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Unread 03-03-2011, 17:25
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Re: Team Update #16 - EMERGENCY

<G32> and <G33> both have inexcusable flaws (see quote below) that the GDC added in a hasty attempt to get people to play the game how they want it played. This left a conspicuous hole in the rules that urgently needs to be fixed, probably by completely rewording these two rules. However, the GDC is instead adding circuitous supplements to the rules that make them extremely subjective and... In other words, I cannot see this ending well.

Quote:
If a ROBOT ... contacts another ROBOT (or GAME PIECE in its POSSESSION) also in the ZONE[/LANE], then the intruding TEAM will receive a RED CARD.
IMO, the issues started by adding an exception to <R61> to these rules, if anything, such an exception should have been added to <R61>.
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Unread 03-03-2011, 19:23
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Re: Team Update #16 - EMERGENCY

This is my 10th year in FRC, and perhaps I'm just no good at this, but I find this whole thing very confusing. I bet I'm not the only one...

Would anyone care to provide a simpler plainer version of what exactly the issue was, what they did to fix it, and what the new issue is now?
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Unread 03-03-2011, 19:28
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Re: Team Update #16 - EMERGENCY

The issue was simple. As the rules stood before today, if my robot pushed your robot into my zone, and you contacted another robot from my side in the zone (or if I pushed you far enough in that my robot was also in the zone) then your team would be given a red card. My team would receive a yellow card, but in elimination rounds this would mean my robot could push yours into my zone and thereby win the match automatically.

To fix it, they said that if I intentionally push you into my zone, I get disqualified and my alliance loses the match. Apparently this ruling only applies to elimination, so I can still DQ you (if I am willing to take a yellow card) if I push you into another robot in my zone. If I unintentionally push you into another robot in my zone (such as trying to get you out of the way so I can score) then you still get a red card.
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Unread 03-03-2011, 19:44
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Re: Team Update #16 - EMERGENCY

I do think that if they want the basic rule to be as it is now, that you can't intrude into the other side's zone at all, then they have reached a reasonable compromise per the rules. I would simply prefer the "you can't make another robot get a penalty" rule. If I push you into my zone it is not a penalty. My intent doesn't matter. But it seems as though the GDC wants the zone to be inviolate, so this ruling at least prevents the cheesy strategy of disqualifying your opponents by pushing them into your zone.

I completely agree, however, that this is going to be difficult to adjudicate on the fly. Not impossible, but it is going to involve quite some difficulty. (Somehow I am seeing endless "instant" replay delays in my head right now.) Further, I am kind of surprised that they didn't see this coming. It is not as though the situation they said "has come to our attention" was difficult to see. And it was extensively discussed here on Chief Delphi when the update with that ruling came into being.

The oddly specific rules don't bother me that much. I guess that coaching track and cross-country for the last two decades has given me a much higher tolerance for weird rules than most. (I have seen a relay team disqualified after two officials spent five minutes determining that the black on one set of compression shorts was significantly different from the black on another set of compression shorts. And numerous athletes disqualified because the stitching on the t-shirt under there uniform was a different color than the t-shirt itself.) FIRST has had some rules like this in the past.

Honestly, I have found that regardless of my like or dislike of the rules for a particular game, my enjoyment of competitions has not been significantly altered by liking the game or not. Certainly the years when we have had a really good robot have been fun, but that has not correlated well with how much I liked the game. I loved Aim High's rules, and our robot was honestly not that great. I loved playing Triple Play (our robot was very effective) even though I really didn't care that much for the game/rules during the build season. I thought FIRST Frenzy would be awesomely exciting when the rules came out and it turned out to be one of my least favorite games, even though I had a ton of fun because we had a really cool arm and it was the first time we qualified for the Championships. So I guess my message would be no matter what the state of the rules, go have fun. The competition will be a blast.
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Last edited by mathking : 03-03-2011 at 19:48.
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Unread 03-03-2011, 19:54
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Re: Team Update #16 - EMERGENCY

Quote:
Originally Posted by sanddrag View Post
This is my 10th year in FRC, and perhaps I'm just no good at this, but I find this whole thing very confusing. I bet I'm not the only one...

Would anyone care to provide a simpler plainer version of what exactly the issue was, what they did to fix it, and what the new issue is now?
For this example we have 3 bots: RA, BA, BB (A of the Red Alliance, A and B of Blue alliance, respectively)

RA is the defense bot for the Red Alliance and is on the caution line in front of the Blue Zone.

BA is in the Blue Zone, placing a tube.

BB pushes RA into the Blue Zone and directly into BA.

This triggers some rules violations:
1. A G32 violation assigned to RA. Since it touched another Robot it gets a Red Card and G32 isn't subject to G61
2. A G32 strategy aimed at the fact that G61 doesn't apply goes to BB. Yellow Card and Penalty

BEFORE UPDATE 16:
IF you're in a Qual: RA gets a Red Card, BB gets a yellow. This may be important in the final match of qualifications.

IF you're in an Elim: Red Alliance is DQed, BB gets a yellow (and remember Yellow + Yellow = Red).

GDC doesn't want that so:

AFTER UPDATE 16:
If you try and pull this off in an elimination as a strategy BB gets a Red Card.

Then the GDC went and added that order of Red Cards matter (a new rule, not anywhere in the rule book) and that an Egregious Behavior Red Card (the equivalent of a double yellow) that would normally not be issued until match end now is an immediate action that happens as soon the strategy is taken.

End of Description, now for a slight editorialization:

This is a very inelegant solution. The better solution (IMO) is to change the violation for G32 violation to read as follows:
Violation: PENALTY. G61 does not apply to this rule, however strategies aimed at taking advantage of this exception will result in a PENALTY plus a YELLOW CARD. If a ROBOT enters the opponent's ZONE and does not leave within 10 seconds OR if it contacts another ROBOT (or GAME PIECE in its POSSESSION) also in the ZONE, then the intruding TEAM will receive four (4) additional PENALTIES.

This would put it on that same level of timing as Pining but without quite as much penalty (because of the fact that it ignores G61).

-Joe Kavanagh
Of course the whole problem could be removed if you delete "G61 does not apply to this rule" but that ship has sailed.
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Unread 03-03-2011, 20:48
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Re: Team Update #16 - EMERGENCY

Quote:
Of course the whole problem could be removed if you delete "G61 does not apply to this rule" but that ship has sailed.
Amen.
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Unread 03-03-2011, 20:53
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Re: Team Update #16 - EMERGENCY

Why did the GDC decide to make G61 not apply to these rules? All of these loopy rules and non-rules and extra exceptions are really, really confusing.
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Unread 03-03-2011, 21:02
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Re: Team Update #16 - EMERGENCY

I believe that they simply did not want any interference with scoring in the zone. So they made it prohibitively risky to try to play defense anywhere near the zone. In game design one of the most common problems you run into is this sort of "rules creep" where you keep modifying and modifying to try to get things to turn out exactly the way you want. Generally when you start to do this you should stop, step back and try to examine basic premises again.

But for all I know the GDC did just that and decided that keeping defenders out of the zone was important enough that they had to have a rule like this. In that case, this is a reasonable (if quite difficult to adjudicate) middle ground to take. Make it all about perceived intent. I still think it means that you are foolish to attempt defense near your opponents zone. Better to try to block them in the middle of the field.
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Unread 03-03-2011, 22:40
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Re: Team Update #16 - EMERGENCY

Quote:
Originally Posted by mathking View Post
I believe that they simply did not want any interference with scoring in the zone. So they made it prohibitively risky to try to play defense anywhere near the zone. In game design one of the most common problems you run into is this sort of "rules creep" where you keep modifying and modifying to try to get things to turn out exactly the way you want. Generally when you start to do this you should stop, step back and try to examine basic premises again.

But for all I know the GDC did just that and decided that keeping defenders out of the zone was important enough that they had to have a rule like this. In that case, this is a reasonable (if quite difficult to adjudicate) middle ground to take. Make it all about perceived intent. I still think it means that you are foolish to attempt defense near your opponents zone. Better to try to block them in the middle of the field.
OK, here is my proposal to simplify this while still maintaining basically what the GDC is trying to do (removing the G61 exception entirely is simple but obviously not what they want). Lets use the Caution Line to make judgement calls (instead of it just being a waste of yellow tape). I am going to express it using scenarios.

If Redabot has already broken the vertical plane of the Caution Line and then is caused to enter Blue's zone by Blueabot Violation: Penalty on Redabot and possible Red Card for contacting another Blueabot in the Zone.

If Redabot is outside of the vertical plane of the Caution Line and then is caused to enter Blue's zone by Blueabot Violation: Yellow Card on Blueabot, possible Red Card if it is egregious. In this scenario I would give Redabot G61 protection (no penalties) but if GDC wanted to it could be Penalty on Redabot and possible Red Card for contacting another Blueabot in the Zone.

I think of the caution line as a "cross at your own risk" line. If you cross it you are waiving your G61 protection and inviting opposing robots to push you into the zone for penalties since you are so close to to their scoring Zone. If you want to play it safe, it is easy to avoid their caution line if you drive smart. Can we agree this caution line interpretation would be easier to enforce and play the game.

Also the part where if both alliances get a Red Card in eliminations one can win is completely illogical. If both alliances are disqualified, how can one be qualified to win that match? Just replay the match like in previous years where there are double DQs (like 06). Seriously, who want to see an alliance win an elim match by getting a Red Card and somehow being less disqualified than their opponents? That is the worst possible way to declare a winner.
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Last edited by The Lucas : 03-03-2011 at 22:43.
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Unread 03-03-2011, 23:20
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Re: Team Update #16 - EMERGENCY

I had several people from teams at the Alamo Regional ask me about this update. They didn't know about it and I didn't know about it.

Now we do. I was glad to see news spread through the regional so quickly and that they wanted to access the actual information rather than go by word of mouth.

Jane
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Last edited by JaneYoung : 03-03-2011 at 23:24.
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