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Re: A lot of good loking robots
This is by far the most "perfectly competitive" game that FIRST has created. Although I have been impressed by all of the videos and promos that have been posted so far, there isn't a team that I have seen yet that is light years beyond the others in terms of speed and ability. The range of skill between teams has drawn closer this year.
Another item to consider is the fact that the speed of the minibot has a limit, and I think a good deal of veteran teams have already met that limit. By nationals, a team that wants a minibot under 2 seconds will in fact have a minibot that goes up in that time (with a decent deployment as well). When this happens, the focus will shift back to how fast teams can put up tubes. The speed of how fast teams can put up tubes also has a very small and competitive range.
I think people are going to be pleasantly surprised about how spectator friendly and exciting the matches will be, especially come elims and nationals. The only unfortunate thing about Logomotion is that there will be false starts with the minibots as the races begin to get more competitive. This could have been easily avoided if FIRST placed a 30" tall slip ring inside the base of the tower that would collapse at the 10 second mark to prevent false starts (think gates for motocross races).
Logomotion is the game that FIRST set out to create back in 2009 with Lunacy. A game that has a glass ceiling that ultimately levels the playing field for a lot of the teams out there. (For anyone that didn't know, one of the goals of Lunacy was to "level the playing field for all teams". It's debatable as to whether or not it worked, I still saw the same teams on Einstein that year as all the other years, but I digress.)
At the end of the day, this is a drivers game.
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