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  #16   Spotlight this post!  
Unread 07-05-2009, 15:55
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Re: Buttons and Pneumatics Help

Quote:
Originally Posted by CHSboy View Post
I was wondering, how do you get the status thing coming from the compressor enabled vi's error out
The status is using Unbundle by Name to pull the status Boolean out of the error cluster. You can access it in programming -> Cluster, Class, & Variant -> Unbundle by Name.

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Originally Posted by CHSboy View Post
and how do you get the TF status things that aren't selecting true or false like the others.
I think you're referring to the indicators. You can right click on any output on the block diagram and choose create -> indicator, which will create an indicator of the correct type on the front panel. You could also make an indicator on the front panel, and then wire it on the block diagram, for example, using a round LED. A Boolean indicator will normally have a picture of an LED on the front panel, but if you right click on it and unselect view as icon, it will use the same type of picture as the screen shots above.
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Unread 08-05-2009, 11:21
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Re: Buttons and Pneumatics Help

Is the indicator on the "or" icon that has the arrow and green fill on the false side from the x input or x or y output?
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Unread 15-02-2011, 15:56
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Re: Buttons and Pneumatics Help

"One of the outputs of the Joystick Get VI is a bundle of buttons. Wire it to an "Unbundle by name" VI, which will provide boolean outputs representing the state of any of the joystick buttons you choose. The buttons are labeled by number on the joystick itself.

Do you need help connecting those booleans to Solenoid VIs?"


To: Alan Anderson
Yes i do need help with this. I've tried using your example but im kinda confused. Can you please reply as soon as possible?? Thank You.
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