Go to Post I have long since given up on these hints, and come to the conclusion that they are designed to befuddle us all and amuse Dave. - Rickertsen2 [more]
Home
Go Back   Chief Delphi > Competition > Rules/Strategy
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Closed Thread
Thread Tools Rate Thread Display Modes
  #1   Spotlight this post!  
Unread 09-02-2011, 23:17
pandamonium's Avatar
pandamonium pandamonium is offline
Registered User
FRC #1836 (Milken Knights)
Team Role: Mentor
 
Join Date: Jan 2006
Rookie Year: 2005
Location: Los Angeles, CA
Posts: 408
pandamonium has a reputation beyond reputepandamonium has a reputation beyond reputepandamonium has a reputation beyond reputepandamonium has a reputation beyond reputepandamonium has a reputation beyond reputepandamonium has a reputation beyond reputepandamonium has a reputation beyond reputepandamonium has a reputation beyond reputepandamonium has a reputation beyond reputepandamonium has a reputation beyond reputepandamonium has a reputation beyond repute
Human players first move

Autonomous ends drivers take control of the robot and the human players...

no game prices on the field so this decision is very important.

What tube do they reach for and how do they put it on the field and why?
is this even something that will make a difference? I think it does...
  #2   Spotlight this post!  
Unread 09-02-2011, 23:34
KevinGoneNuts's Avatar
KevinGoneNuts KevinGoneNuts is offline
Registered User
AKA: Kevin
FRC #0675 (Tech High Robotics)
Team Role: Mentor
 
Join Date: Jan 2011
Rookie Year: 2008
Location: Rohnert Park
Posts: 177
KevinGoneNuts has much to be proud ofKevinGoneNuts has much to be proud ofKevinGoneNuts has much to be proud ofKevinGoneNuts has much to be proud ofKevinGoneNuts has much to be proud ofKevinGoneNuts has much to be proud ofKevinGoneNuts has much to be proud ofKevinGoneNuts has much to be proud ofKevinGoneNuts has much to be proud of
Re: Human players first move

come up with some kind of system to communicate with human player and drivers!
  #3   Spotlight this post!  
Unread 09-02-2011, 23:35
Justin Montois's Avatar
Justin Montois Justin Montois is offline
FirstUpdatesNow.com
FRC #3015 (Ranger Robotics)
Team Role: Leadership
 
Join Date: Mar 2005
Rookie Year: 2005
Location: Rochester, NY
Posts: 1,348
Justin Montois has a reputation beyond reputeJustin Montois has a reputation beyond reputeJustin Montois has a reputation beyond reputeJustin Montois has a reputation beyond reputeJustin Montois has a reputation beyond reputeJustin Montois has a reputation beyond reputeJustin Montois has a reputation beyond reputeJustin Montois has a reputation beyond reputeJustin Montois has a reputation beyond reputeJustin Montois has a reputation beyond reputeJustin Montois has a reputation beyond repute
Send a message via AIM to Justin Montois
Re: Human players first move

A lot of what happens next is decided by the robot capabilities and the alliance strategy that is pre-determined before the match.

If your strategy is a shutdown defense and win with minibots (IE your alliance has 2 good minibots and the opposing alliance has none) then your human players don't do anything really. It's REALLY hard for an alliance to overcome 50 points on the rack and you don't want to give them any more opportunities at tubes then they will get from their own HP's.

If your strategy is a pure offense, hopefully you decided pre-match what robot was going to get what tube and where they are going to place it.

If the opposing alliance has 3 robots with no ground pickup ability then i'm telling my human players to be pretty liberal with throwing them on the field.

It's hard to directly answer your question because every match will be different. That's why match strategy to me is the most fun and important aspect of FRC.
__________________
@jmontois340

Team 3015
2016- World Championship Finalists and Tesla Division Champions with 2056, 1690 and 1405
2016- Greater Pittsburgh Regional Chairman's Award
2016- Pittsburgh Regional Finalists with 1023 and 4050
2015- Newton Division Finalists With 195 and 1756
2015- Finger Lakes Regional Champions with 4039 and 378
  #4   Spotlight this post!  
Unread 09-02-2011, 23:38
bladetech932's Avatar
bladetech932 bladetech932 is offline
Programmer of awesome
AKA: Jon
FRC #0932 (Circuit Chargers)
Team Role: College Student
 
Join Date: May 2009
Rookie Year: 2009
Location: Tulsa
Posts: 242
bladetech932 is on a distinguished road
Re: Human players first move

