it means. If there are four 3-second minibots, we've got 1:53 of actual gameplay.

Channeling my inner Car-Nack, I predict that at some point in the season, an elimination round will be lost because all minibots hit the trigger before the other robot scores a top-tier logo - which is to say it would have been better to have never sent the fourth minibot at all.
__________________
Hi!
Reply With Quote
  #72   Spotlight this post!  
Unread 03-02-2011, 14:35
EricH's Avatar
EricH EricH is offline
New year, new team
FRC #1197 (Torbots)
Team Role: Engineer
 
Join Date: Jan 2005
Rookie Year: 2003
Location: SoCal
Posts: 19,827
EricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond repute
Re: Team Update #7

Quote:
Originally Posted by Joe Ross View Post
Not sure how long it's been out there, but there is a now a game manual rev G+ which puts <G60> back in.
You got a working link? The online one goes to an error page; downloading from the link doesn't work either.
__________________
Past teams:
2003-2007: FRC0330 BeachBots
2008: FRC1135 Shmoebotics
2012: FRC4046 Schroedinger's Dragons

"Rockets are tricky..."--Elon Musk

Reply With Quote
  #73   Spotlight this post!  
Unread 03-02-2011, 16:04
nitneylion452's Avatar
nitneylion452 nitneylion452 is offline
Registered User
AKA: Joe Lee
FRC #3167 (Environmental Tectonics Crusaders)
Team Role: Mentor
 
Join Date: Jan 2010
Rookie Year: 2010
Location: Philadelphia, PA
Posts: 596
nitneylion452 has much to be proud ofnitneylion452 has much to be proud ofnitneylion452 has much to be proud ofnitneylion452 has much to be proud ofnitneylion452 has much to be proud ofnitneylion452 has much to be proud ofnitneylion452 has much to be proud ofnitneylion452 has much to be proud of
Re: Team Update #7

Quote:
Originally Posted by EricH View Post
You got a working link? The online one goes to an error page; downloading from the link doesn't work either.
I can't get to it either, but we know that <G60> is put back in from what's underneath the link.

Quote:
Describes the game in detail. Version G+ reinserts Rule <G60> that was accidentally deleted in version G.
Reply With Quote
  #74   Spotlight this post!  
Unread 03-02-2011, 17:08
GaryVoshol's Avatar
GaryVoshol GaryVoshol is offline
Cogito ergo arbitro
no team
 
Join Date: Aug 2005
Rookie Year: 2000
Location: Royal Oak, MI
Posts: 5,764
GaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond repute
Re: Team Update #7

Quote:
Originally Posted by Joe Ross View Post
Not sure how long it's been out there, but there is a now a game manual rev G+ which puts <G60> back in.
Can anyone actually see this revision? I get a not-found error.

So that means instead of reading a manual with one rule missing, now people can't read the manual at all. (Unless they're like me, and download every version of it.)

Oh, I just checked - the whole version is there, with <G60>.
__________________
(since 2004)

Last edited by GaryVoshol : 03-02-2011 at 17:12.
Reply With Quote
  #75   Spotlight this post!  
Unread 03-02-2011, 18:25
Bob Steele's Avatar
Bob Steele Bob Steele is offline
Professional Steamacrit Hunter
AKA: Bob Steele
FRC #1983 (Skunk Works Robotics)
Team Role: Coach
 
Join Date: Jan 2003
Rookie Year: 2002
Location: Seattle, Washington
Posts: 1,539
Bob Steele has a reputation beyond reputeBob Steele has a reputation beyond reputeBob Steele has a reputation beyond reputeBob Steele has a reputation beyond reputeBob Steele has a reputation beyond reputeBob Steele has a reputation beyond reputeBob Steele has a reputation beyond reputeBob Steele has a reputation beyond reputeBob Steele has a reputation beyond reputeBob Steele has a reputation beyond reputeBob Steele has a reputation beyond repute
Re: Team Update #7

Quote:
Originally Posted by Mr.G View Post
How can you call it a dubious(?) strategy?



The GDC needs to stop changing the rules in an attempt to get the game to be played how they think it should be played and let the game be played how they originally wrote the rules. I think it isn’t GP on GDC’s part to make changes to the rules that affect the design of robots this late in the season. They are saying we don’t care about the time and effort you put into this program “we want the game played this way”. I am fine if they want to clarify rules, but to completely delete them is not right. Also making changes with 3 weeks left is not acceptable. Thanks for wasting my time GDC.
With all due respect....

If the GDC created the game don't you think they have the right to see it played as they envisioned it? Many times in the past the GDC has stepped in to make the game play better within the vision of how they wrote the rules.

The rules were written to play the game...
It is not the other way around.

i know what the rules used to say.. but really now... do you think that is how the game is supposed to be played?

The initial rule had said that once a tube was scored it stayed scored... it never said that it could be scored twice...

i am personally glad this decision was made.
It will make the game better.

This should be a robotic competition... not a competition where a slick rules interpretation leads to victory...

If you need to do that... ask in Q and A as 469 did last year... then proceed.

This year... the GDC says no... not the way the game is to be played...

good luck on the field!!
__________________
Raisbeck Aviation High School TEAM 1983 - Seattle, Washington
Las Vegas 07 WINNER w/ 1425/254...Seattle 08 WINNER w/ 2046/949.. Oregon 09 WINNER w/1318/2635..SEA 10 RCA ..Spokane 12 WINNER w/2122/4082 and RCA...Central Wa 13 WINNER w/1425/753..Seattle 13 WINNER w/948/492 & RCA ..Spokane 13 WINNER w/2471/4125.. Spokane 14 - DCA --Auburn 14 - WINNER w/1318/4960..District CMP 14 WINNER w/1318/2907, District CMA.. CMP 14 Newton Finalist w 971/341/3147 ... Auburn Mountainview 15 WINNER w/1318/3049 - Mt Vernon 15 WINNER w/1318/4654 - Philomath 15 WINNER w/955/847 -District CMP 15 WINNER w/955/2930 & District CMA -CMP Newton -Industrial Design Award

Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 15:14.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi