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  #76   Spotlight this post!  
Unread 15-02-2010, 20:19
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Re: Wiimote Digital Scouting System

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Originally Posted by Core2idiot View Post
Okay, I have been playing with the 2010 Wiimote scouting program. first of all I have problems installing the driver for the wiimote on windows 7 on a Macbook (Late 2009) (I am using built in BT) It says that the device cannot start (but that doesn't always happen) When I do manage to get the driver to install I can't figure out how to save the data and also the arrow keys don't seem to work 100% of the time which is weird. Thanks, Core2idiot
Having reliable BlueTooth connectivity is essential. The first section of README_ScoutDataEntry2010.txt is devoted to a discussion on different BlueTooth service managers. I've had the best luck with BlueSoleil, specifically version 2.7.0.35 - it works well with both XP and Vista. I haven't tried it with Windows 7.

Data entry instructions can be found here: http://www.nventivity.com/Scout2_Instr.pdf. Because we're using the same arrow keys to count shots and made shots, you have to tilt the wiimote to the left or right to differentiate betwen the two. There's a dead zone between them, so you have to tilt one way or the other.

For BRC (ball re-entry control), turn the "button-side" of the wiimote so that it's vertical (rotate about the long axis) and press the < button (in the orientation shown in the pdf).

To save match data, advance to the "Confirm Save" screen, hold the trigger and give the wiimote a firm shake.
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Unread 15-02-2010, 21:35
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Thumbs down Re: Wiimote Digital Scouting System

It would be cool if you could use the LEDs on he Wiimotes as indicators as to whether or not they are tilted enough.
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Unread 15-02-2010, 22:43
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Re: Wiimote Digital Scouting System

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Originally Posted by Chris is me View Post
It would be cool if you could use the LEDs on he Wiimotes as indicators as to whether or not they are tilted enough.
Yeah, that would be a nice improvement.

I wonder how many mistakes scouts make using these. The problem is that the scout may not know he made a mistake ("Did I tilt it enough?").

I think it would be interesting to video tape your robot driving for like 10 minutes and keep track of all the statistics using the Wiimote. Then compare the scouts numbers with the video evidence. If there is any significant difference between the scouts average and the actual number from the video evidence, I would be wary of using this system.
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Unread 15-02-2010, 23:08
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Re: Wiimote Digital Scouting System

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Originally Posted by XaulZan11 View Post
I think it would be interesting to video tape your robot driving for like 10 minutes and keep track of all the statistics using the Wiimote. Then compare the scouts numbers with the video evidence. If there is any significant difference between the scouts average and the actual number from the video evidence, I would be wary of using this system.
Or use the simulator I described in post #75 to approximate a real robot or match - The simulator records matches for later reviews.
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Unread 15-02-2010, 23:11
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Re: Wiimote Digital Scouting System

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Originally Posted by gblake View Post
Or use the simulator I described in post #75 to approximate a real robot or match - The simulator records matches for later reviews.
Very true. That would actually work a lot better.

When I saw that 'gblake' was the last poster, I thought, "I'm sure he's is going to propose using 5th Gear...why didn't I think of that...". And sure enough, I was right.
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Unread 02-03-2010, 01:48
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Re: Wiimote Digital Scouting System

Hi, everyone.

Thank you for your feature requests. Rev 1.0.0.1 of the Wiimote Data Entry software is now available at www.nventivity.com/wiimotescout2010_R1.0.0.1.zip. No changes were made to the DB Analyzer.

Included in this release is a Tilt Indicator which may be enabled via a checkbox at the top of the screen. This feature is, by default, left off because the additional monitoring and feedback reduces the responsiveness to user input. It isn't much, but it is noticeable.

When enabled, LED tilt indicators work in Autonomous and Teleop Modes. LEDs 1 and 2 turn on in when tilted enough to the left to record Near, Middle, and Far shots. LEDs 3 and 4 turn on when tilted sufficiently to the right to record Near, Middle, and Far goals. In Teleop mode, all LEDs light when tilted up enough to record ball re-entry control.

A request was also made for compatibility with 1024 x 768 resolution so Rev 1.0.0.1 includes additional support for this display size.

Good luck to all teams at the upcoming regionals!
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Unread 28-03-2010, 07:55
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Re: Wiimote Digital Scouting System

Hi,
I saw this scouting system in action at the Virginia Regional and would like to try it at the North Carolina Regional. Does anyone have a database from the Va regional they would be willing to share?

I have downloaded the files and am able to attach a wii remote.

I would like to enter match information so I can play around with the system. I have not been able to do so. The files at the blue alliance have results in them, should they still upload?

Also I tried entering data by hand, but it doesn't stay.

So the only thing I have bee able to do is enter match and team numbers from the wii remote, do I have to do that for each match from each remote?

Thanks,
Jon
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Unread 10-02-2011, 14:29
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Re: Wiimote Digital Scouting System

Does anyone know if this system will be available for 2011?
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Unread 11-02-2011, 00:04
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Re: Wiimote Digital Scouting System

Yes, it will be available.

We have a list of parameters and would like to start a discussion on button assignments. I don't have the list in front of me - I can share it tomorrow morning.

Thanks for asking!
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Unread 11-02-2011, 00:47
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Re: Wiimote Digital Scouting System

You guys get major props, this thing looks amazing. Hopefully we can use it at the Competitions we compete at. i can believe that you guys actually created this.
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Unread 11-02-2011, 08:16
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Re: Wiimote Digital Scouting System

This is a great system that served 2791 well at our second regional last year.

This year I don't foresee us using it though, not because of any fault of the great software, but because for this game IMO the easiest way to scout is to have a paper representation of the scoring rack to draw on.

We'll see - this could make a GREAT system for scouting minibots. It's literally a stop watch. Click to start, click to stop.
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Unread 11-02-2011, 08:19
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Re: Wiimote Digital Scouting System

This is a great scouting sheet good job you guys. Now you are going to make one for 2011?
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Unread 12-02-2011, 01:11
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Re: Wiimote Digital Scouting System

Okay, here's our working parameter list:


Setup
Team number
Robot field position


Autonomous
Attempted top
Attempted middle
Attempted bottom
Made
Spectacular


Teleop
Defended
Attempted top
Attempted middle
Attempted bottom
Made top
Made middle
Made bottom
Tipped over/idle
Spectacular


Endgame
Defended
Minibot deployed
Minibot reached top
Spectacular


Match end
# Penalties
Minibot place


All actions are time-stamped, so if minibot deployed and reached top are pressed in real time, we'll have an approximate time for the minibot to climb the pole.

We're thinking of keeping the same orientation as last year and using ^, >, and v for attempted top, middle, and bottom. Made top, middle, and bottom would be a combo of 2 + ^, >, and v. Tipped over/idle would be upside-down + 2 button.

Spectacular = trigger + hold vertical + pull down. Advance = A, previous screen = trigger + A. Other tentative button assignments will follow shortly.

Any suggestions on parameters and/or button assignments are welcome!
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Unread 12-02-2011, 06:14
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Re: Wiimote Digital Scouting System

Quote:
Originally Posted by roboraven15 View Post
i was told that controlling the robot with wiimotes was a bad idea
It wouldn't necessarily be a bad idea...it just takes a bit of work.
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Unread 13-02-2011, 09:11
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Re: Wiimote Digital Scouting System

when would this be available for 2011?
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