Go to Post We had an over all losing record this year. When I look at kid's faces, they don't give a rip about that. I see excitement about the next event and talking about improvements for next year. Winning is nice, but that is not the reason I do what I do. - wilsonmw04 [more]
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Unread 11-02-2011, 23:35
davidthefat davidthefat is offline
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Wrecking Ball Robots

Since open field "tackling"/"crashes" are permitted this year, has any team designed their robot for that intent? Ever since day five, (not one, because I had a "wall" idea) my idea was just that: a giant wrecking ball. Make it only about 10 inches high and make it out of steel instead of aluminum and use 2 CIMs per side to power the bot. My idea was to make it just heavy enough to pass the weight limit to maximize the force of the impact. Now you see where I am going with this. The top of the chassis would be a steel plate. Pretty much a tank without any weaponry. Very simple and rugged. Now any team doing any similar ideas?

Of course our team is not doing this: we are the generic arm robot that has a 6 second minibot... *sigh*
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Unread 11-02-2011, 23:39
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Re: Wrecking Ball Robots

Can't any robot with a drivetrain geared for a high and obtainable top speed and a CG low enough to keep from tipping do this?
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Unread 11-02-2011, 23:40
davidthefat davidthefat is offline
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Re: Wrecking Ball Robots

Quote:
Originally Posted by Jeffy View Post
Can't any robot with a drivetrain geared for a high and obtainable top speed and a CG low enough to keep from tipping do this?
Yes, but would it have the intimidation factor of looking like at tank?
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Unread 11-02-2011, 23:44
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Re: Wrecking Ball Robots

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Originally Posted by davidthefat View Post
Yes, but would it have the intimidation factor of looking like at tank?
A robot will intimidate after you see it play. Actions speak louder than looks.
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Unread 11-02-2011, 23:53
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Re: Wrecking Ball Robots

example team 247 from 2005-2011 except 2008, and 2010
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Unread 11-02-2011, 23:57
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Re: Wrecking Ball Robots

I would feel bad for any team that thought this was a viable strategy, and showed up to a regional expecting to perform well.
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Unread 11-02-2011, 23:59
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Re: Wrecking Ball Robots

nobody is going to be intimidated by a robot that can't score. the rules put such a machine at a disadvantage.
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Unread 12-02-2011, 00:06
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Re: Wrecking Ball Robots

Quote:
Originally Posted by BJT View Post
the rules put such a machine at a disadvantage.
not really...yes we are going to arm but defense is going to be a huge part of this game when you get into a pushing match in mid court you have to be able to get past them if that means pushing them into our scoring zone so be it...just saying defense isnt illegal and going to be huge (even if you cant score pushing them into a zone that they have to swurm out is still an advantage)
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Unread 12-02-2011, 00:19
davidthefat davidthefat is offline
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Re: Wrecking Ball Robots

I believe a good defense is as good as, if not better than, a good offensive bot. Now imagine this: what good is a high scoring bot if it is:
1.) Capsized
2.) Demobilized
3.) Blocked
4.) Broken in general
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Unread 12-02-2011, 00:28
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Re: Wrecking Ball Robots

Quote:
Originally Posted by davidthefat View Post
I believe a good defense is as good as, if not better than, a good offensive bot. Now imagine this: what good is a high scoring bot if it is:
1.) Capsized
2.) Demobilized
3.) Blocked
4.) Broken in general
what if they cant stop us
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Unread 12-02-2011, 00:42
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Re: Wrecking Ball Robots

Quote:
Originally Posted by davidthefat View Post
I believe a good defense is as good as, if not better than, a good offensive bot. Now imagine this: what good is a high scoring bot if it is:
1.) Capsized
2.) Demobilized
3.) Blocked
4.) Broken in general
I really hope you're not serious. Even if your wrecking ball defense manages to disable every robot on the opposing alliance before they can hang a single logo piece, a score of zero still beats a red card.
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Unread 12-02-2011, 00:52
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Re: Wrecking Ball Robots

Quote:
Originally Posted by davidthefat View Post
I believe a good defense is as good as, if not better than, a good offensive bot. Now imagine this: what good is a high scoring bot if it is:
1.) Capsized
2.) Demobilized
3.) Blocked
4.) Broken in general
That's an easy one, David.

<G48>: Yellow Card, intentional damaging strategy, first offense. Second offense is a second YC, which is an automatic Red Card.

After the first Red Card, if the team doesn't shape up, the refs can pull a second one. Especially if they've got a yellow card already (<T08>).

Now, up to this point, I've been assuming one thing: The refs haven't called egregious behavior. Under <T09>, the refs can pull a red card out for that without bothering to pull a Yellow Card (though they could also pull a Yellow under <T06>). Plus you get a yellow card going into any subsequent matches.

So, if those robots are damaged like that intentionally, the best you could expect would be one match that counted. So those high-scoring robots are good for getting you lots and lots of red cards, and any scout worth their salt will tell you that any team with lots and lots of red cards will get your entire alliance DQ'd out of eliminations.

Have you knocked them out? Sure. But you won't be picked for eliminations, except by a team that really wants a pile of cards. Worse still, you'll get a reputation. You'll be known as the team that got red cards all event long.

The only thing in that list that you wouldn't get a red card or a yellow card for is a block. And I'm telling you right now, there are teams out there that don't care for blocking robots and will proceed to go around or through you... or worse still, block the blocker.

There was a team that did quite well (pre-required-bumpers) as a defensive robot. Team 4 won two straight Los Angeles Regionals as a defender... but they started both as offense, and changed later to defense when the offense just wasn't there. In both cases, however, they did not play break-em defense. They played smart defense--block, keep someone else from blocking, get in the way, spin the opponent at just the right time to keep them from scoring, all that sort of thing that doesn't damage opponents, but stops them from being very effective at offense.
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Unread 12-02-2011, 01:01
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Re: Wrecking Ball Robots

i don't think a robot with this intent is really within the spirit of first. this isn't battle-bots.
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Unread 12-02-2011, 01:08
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Re: Wrecking Ball Robots

Quote:
Originally Posted by Hawiian Cadder View Post
i don't think a robot with this intent is really within the spirit of first. this isn't battle-bots.
Agreed. Anyone can make a fast, low CG, heavy robot. That doesn't take any skill.

Be proud of your robot, and if your unhappy with it's performance, ITERATE THE DESIGN!

Withhold what your not happy with and make it better. Kick butt that way, not with a "wrecking ball", no one wants to see that.
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Unread 12-02-2011, 01:17
davidthefat davidthefat is offline
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Re: Wrecking Ball Robots

Eh, I guess it doesn't apply to FRC then.
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