I have been thinking about strategies for the distribution of tubes longer than have been thinking about robot ideas and let me tell you if you can't communicate you better due some very good planning!
__________________
Expect the best, Prepare for the worst
  #5   Spotlight this post!  
Unread 10-02-2011, 00:05
AlexD744 AlexD744 is offline
Registered User
FRC #0744 (744 Shark Attack)
Team Role: Alumni
 
Join Date: Jan 2009
Rookie Year: 2008
Location: Ft. Lauderdale, FL
Posts: 639
AlexD744 has a reputation beyond reputeAlexD744 has a reputation beyond reputeAlexD744 has a reputation beyond reputeAlexD744 has a reputation beyond reputeAlexD744 has a reputation beyond reputeAlexD744 has a reputation beyond reputeAlexD744 has a reputation beyond reputeAlexD744 has a reputation beyond reputeAlexD744 has a reputation beyond reputeAlexD744 has a reputation beyond reputeAlexD744 has a reputation beyond repute
Re: Human players first move

Personally, I find this to be very simply answered. If you are a strong main scorer, than your human player should be across the field from you (not the analyst). Then this human player needs to have a strong knowledge of your strategy. For example, say in autonomous you place an ubertube over a circle peg. Then it would be most logical if the first tube he gave you was a circle because this would get the most points. Then if you go back and he sees that someone has already filled the square of that logo, or is already carrying a square, he would give you a triangle.
The problem arises when the human player is not paying attention to what the alliance as a whole is doing or does not understand the game. However, the analyst can remedy this thanks to one of the more recent team updates that allowed for non-powered communication devices for analyst to feeder communication.
__________________
www.sharkattack744.com
  #6   Spotlight this post!  
Unread 10-02-2011, 06:38
pandamonium's Avatar
pandamonium pandamonium is offline
Registered User
FRC #1836 (Milken Knights)
Team Role: Mentor
 
Join Date: Jan 2006
Rookie Year: 2005
Location: Los Angeles, CA
Posts: 408
pandamonium has a reputation beyond reputepandamonium has a reputation beyond reputepandamonium has a reputation beyond reputepandamonium has a reputation beyond reputepandamonium has a reputation beyond reputepandamonium has a reputation beyond reputepandamonium has a reputation beyond reputepandamonium has a reputation beyond reputepandamonium has a reputation beyond reputepandamonium has a reputation beyond reputepandamonium has a reputation beyond repute
Re: Human players first move

assuming a heavy offense strategy at least one human player should IMO throw a white circle onto the field. At the begging of the match the field will be in general the most clear and open so the circle will have a path to roll which when it does can make the full length of the field. One robot scores that while the other two get triangles and squares.

Definitely agree with loading the field up with tubes if the opposing alliance can't pick up off of the floor. Pit scouting to find out the opposing robot capabilities will be important this year.

I understand each match will be different but I think that is not too early to discuss the technique of tube distribution in general.
  #7   Spotlight this post!  
Unread 10-02-2011, 07:06
45Auto's Avatar
45Auto 45Auto is offline
Registered User
FRC #2992
Team Role: Mentor
 
Join Date: Mar 2007
Rookie Year: 2006
Location: Slidell, La
Posts: 150
45Auto has a brilliant future45Auto has a brilliant future45Auto has a brilliant future45Auto has a brilliant future45Auto has a brilliant future45Auto has a brilliant future45Auto has a brilliant future45Auto has a brilliant future45Auto has a brilliant future45Auto has a brilliant future45Auto has a brilliant future
Re: Human players first move

If I'm on an alliance where my robots can't pick tubes up off the floor and you start throwing your scoring pieces onto the field, I'm going to have my alliance busily pushing your scoring pieces into our safe zones where you can't get them.

But what do I know, I'm just an old, blind, slow-witted, feeble mentor .....
__________________

2007 - Rookie All Star - Bayou Regional (1858 - Tyborgs)
2009 - Rookie All Star - Bayou Regional (2992 -Prometheus)
2010 - Champions - Bayou Regional (2992 -Prometheus)
2012 - Finalist - Bayou Regional (2992 - Prometheus)
team2992.com/design.php
  #8   Spotlight this post!  
Unread 10-02-2011, 07:51
Zuelu562's Avatar
Zuelu562 Zuelu562 is offline
Ready for WPI District!
AKA: Jake Janssens
FRC #3623 (Terror Bots)
Team Role: Mentor
 
Join Date: Jan 2010
Rookie Year: 2008
Location: Massachusetts
Posts: 340
Zuelu562 is a splendid one to beholdZuelu562 is a splendid one to beholdZuelu562 is a splendid one to beholdZuelu562 is a splendid one to beholdZuelu562 is a splendid one to beholdZuelu562 is a splendid one to beholdZuelu562 is a splendid one to beholdZuelu562 is a splendid one to behold
Re: Human players first move

