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#1
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Re: signals
Program one spike to control two LEDs which would mean you need two spikes.
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#2
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Re: signals
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I also believe you are able to use the Digital and analog outputs for this purpose |
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#3
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Re: signals
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#4
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Re: signals
http://www.chiefdelphi.com/media/photos/36358
A "simple" idea using some 12v bulbs, a cheap flashlight housing and reflector, and a servo with some lexan attached to it. One could also just make some non-powered "flags" and attach them to the servo as well, have em poke through your bodywork or whatnot. |
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#5
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Re: signals
Were making led boards and putting pwm's on them and plugging them in to a digi sidecar
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#6
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Re: signals
Another option is this handy signalling light from AndyMark available 3/4
http://www.andymark.com/ProductDetai...ctCode=am-0897 It uses a spike relay to control the LEDs |
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#7
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Re: signals
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#9
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Re: signals
Here is what we are using:
http://hobbycity.com/hobbyking/store...idProduct=8942 I would find the strips locally though as they are in Hong Kong. Ours are stuck to a piece of lexan in tube shapes and colors. |
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#10
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Re: signals
We're using special Safety glasses that plug into the pSoC which lights up a HUD which tells our human player which tube to put out.
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#11
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Re: signals
I'm not sure I understand. Is your human player wearing these safety glasses with the HUD, 50 feet away from the pSoC?
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#12
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Re: signals
Probably not. But Our drivers can wear the HUD equipped saftey glasses to see what the camera is tracking if they prefer not to look down at the driver station.
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#13
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Re: signals
Our signaling device. Lights up in red, white, and blue!
Photo courtesy of Joseph Menassa. |
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#14
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Re: signals
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How do you get the signal to the human player? |
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