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#17
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Re: Human players first move
We would LOVE for our opposing alliance to throw tubes out on the floor. Just less work for us..
Do your scouting.. and communicate before a match... Really though, how many times do you think you will be up against an alliance that has NO minibots? That same alliance will probably not be able to do much on the rack either... The strategy of counting on 50 points at the end may backfire when you realize that the other team can also play defense on you trying to get to the pole.... i would think you would want a balanced attack.. Remember if a team comes in 3rd and 4th in the minibot race... you only have a 25 point advantage...one scored logo on the top rack with one uber tube is equal to 30 points... so an ubertube and 3 tubes on the rack (at high level) will beat a team that captures both big prizes in the minibot and doesn't score anything else...if the tube scoring alliance puts 2 minibots up... With no minibots it will take a full top row..(60 points) (with 2 ubertubes) I would hazard a guess that a team that can put 3 tubes up and an uber tube will also have a good minibot.... Remember, playing defense can go both ways... if you are defending... you have to go through the teams that you are defending to get to your pole...if you are keeping them out of the scoring area... 18 feet wide is a big zone... don't count on controlling it for the whole match .... Good luck!! Communication before the match and teamwork during it will be a huge factor in this game. Last edited by Bob Steele : 10-02-2011 at 18:04. |
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