It will be a heavy debate in strategy (you're very lucky if you're a later regional, BAE/Granite State Regional is very stacked this year). We're working out a concrete base strategy.
__________________
Team Resume
562 "S.P.A.R.K." - Student Programmer 2008-2011, Field Coach 2011
3623 "Terror Bots" - Technical Mentor, Field Coach 2012 - Present

Volunteer Resume:
BattleCry@WPI 12, 13, 15, 16 - Queuing
BattleCry@WPI 14 - Field Reset
Granite State District Event 2014 - Team Queueing
NEFIRST District Championships '14,'15,'16 - Team Queuing
  #9   Spotlight this post!  
Unread 10-02-2011, 07:55
Robby Unruh's Avatar
Robby Unruh Robby Unruh is offline
*insert random dial-up tone here*
FRC #3266 (Robots R Us)
Team Role: Coach
 
Join Date: Feb 2010
Rookie Year: 2010
Location: Eaton, OH
Posts: 338
Robby Unruh will become famous soon enough
Re: Human players first move

How are tubes going to be stored?
Are they going to be in stacks next to the human player?
__________________
[Robots R Us #3266]
2015: Georgia Southern Classic (Winners / Thanks 1319 & 1648!), Queen City
2014: Crossroads, Queen City
2013: Buckeye, Queen City, Crossroads
2012: Buckeye, Queen City

2011: Buckeye
2010: Buckeye
  #10   Spotlight this post!  
Unread 10-02-2011, 08:07
Zuelu562's Avatar
Zuelu562 Zuelu562 is offline
Ready for WPI District!
AKA: Jake Janssens
FRC #3623 (Terror Bots)
Team Role: Mentor
 
Join Date: Jan 2010
Rookie Year: 2008
Location: Massachusetts
Posts: 340
Zuelu562 is a splendid one to beholdZuelu562 is a splendid one to beholdZuelu562 is a splendid one to beholdZuelu562 is a splendid one to beholdZuelu562 is a splendid one to beholdZuelu562 is a splendid one to beholdZuelu562 is a splendid one to beholdZuelu562 is a splendid one to behold
Re: Human players first move

Quote:
Originally Posted by Robby Unruh View Post
How are tubes going to be stored?
Are they going to be in stacks next to the human player?
From my understanding, pretty much. They have to be in the feeder station somehow; as long as they are over the line SOMEHOW, they're in the feeder station and that's where they stay unless you pick them up.
__________________
Team Resume
562 "S.P.A.R.K." - Student Programmer 2008-2011, Field Coach 2011
3623 "Terror Bots" - Technical Mentor, Field Coach 2012 - Present

Volunteer Resume:
BattleCry@WPI 12, 13, 15, 16 - Queuing
BattleCry@WPI 14 - Field Reset
Granite State District Event 2014 - Team Queueing
NEFIRST District Championships '14,'15,'16 - Team Queuing
  #11   Spotlight this post!  
Unread 10-02-2011, 08:19
GaryVoshol's Avatar
GaryVoshol GaryVoshol is offline
Cogito ergo arbitro
no team
 
Join Date: Aug 2005
Rookie Year: 2000
Location: Royal Oak, MI
Posts: 5,762
GaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond repute
Re: Human players first move

Quote:
Originally Posted by Zuelu562 View Post
From my understanding, pretty much. They have to be in the feeder station somehow; as long as they are over the line SOMEHOW, they're in the feeder station and that's where they stay unless you pick them up.
And not encroaching into the territory of the adjacent ALLIANCE STATION, which is not the FEEDER's property.
__________________
(since 2004)
  #12   Spotlight this post!  
Unread 10-02-2011, 08:22
Zuelu562's Avatar
Zuelu562 Zuelu562 is offline
Ready for WPI District!
AKA: Jake Janssens
FRC #3623 (Terror Bots)
Team Role: Mentor
 
Join Date: Jan 2010
Rookie Year: 2008
Location: Massachusetts
Posts: 340
Zuelu562 is a splendid one to beholdZuelu562 is a splendid one to beholdZuelu562 is a splendid one to beholdZuelu562 is a splendid one to beholdZuelu562 is a splendid one to beholdZuelu562 is a splendid one to beholdZuelu562 is a splendid one to beholdZuelu562 is a splendid one to behold
Re: Human players first move

