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Unread 03-03-2011, 23:29
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Re: 2011 New Jersey Regional

Quote:
Originally Posted by jblay View Post
They did look pretty amazing. looks like their strategy is gonna be to get the tube from the feeder station instead of having it thrown to them. with such a good acquisition system, i have to wonder why.
We realized this after our 2nd match and changed our game play. I think being able to pick up from the feeder station will become more important during finals and as robot performance improves.

During the practice matches there were so many tubes on the field during later matches it started to be come annoying when trying to get a certain color tube.

Also, is it just me or are all the NJ tubes over inflated?
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Last edited by Lowfategg : 03-03-2011 at 23:33.
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Unread 03-03-2011, 23:34
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Re: 2011 New Jersey Regional

Quote:
Originally Posted by Akash Rastogi View Post
We'll have to see during a real match, but to me its obvious why a team would do this. It is similar to starving the field.

Teams who look solid:
25
2016
1647
1089
2344


I'm a little disappointed by robot quality at NJ. It's the same teams who are good/not so good. Maybe we need some more mentorship/collaboration going on, Idk.
Add 1923 and 1676 to that list.
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  #93   Spotlight this post!  
Unread 03-03-2011, 23:43
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Re: 2011 New Jersey Regional

We found a problem with our code near the end of the day, and got autonomous working at 9:50 while they were trying to shove us out the door.

The problem that was causing our robot to not move was that we were using the built-in Disabled() function to reset our pistons when we disabled the robot, but since the robot starts off disabled it would attempt to reset the pistons...which never got a chance to be declared. We'd get an error, and lose all comms while the cRIO crashed and reset itself. The next time we enabled the robot, the code would work because everything was declared. This problem has been plaguing us for a long time now, I'm so glad we fixed it. You guys are up for a surprise tomorrow, I think. I have high hopes for my team.

Good luck!
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Unread 03-03-2011, 23:48
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Re: 2011 New Jersey Regional

So I walked in this morning with 2 other team members for the setup. We get to our pit and start unpacking things. I tell one to get the power cord out, and I turn around to do something. Then I start to hear a hissing noise. Turn around, and there's the kid watching a thick cloud of fire extinguisher smoke exploding out of our toolbox. After that our tools looked like they went through a nuclear holocaust.

Probably the best thing I'll ever remember from any competition, we laughed about it all day.
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  #95   Spotlight this post!  
Unread 04-03-2011, 00:08
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Re: 2011 New Jersey Regional

Quote:
Originally Posted by Lowfategg View Post
Add 1923 and 1676 to that list.
I figured those two, my shortlist was just based on teams I got to watch.
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  #96   Spotlight this post!  
Unread 04-03-2011, 00:31
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Re: 2011 New Jersey Regional

Quote:
Originally Posted by Akash Rastogi View Post
Maybe we need some more mentorship/collaboration going on, Idk.
Sounds like you do know.
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Unread 04-03-2011, 00:39
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Re: 2011 New Jersey Regional

I'm tired. So is our minibot with all the fame it recieved today.
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Unread 04-03-2011, 01:02
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Re: 2011 New Jersey Regional

Quote:
Originally Posted by Chris is me View Post
I have to wonder why everyone is throwing tubes willy-nilly and everywhere. All you're doing is making it easy for your opponents to score.
I could not disagree with you more.

If you have a good ground loader all you are doing is making it easier for you to score. There are 18 tubes per alliance, enough to fill each alliances respective rack. I think it is a waste of time going back and forth across the field when you can have your human player throw the tube to you.

There are 18 tubes, and no rollover between matches. What are you saving them for?
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  #99   Spotlight this post!  
Unread 04-03-2011, 01:03
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Re: 2011 New Jersey Regional

Quote:
Originally Posted by jblay View Post
If you have a good ground loader all you are doing is making it easier for you to score. There are 18 tubes per alliance, enough to fill each alliances respective rack. I think it is a waste of time going back and forth across the field when you can have your human player throw the tube to you.
You're saving your opponents just as much valuable time. Maybe even more.
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  #100   Spotlight this post!  
Unread 04-03-2011, 01:06
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Re: 2011 New Jersey Regional

Quote:
Originally Posted by jblay View Post
I could not disagree with you more.

If you have a good ground loader all you are doing is making it easier for you to score. There are 18 tubes per alliance, enough to fill each alliances respective rack. I think it is a waste of time going back and forth across the field when you can have your human player throw the tube to you.

There are 18 tubes, and no rollover between matches. What are you saving them for?
I think what Chris is Me is saying and what many of us are observing

1. Many of the human players can not throw across the field accuratly and consistently.
2. Many are not being very smart they are throwing in bunches often and are even throwing when none of their alliance is around
3. In addition to 1 human players have trouble throwing sometimes to even the middle of the field playing right to the other alliance.

I am confussed by all this throw throw throw. I get there is times for it but not like this
  #101   Spotlight this post!  
Unread 04-03-2011, 01:13
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Re: 2011 New Jersey Regional

Quote:
Originally Posted by liam.larkin View Post
I think what Chris is Me is saying and what many of us are observing

1. Many of the human players can not throw across the field accuratly and consistently.
2. Many are not being very smart they are throwing in bunches often and are even throwing when none of their alliance is around
3. In addition to 1 human players have trouble throwing sometimes to even the middle of the field playing right to the other alliance.

I am confussed by all this throw throw throw. I get there is times for it but not like this
Agreed, all I saw was "I'MMA THROW THIS HERE AND HERE AND HERE!!!" (very scientific statement right here).

I still think in elims, or any difficult quali match that has more than 2 competent robots, people will limit their floor loading/tube throwing.
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Last edited by Akash Rastogi : 04-03-2011 at 01:17.
  #102   Spotlight this post!  
Unread 04-03-2011, 01:49
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Re: 2011 New Jersey Regional

Quote:
Originally Posted by Chris is me View Post
You're saving your opponents just as much valuable time. Maybe even more.
This may or may not be true.
I would instruct OUR human players to throw them all on the field, if and only if I knew we could score much more effectively than the other alliance.

It seemed that either throwing them all out, OR being smart and starving the other alliance, made very little difference compared to better/less effective robots.

As suspected, if two good teams with dependable minibots go up against teams that dont deploy any, its over.
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  #103   Spotlight this post!  
Unread 04-03-2011, 08:35
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Re: 2011 New Jersey Regional

Quote:
Originally Posted by waialua359 View Post
This may or may not be true.
I would instruct OUR human players to throw them all on the field, if and only if I knew we could score much more effectively than the other alliance.

It seemed that either throwing them all out, OR being smart and starving the other alliance, made very little difference compared to better/less effective robots.

As suspected, if two good teams with dependable minibots go up against teams that dont deploy any, its over.
Are you presuming that those without minibots are not bold enough to attempt to legally block those that do from deploying them?
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Unread 04-03-2011, 09:00
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Re: 2011 New Jersey Regional

I am noticing that all these tubes are clogging the lanes for the slot feeders. It makes it very hard to get to the slot with three tubes in your way.
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Unread 04-03-2011, 15:35
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Re: 2011 New Jersey Regional

So far 2016 and 1647 have VERY fast minibots, I haven't had the chance to see 25 yet.
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Last edited by Akash Rastogi : 04-03-2011 at 15:37.
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