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#1
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Re: how to throw tubes
I would suggest not throwing tubes "discus-style", instead throwing them vertically. You'll have a bit more success that way.
However, if you're throwing tubes, I don't think you're executing the optimal strategy for this game, in my opinion. You'll want to carefully consider it. Last edited by Chris is me : 24-02-2011 at 21:48. Reason: clarified |
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#2
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Re: how to throw tubes
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#3
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Re: how to throw tubes
I would like to second your quote.....
Originally I thought that we wouldn't see many tubes thrown... but I tend to think that may not be the case now... I think that acquiring a tube off the floor quickly will be a big advantage in this game.. We shall see though... Good luck to everyone!! |
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#4
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Re: how to throw tubes
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#5
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Re: how to throw tubes
I just watched it again. I think the HP on 118 throw is perfectly legal. The only thing i am is jealous lol.
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#6
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Re: how to throw tubes
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At 42 seconds, try to get the tube showing up as it goes past the wall. That looks a lot more legal; there's wall on both sides. Admittedly it's awful close to the top of the wall, but still has a lot of carry. If I was a referee, I'd issue a caution or maybe a penalty on the first throw and nothing on the second throw. Note that I'm not a referee. The throwing style doesn't matter. What matters is going over the top of the station (or through the slot), not around the side of the wall, and getting the tube to where it needs to be without somebody on the other alliance intercepting. How you do that is up to you. |
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#7
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Re: how to throw tubes
I watched the throws pretty closely, and they definitely go over the top, not around the side. Very impressive throwing.
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#8
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Re: how to throw tubes
Do like we did, and have the robot do it for you
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#9
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Re: how to throw tubes
I think what we need is for the GDC to confirm what "around the side" means. Using common sense, I would think that it means that the tube is thrown entirely around the side of the wall, which makes all of 118's throws entirely legal.
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#10
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Re: how to throw tubes
Hmm looking at that throw, it may be legal. I think it would just come down to how observant/what angle the judge is at. Personally, if you want to get the tubes to roll, tomahawking them might just be best. Also, I think between throwing to the side/at an angle, and putting your hands/fingers through the feeder station, I think we're gonna see plenty of penalties coming from HPs this year.
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#11
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Re: how to throw tubes
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#12
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Re: how to throw tubes
If you were to lean a triangle tube up against the field border, let's say on the inside, and the top corner was over the field border, is the tube now outside the field? Would you say the same if the tube was suspended in the air by some means, say an updraft, and not otherwise moving?
Now let's put the tube on the outside leaning up against the wall, same conditions otherwise. Is it now inside the field? How about if it's suspended? |
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#13
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Re: how to throw tubes
I agree, it should be asked to the Q&A.
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It's questionable if the rule means the tube cannot ever be outside the vertical projection of the edge of the STATION WALL, even if the tube is higher than the WALL. That's what has to be determined. My advice? Without a definitive ruling of what "around the side" means, make it obvious that the tube goes "over the top". Don't make questionable throws. |
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#14
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Re: how to throw tubes
one feeder wont be able to throw like that anyway unless they are left handed. the other person might be able to pull off a side arm trow, but i think tossing over the top and letting it roll is a better solution. if your HP has enough skill i think circles and maybe squares will be thrown, triangles should be held.
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#15
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Re: how to throw tubes
We have done tests, and we came to the conclusion that a vertical throw and letting it roll is the best solution in regards to throwing tubes. The circle rolls like a circle should role, the square can actually get to the far side of the field this way, and the triangle is too inconsistent to be thrown without the concern of having it go into the opponents feeder stations. A recommendation is to just put through the slot and have it land near the tower, but still within the feeder station boundaries.
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