Quote:
Originally Posted by GaryVoshol View Post
And not encroaching into the territory of the adjacent ALLIANCE STATION, which is not the FEEDER's property.
Correct, nice catch Gary.
__________________
Team Resume
562 "S.P.A.R.K." - Student Programmer 2008-2011, Field Coach 2011
3623 "Terror Bots" - Technical Mentor, Field Coach 2012 - Present

Volunteer Resume:
BattleCry@WPI 12, 13, 15, 16 - Queuing
BattleCry@WPI 14 - Field Reset
Granite State District Event 2014 - Team Queueing
NEFIRST District Championships '14,'15,'16 - Team Queuing
  #13   Spotlight this post!  
Unread 10-02-2011, 15:05
Justin Montois's Avatar
Justin Montois Justin Montois is offline
FirstUpdatesNow.com
FRC #3015 (Ranger Robotics)
Team Role: Leadership
 
Join Date: Mar 2005
Rookie Year: 2005
Location: Rochester, NY
Posts: 1,348
Justin Montois has a reputation beyond reputeJustin Montois has a reputation beyond reputeJustin Montois has a reputation beyond reputeJustin Montois has a reputation beyond reputeJustin Montois has a reputation beyond reputeJustin Montois has a reputation beyond reputeJustin Montois has a reputation beyond reputeJustin Montois has a reputation beyond reputeJustin Montois has a reputation beyond reputeJustin Montois has a reputation beyond reputeJustin Montois has a reputation beyond repute
Send a message via AIM to Justin Montois
Re: Human players first move

Quote:
Originally Posted by 45Auto View Post
If I'm on an alliance where my robots can't pick tubes up off the floor and you start throwing your scoring pieces onto the field, I'm going to have my alliance busily pushing your scoring pieces into our safe zones where you can't get them.

But what do I know, I'm just an old, blind, slow-witted, feeble mentor .....
Your going to fill your 'safe zones' with tubes that you can't pick up?

How are you going to get near your feeder slot with 3 tubes between you and the feeder slot? Or approach your rack if there are tubes between you and the rack?

I thought that might actually be a viable strategy against you, especially in the loading zone and your robot needs to be close to the feeder slot to get your tubes.
__________________
@jmontois340

Team 3015
2016- World Championship Finalists and Tesla Division Champions with 2056, 1690 and 1405
2016- Greater Pittsburgh Regional Chairman's Award
2016- Pittsburgh Regional Finalists with 1023 and 4050
2015- Newton Division Finalists With 195 and 1756
2015- Finger Lakes Regional Champions with 4039 and 378
  #14   Spotlight this post!  
Unread 10-02-2011, 15:08
donnie99 donnie99 is offline
Registered User
AKA: Steven
FRC #0237 (Black Magic)
Team Role: College Student
 
Join Date: Dec 2010
Rookie Year: 2010
Location: Watertown, Connecticut
Posts: 94
donnie99 will become famous soon enough
Re: Human players first move

Remember, ur gonna have three coaches that can help with the communication process, and that u can always hold up the tubes and get a thumbs up
  #15   Spotlight this post!  
Unread 10-02-2011, 16:02
BJC's Avatar
BJC BJC is offline
Simplicity is Complicated!
AKA: Bryan Culver
FRC #0033 (The Killer Bees)
Team Role: Alumni
 
Join Date: Jan 2010
Rookie Year: 2009
Location: Kettering/Greenville
Posts: 708
BJC has a reputation beyond reputeBJC has a reputation beyond reputeBJC has a reputation beyond reputeBJC has a reputation beyond reputeBJC has a reputation beyond reputeBJC has a reputation beyond reputeBJC has a reputation beyond reputeBJC has a reputation beyond reputeBJC has a reputation beyond reputeBJC has a reputation beyond reputeBJC has a reputation beyond repute
Re: Human players first move

Quote:
Originally Posted by 340x4xLife View Post
How are you going to get near your feeder slot with 3 tubes between you and the feeder slot? Or approach your rack if there are tubes between you and the rack?
I don't see this as being a problem. A 150 lbs robot traveling more than 0 fps will win a pushing match with a tube any day of the week. If you ram into a tube trying to get to the feeder station the tube will move out of the way or at least flip up against the wall. I can't seeing this being a problem for any robot let alone be a stratigy. I would, however, consider it a good stratigy to remove potential points from the opponents reach by stealing/pushing tubes in the middle of the field to your side. Not only do you not have to go as far to get a tube but your opponents are robbed of the same opportunity.

my 2 cents
__________________
robot robot robot? Robot. Robot? Robot!
-----------------Team 33------------------
Closed Thread


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 05:32.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi