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#1
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Re: 5th Gear AI
I'd love to help with 5th gear in any way I can. I'd be more then happy to beta test and/or write/debug whatever code I can. I don't know much code at the moment though, just LabVIEW and TI Basic until the season ends and I have time to learn C/C++, Java, and more. All of that AI stuff sounds really cool and like something I'd like to do over the summer. I think I might have a few friends who would like to help out as well.
I'd be more then happy to get involved but getting out the Logomotion simulator is paramount of course. |
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#2
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Re: 5th Gear AI
I have to say, that sounds awesome! If you want us, 2611 would love to be a part of this!
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#3
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Re: 5th Gear AI
Quote:
Quote:
Blake |
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#4
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Re: 5th Gear AI
If there is a student based 5th gear dev initiative I think we should call ourselves the 5th gear box; just sayin'.
So far 1676 can promise the help of at least three decent programmers and maybe an awesome mentor too. |
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#5
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Re: 5th Gear AI
Sweet!
Implicit in what I am doing with the AI, is the notion of building interfaces that let students write their own code to extend/improve/expand 5th Gear, without having to fool with all the plumbing (unless they really, really like "plumbing"). If the AI experiment is a success, It should lead to opening several more interfaces for outside/independent Java Classes (GUI graphics, driver control changes, two drivers, real humans controlling human players, new physics models, new graphics models, referees/penalties, full clients or servers, internet play, alternatives to PhysX, etc.), and for C# equivalents. Over time, continued success could lead to multiple partial and full 5th Gear implementations, that would all adhere to a single set of interface specs and could be mixed and matched to create more than one kind of simulation. That sort of thing sounds easy on the surface, but it is darned hard to accomplish in reality. That's OK though, so long as we don't frustrate ourselves by biting off more than we can chew at any one time, because learning what is hard and what is easy is part of STEM robotics. So, "Yes", let's have lots of Gear Boxes and other contributions. We can keep the grand vision in mind, but let's also remember to eat the elephant one bite at a time. Blake |
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#6
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Re: 5th Gear AI
Hey blake, I know you guys are working really hard on this. Just wondering if you had an eta of the release date? Also thanks for all the time and effort you and the rest of the 5th gear team put into this.
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#7
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Re: 5th Gear AI
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We are inches away from having our core feature list implemented and we are trying to sand enough rough edges off of that for it to be releaseable. Don't hold us to it; but we would like to upload something you can download during this weekend (Remember that 11:59 Sunday night (in Hawaii (are there any teams between HI and the Intl Date Line?)) is still part of this weekend ).There certainly will still be some rough edges, nice-to-have features that aren't in, and robot controls that will deserve further tuning (to get them to feel "right"); but the initial release should be playable and should be mature enough to help folks start getting useful insights into gameplay pacing, strategy, scouting, etc. Blake |
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#8
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Re: 5th Gear AI
Quote:
![]() I apologize for the dripping faucet torture - Software deadlines are slippery beasts. One bit can spell the difference between glory and ... (not glory). We are delayed. The graphics-model importer part of our XNA game engine, decided it didn't like the sexy Field model this year's graphics artist created for us; and it wasn't very helpful about explaining what it didn't like. While that is being investigated, I am creating a simpler model (I hope) using Google SketchUp. FYI - SketchUp could be great. But it isn't yet. It's not my favorite CAD/Drawing tool, but it does produce collada and KMZ files. FYI - The entire path from drawing tool outputs to model formats XNA and DirectX will render properly is a royal annoyance. If any of you ever go down this same sort of path, assume that the 3D modeling and game-engine industries are highly fractured markets and plan accordingly. Conversion utilities are great - when they work.... Stay tuned while we get past this pot hole. Blake (sleep deprived) Ross PS: Thank You volunteers - In the not too distant future, I'll definitely PM everyone who offered to help. Last edited by gblake : 14-02-2011 at 10:41. |
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#9
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Re: 5th Gear AI
Hey Blake I know you guys are still stressing do we have a new estimated date that it will come out?
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#10
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Re: 5th Gear AI
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Although I had never used SketchUp before, I created a field using SketchUP (I would have preferred SolidWorks, but need a quick, low-risk alternative that could create files we could eventually get into FBX format). The field looks OK in SketchUp, but the colors go haywire by the time we get to an FBX format. So I'm going to stay up tonight rebuilding the field model - hopefully with fewer noob mistakes - we will convert it into an FBX tomorrow and see what we have. If it's good we will give FIRST and LM HQ a chance to look for anything they want changed and then publish to the world. The rules are all in pretty good shape, the robot motions need some focused tuning, and I keep reading things here on Chief Delphi that make me want to change some of the Human Player code I wrote, but... It's time wrestle with SketchUp for a while again. If I have a warm fuzzy feelng when I finish tonight, and if I'm not completely worn out, I'll post a picture here. Thanks for your patience. Blake PS: If I didn't think thousands of students and mentors weren't working as hard or harder all over the FIRST landscape, I would look for some sympathy. I guess I'll just have to suck it and get to work. ![]() Last edited by gblake : 17-02-2011 at 20:33. |
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#11
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Re: 5th Gear AI
If you need an advance beta tester, hit me up!
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#12
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Re: 5th Gear AI
Attached - This is a JPEG from the model I handed over to a colleague at LM's Marietta, GA site. He will convert the model into an FBX and then we will see what happens next - Blake
Last edited by gblake : 18-02-2011 at 05:26. |
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#13
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Re: 5th Gear AI
Quote:
Blake |
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#14
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Re: 5th Gear AI
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The symptoms are consistent with me (a SketchUp noob) getting some (many) of my model's faces flipped around backward. That SketchUp or it's introductory help materials aren't a little less silent on this subject is something I'll grumble about for a while, but the good news is that I'm optimistic that I/we can fix the problems and push out a good model in fairly short order. So, let's not count our chickens before they hatch, but I am optimistic. If anyone wants to learn more about the problem/solution, post a request. Blake |
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#15
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Re: 5th Gear AI
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The symptoms are consistent with me (a SketchUp noob) getting some (many) of my model's faces flipped around backward. That SketchUp or it's introductory help materials aren't a little less silent on this subject is something I'll grumble about for a while, but the good news is that I'm optimistic that I/we can fix the problems and push out a good model in fairly short order. So, let's not count our chickens before they hatch, but I am optimistic. If anyone wants to learn more about the problem/solution, post a request. Blake |
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