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Unread 24-02-2011, 20:23
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Re: signals

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Originally Posted by jgw View Post
I gather that a spike relay must be used to interface each signal light. That would be 3 spikes to cover the 3 logos.

Any other options?
Program one spike to control two LEDs which would mean you need two spikes.
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Unread 24-02-2011, 22:29
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Re: signals

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Originally Posted by BrendanB View Post
Program one spike to control two LEDs which would mean you need two spikes.
Or control 3 LEDS with 1 spike. granted you could not have all the on off states of the LEDS.

I also believe you are able to use the Digital and analog outputs for this purpose
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Unread 24-02-2011, 22:47
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Re: signals

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Originally Posted by Coffeeism View Post
Or control 3 LEDS with 1 spike. granted you could not have all the on off states of the LEDS.

I also believe you are able to use the Digital and analog outputs for this purpose
Ooooh getting smancy!
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Unread 25-02-2011, 09:31
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Re: signals

http://www.chiefdelphi.com/media/photos/36358

A "simple" idea using some 12v bulbs, a cheap flashlight housing and reflector, and a servo with some lexan attached to it. One could also just make some non-powered "flags" and attach them to the servo as well, have em poke through your bodywork or whatnot.
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Unread 25-02-2011, 13:10
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Re: signals

Were making led boards and putting pwm's on them and plugging them in to a digi sidecar
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Unread 25-02-2011, 13:45
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Re: signals

Another option is this handy signalling light from AndyMark available 3/4

http://www.andymark.com/ProductDetai...ctCode=am-0897

It uses a spike relay to control the LEDs
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Unread 25-02-2011, 13:55
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Re: signals

Quote:
Originally Posted by rsisk View Post
Another option is this handy signalling light from AndyMark available 3/4

http://www.andymark.com/ProductDetai...ctCode=am-0897

It uses a spike relay to control the LEDs
Not available until March 4th darn.
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Unread 25-02-2011, 14:29
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Re: signals

We use an array of LEDs in the shape and colors of the FIRST logo, plugged into the digital outputs of the sidecar.

Here is a good photo of it.

-Nick
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Unread 25-02-2011, 14:30
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Re: signals

Here is what we are using:

http://hobbycity.com/hobbyking/store...idProduct=8942

I would find the strips locally though as they are in Hong Kong.

Ours are stuck to a piece of lexan in tube shapes and colors.
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Unread 25-02-2011, 18:04
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Re: signals

We're using special Safety glasses that plug into the pSoC which lights up a HUD which tells our human player which tube to put out.
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Unread 25-02-2011, 20:46
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Re: signals

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Originally Posted by Coffeeism View Post
We're using special Safety glasses that plug into the pSoC which lights up a HUD which tells our human player which tube to put out.
I'm not sure I understand. Is your human player wearing these safety glasses with the HUD, 50 feet away from the pSoC?
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Unread 25-02-2011, 22:16
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Re: signals

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Originally Posted by Joe Ross View Post
I'm not sure I understand. Is your human player wearing these safety glasses with the HUD, 50 feet away from the pSoC?
Probably not. But Our drivers can wear the HUD equipped saftey glasses to see what the camera is tracking if they prefer not to look down at the driver station.
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Unread 26-02-2011, 17:57
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Re: signals

Our signaling device. Lights up in red, white, and blue!

Photo courtesy of Joseph Menassa.
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Unread 28-02-2011, 14:11
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Re: signals

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Originally Posted by Coffeeism View Post
We're using special Safety glasses that plug into the pSoC which lights up a HUD which tells our human player which tube to put out.
Kevin,
How do you get the signal to the human player?
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