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  #76   Spotlight this post!  
Unread 03-02-2011, 17:15
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Re: where is the iiko model ?

I'm to the point where I just want to make an animation of blowing the iiko up with a gernade.
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Unread 03-02-2011, 20:13
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Re: where is the iiko model ?

Quote:
Originally Posted by Koko Ed View Post
I'm to the point where I just want to make an animation of blowing the iiko up with a gernade.
I feel ya man. After weeks of avoiding the iiko rig from 3ds Max and days of trying to animate it in Maya, now I find the Maya rig...
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  #78   Spotlight this post!  
Unread 03-02-2011, 20:31
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Re: where is the iiko model ?

Also, I'm trying to open the new Maya rig in Maya, and I (think) I extracted the files correctly, and I'm getting an error and a blank Maya screen.
Sooo... I was relieved when I saw there was a Maya rig, aaaand now I'm notsohappy again.
:|
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Unread 04-02-2011, 10:31
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Re: where is the iiko model ?

Quote:
Originally Posted by Koko Ed View Post
I'm to the point where I just want to make an animation of blowing the iiko up with a gernade.
I'm with you on that one.

Every now and then it helps to blow small things up in side animaitons
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Unread 04-02-2011, 11:55
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Re: where is the iiko model ?

Quote:
Originally Posted by Jreed129 View Post
I'm with you on that one.

Every now and then it helps to blow small things up in side animaitons
Maybe that could be in the credits.
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Unread 05-02-2011, 14:10
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Re: where is the iiko model ?

Actually, the credits should be a still, non-animated slide.
  #82   Spotlight this post!  
Unread 05-02-2011, 16:19
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Re: where is the iiko model ?

I found that I can scale the Iiko by selecting his bones (RascalRArm1, RascalSpine, etc) individually and scaling them that way.

If you chose a set number and always scale each bone to that number, then in the end it will all be proportional. Haha I know it's time consuming, but I can't seem to find any other way to scale them
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Unread 05-02-2011, 16:35
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Re: where is the iiko model ?

Quote:
Originally Posted by Mongai View Post
Actually, the credits should be a still, non-animated slide.
Does it say that anywhere?
This is from the award documents

Quote:
Originally Posted by Autodesk Award
1. Your entry must include: 5-second slate followed by one second of black (see sample slate
provided in the toolkit), followed by the animation of no more than 30 seconds, followed by one
second of black.
a. The initial slate must include:
- Team number
- Team Name
- School
- Title
- Duration (not including slate and black)
- Credits may follow that still frame, but will not be included as part of the timing,
judging or scoring
It just says that it should follow the second of black that ends the animaiton
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Unread 08-02-2011, 11:02
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Re: where is the iiko model ?

Quote:
Originally Posted by Jreed129 View Post
Does it say that anywhere?
This is from the award documents



It just says that it should follow the second of black that ends the animaiton

I'm fairly certain the credits can be anything you want them to be and are not part of the judging process...
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Unread 09-02-2011, 20:44
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Re: where is the iiko model ?

does anyone know where i can find skins that i can rig to a biped, im trying to make humans look more real instead of like bipeds
  #86   Spotlight this post!  
Unread 09-02-2011, 22:47
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Re: where is the iiko model ?

Hi Folks:

It's been sometime since I've been on this site. I'm on my third FIRST Robotics team in eleven years, exciting times!

Apologize in advance for adding a second topic within this thread...

I've just realized something regarding 3ds max 2011 64 bit, we can not export .mov files, Apple and Autodesk have not resolved the codec problems.

Essentially we have to render out single frame shots into and a movie editing application of choice (Premiere or any other editing software).

If anyone is interested I'll post something in a day or so regarding a solution; other than the immediate solution of just installing 3ds max 2011 32 bit version onto classroom stations...

As an aside, why is the Animation contest due so early?

Bye for now,

Alexi Balian
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Animation, Team Identity, Web and Marketing

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http://arrowbots.com/
  #87   Spotlight this post!  
Unread 12-02-2011, 11:04
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Re: where is the iiko model ?

Quote:
Originally Posted by Lesh_M View Post
At last! I did it!

1. Select one of the bones.
2. Click the 'Motion' Tab.
3. Expand the 'Layer Manager' rollout.
4. Click and hold the 'Add Layer' button (next to the 'X' button).
5. Point to the first option and release, a new 'Animation Layer' is added.
6. Click the 'Setup/Animation Mode Toggle' button.
7. Start creating keyframes for the spline helpers (like 'CTRL_Head').
Thank you :OOOO
  #88   Spotlight this post!  
Unread 16-02-2011, 22:54
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Re: where is the iiko model ?

Quote:
Originally Posted by Mongai View Post
Actually, the credits should be a still, non-animated slide.
I never saw anything like that. I don't believe that that is true.
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  #89   Spotlight this post!  
Unread 30-04-2012, 22:55
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Re: where is the iiko model ?

I am having trouble with the iiko rig. Whenever I import him his rigging is in bones and not a cat rig. If you guys know how to fix it let me know because the bone rig doesn't work correctly.
thanks
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Unread 08-05-2012, 15:36
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Re: where is the iiko model ?

Quote:
Originally Posted by oldmps View Post
I am having trouble with the iiko rig. Whenever I import him his rigging is in bones and not a cat rig. If you guys know how to fix it let me know because the bone rig doesn't work correctly.
thanks
Are you using the Maya rig? I seem to recall briefly looking at the two different files for comparison, and the Maya rig is set up as a biped as opposed to CAT. Which makes sense as Maya can't make use of CAT rigs.
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