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#46
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Re: How Will Logomotion Play Out and Develop?
I think the smart teams won't be picking mecanum drives to be running as feeders.
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#47
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Re: How Will Logomotion Play Out and Develop?
Not only do feeders need to be fast, they need to be able to push through defenders. A mecanum is good in the fact that they can strafe to score, if they miss their first pass.
I feel that minibots will have a scoring adjustment (with great controversy on CD) at the end of Week one. I also predict that throwing tubes past the center line will be banned. Note that these are completely unbased predictions, but we shall see how it plays out! |
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#48
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Re: How Will Logomotion Play Out and Develop?
- How much will the average scores increase over the course of the season?
By 5-6 points each week, leveling off at one point and staying at a general rate. - How effective will defense be? A successful defensive strategy will win out 2/3rds of the time. - Will alliances use feeder bots & hangers, or will it be every team for itself? An with weak human players will need feeder bots. I see Feeder Bots to have a good time in this competition, but only at select regionals where competition is less defensive. You will most likely not see a feeder bot on Einstein Field. - Will tubes be fed through the slot or thrown? Thrown, thrown and more throwing. - What will dominate - Grippers or Roller Claws? Rotating arms or Elevators? Roller Claws, and Elevators. - Will floor loading be as important as many think? Yes. - Will the minibots define the winners, or will their influence decrease as more teams get them working? It will define which teams will take home 1st place trophies. - How will minibots develop? Will they all be similar by Championship? Some teams may revamp the minibots, and I expect to see minibots evolve as designs are unveiled. - How would you like to see the game played? Each alliance takes advantage of Auto-mode and goes for as many tubes as possible. The minibots should be played like any end game - don't play to win the minibot race. Play to win the entire match time. |
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#49
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Re: How Will Logomotion Play Out and Develop?
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Remember its not as simple as just going over an opponent that is right under the goals...they have to be 6 feet away from the goals... I just can't see this... can you explain? |
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#50
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Re: How Will Logomotion Play Out and Develop?
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#51
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Re: How Will Logomotion Play Out and Develop?
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In order to break ties on this system, you then get a Ranking score on top of your qualifcation score. If you win you get your oppones unpenalised score and If you loose or tie your get your penalised score. This system gives you WLT, but at the same time looks at how easy or hard your win was, and rewards teams who won by a close call compared to those who just completely dominated in each match. |
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#52
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Re: How Will Logomotion Play Out and Develop?
how often does everyone REALLY think that runner bots will be chosen for alliances in the elim rounds? and what do you think that the average attributes will be common amongst them? would two teams with 1 scorer and 2 runners get in each others ways?
how often does everyone REALLY think that runner bots will be chosen for alliances in the elim rounds? They will probably be pretty common in the later rounds but not so much in the quals. as far as choosing for alliances, every alliance will probably have at LEAST one runner. and what do you think that the average attributes will be common amongst them? They will all have to be fast, with one faster and another that is quick albiet less with more pushing power to overcome any mid-field jamming that may occur. would two teams with 1 scorer and 2 runners get in each others ways? hard to say. if they were smart, no, they would avoid each other like crazy to score as fast as possible. however, the nearer the endgame, the more interference we may see due to deployment and defense of such. just my spin on the issue. |
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#53
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Re: How Will Logomotion Play Out and Develop?
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#54
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Re: How Will Logomotion Play Out and Develop?
how often does everyone REALLY think that runner bots will be chosen for alliances in the elim rounds?
If my alliance has two robots that can pick up from the ground. Why waste a pick on a robot that will bring me tubes when I've got human players for this? If it came down a picking a robot, I'd much rather pick a defensive bot than a runner bot. and what do you think that the average attributes will be common amongst them? Runner should be what they say they are. Runners. If they aren't fast and then they aren't running. would two teams with 1 scorer and 2 runners get in each others ways? Nope. If you a runner for each slot, then it's fine because both runners can stay on opposite halves of the field. But, I think you'll find some congestion between the runners and the opposing alliance. It's a tight squeeze when 5 bots are in one half of the field. - Sunny |
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#55
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Re: How Will Logomotion Play Out and Develop?
Thats a good point cris. by critical tubes do you mean like the last one for a logo? I only think that along with the tubes, which may or may not happen (it will probably depend on the match and who is playing whom), but defense will be critical in the end game because of the large influence of the minibots.
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#56
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Re: How Will Logomotion Play Out and Develop?
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#57
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Re: How Will Logomotion Play Out and Develop?
We have sturdy robot a drive train, so it'll be hard to push us around. Our arm can go high, and long, so we should be able to get the tube over the opposing robot. Our engineering team knows more about how that works. I'm just a programmer. We can even spit tubes out, about a foot to 2 feet, so we can easily get OVER an opposing robot.
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#58
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Re: How Will Logomotion Play Out and Develop?
are those of you promoting the power of defense in this years game considering the heavy weight that a 30 point penalty carries and how easy it is to incur such a penalty...
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#59
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Re: How Will Logomotion Play Out and Develop?
That's why you choose a team for your alliance that can play defense without getting any penalties.
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#60
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Re: How Will Logomotion Play Out and Develop?
Then you defend without pinning.
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