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#1
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Re: Human Player Skill
MAX so far I have agreed with you on our human player discussions. But I have not been able to get human players to roll the square or triangle at all let alone with a similar amount of success. Are your tubes, really inflated, is your human player just so incredibly talented, are you using the tomahawk method? ... at best our triangles and square land 12 feet out from the tower in the middle of the field.
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#2
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Re: Human Player Skill
Quote:
It's a risky move. |
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#3
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Re: Human Player Skill
I think our success with the tubes is probably mainly due to our human player's talent and shear height. Our human player is built LARGE and did a lot of sports before he realized that robotics is more awesome. We try not to reinflate tubes until they are noticeably flat in order to replicate competition settings.
Well so far we've used an all but accurate tower base (3/4'' short) and/or some chairs to simulate towers and they don't seem to be a problem. We also have a feeder station ect built to spec which hasn't been a problem yet. I do think that with all the robots wizzing around the field getting tubes in to the scoring zone wouldn't be easy. That said there may be a few openings in the game when a tube could get trough (maybe 4+/6 robots are hanging tubes or getting them from the feeder station) and I'd like to be able to take advantage of those. Every point counts. Something I didn't mention in the thread starter, we've had pretty much total success getting all three tubes where ever we want them in the feeding lane; what about you guys? Also, we haven't done as much practice with this but how accurately can your guys get tubes in the middle of the field? Last edited by MaxMax161 : 17-02-2011 at 10:14. |
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#4
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Re: Human Player Skill
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Haha.Our prospective human player isn't too far off with his consistency, I think he's about 6/9 or 7/9 with minimal practice, though he's a lot shorter than I am so teaching him to throw is a bit of a challenge. When you see a full sized field, you'll realize how difficult it'll be to throw tubes reliably with 6 robots out there. |
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#5
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Re: Human Player Skill
It's funny cause we built a peg wall and a feeder wall to specs, except our peg wall has an opening in it, so no back wall. Our current hp is 6ft 6 and can throw like idk. Anyways he's been able to throw our tubes to the point where it goes through the gap in the wall. We have also been using the specs for the space they have to an approximation. Only thing we haven't tried is putting other robots out their or poles. That's all i have to say.
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#6
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Re: Human Player Skill
What if you base your strategy around trying to keep the center of the field clear and staying in your zones and lanes. Also intentionally draw a defender to one side or the other to clear the center for the roll which is soooo much faster than traversing the full length of the field to acquire a tube.
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#7
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Re: Human Player Skill
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Our goal as far as human player is concerned is to get him to the point where he can gently hit our robot (or something else) with a tube, that tube will drop, and we can then pick it up. We figure that if we can do this from 1/2 way across the field or more we can save enough traveling time to lower our sec/tube. Which means more tubes/game. Do you think that's possible or a good idea? |
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#8
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Re: Human Player Skill
Good idea, worried though, make sure there is nothing that the tube could get caught on because then it would make matters worse.
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#9
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Re: Human Player Skill
You bring up a good point, I wonder if you accidently get a tube stuck on your bot if it would be considered possessed. On that note even if you're not trying to hit your bot with tubes you should probably design it so that flying tubes for whatever reason won't get stuck. Accidentally possessing a tube and not being able to pick up any without a penalty for the rest of the match could be a big problem.
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