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Unread 03-03-2011, 22:57
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Week 1 Action

Week 1 matches officially start tomorrow! It's the first time Logo Motion has been played for real, and teams attending later events will be anxiously watching to get a feel for how the game's strategies unfold.

As you watch the events, either via webcast, or in person, take some notes on general flow of the game and effective strategies you see. Then post your notes here for some healthy discussion on the game. Some things you may wish to include or touch upon:

1. What is most surprising about how early action is playing out? Will it last into the later weeks?

2. After watching some matches, are you seriously reconsidering your strategy? Did you anticipate a lot more or a lot less scoring? (Granted as the weeks progress, robots get better and match score goes up.)

3. Are you placing more emphasis on one element of the game now that you realize/understand it's importance?

4. What do you think of the overall flow of the matches? Is defense really that important or effective at slowing down scoring? Or do feeders make for a more fluid alliance?

5. Now the game has been played. Where do you rank it against the previous games? Is it more exciting than you anticipated, or is it a let down to the hype?

Good luck this week to all teams competing!
-Jack

(Note, post may not appear immediately. So, if someone beats me to this, don't kill me.)
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Unread 03-03-2011, 23:08
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Re: Week 1 Action

After watching practice day at GSR I would like to stress the importance of the minibot and minibot deployment system. It seems like alot of teams (us included) put the minibot low down on the priority list. Today not many teams used the minibots.

We tryed to once and this happend, remember to secure your minibots!
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Unread 03-03-2011, 23:18
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Re: Week 1 Action

Here at Traverse City I saw a bunch of teams with minibot deployment systems. Hope to see them work tomorrow.
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Unread 03-03-2011, 23:23
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Re: Week 1 Action

Speaking of minibots, I noticed they were major game changers watching the NJ webcast. Not a lot of teams got them working, but quite a few matches were won because one team managed it.

I also wasn't expecting so many tubes to be thrown out on the field. Major disadvantage to human load only robots.
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Unread 03-03-2011, 23:24
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Re: Week 1 Action

1. What is most surprising about how early action is playing out? Will it last into the later weeks?

I'm not very surprised about anything. There are A LOT of tubes on the field. Perhaps more than I expected, but tubes on the field is definitely a replay of '07.

I guess I am a bit surprised by the lack of minibots. Perhaps people are saving them for the main show tomorrow.

2. After watching some matches, are you seriously reconsidering your strategy? Did you anticipate a lot more or a lot less scoring? (Granted as the weeks progress, robots get better and match score goes up.)

I found that three robots trying to hang tubes is a tight fit. It's very important to communicate who's going to hang where/what.

On that note, I noticed that a couple of teams where hanging tubes out of order. (Someone hung a triangle on the middle column). I don't understand why a team would ever do this.

3. Are you placing more emphasis on one element of the game now that you realize/understand it's importance?

I realize that hanging tube in an efficient manner is huge. Those points rack up fast.

4. What do you think of the overall flow of the matches? Is defense really that important or effective at slowing down scoring? Or do feeders make for a more fluid alliance?

It's hard to tell how defense is going to play out. I'm sure we'll see some amazing defense tomorrow.

5. Now the game has been played. Where do you rank it against the previous games? Is it more exciting than you anticipated, or is it a let down to the hype?

It's hard to tell this early. So far, I'd say it's up there with Rack n' Roll.

- Sunny
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Unread 03-03-2011, 23:36
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Re: Week 1 Action

At the Alamo during practice, there were tubes all over the field.
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Unread 03-03-2011, 23:41
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Re: Week 1 Action

And we still haven't seen a qualifying match....
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Unread 04-03-2011, 00:52
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Re: Week 1 Action

Where oh where are those minibots people were raving about being so awesome? "Our minibot is so fast you have to use relavistic motion equations to calculate its velocity"

I only came across a few that were reliable. Are teams holding out?

OR

The predictable overestimating/underestimating depending on how you look at it variable has sprung up again.
The act of deploying a thing that is realitively small onto a poll that is even smaller (diameter) from like 40 feet away not as easy as we thought.

Teams with reliable deployments this week. Reliable equal to say 80% or better regardless of climb time are going to find themselves in some fun spots come Sat afternoon.
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Unread 04-03-2011, 01:56
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Re: Week 1 Action

Quote:
Originally Posted by liam.larkin View Post
The predictable overestimating/underestimating depending on how you look at it variable has sprung up again.
The act of deploying a thing that is realitively small onto a poll that is even smaller (diameter) from like 40 feet away not as easy as we thought.

Teams with reliable deployments this week. Reliable equal to say 80% or better regardless of climb time are going to find themselves in some fun spots come Sat afternoon.
The experienced veteran teams who have posted clips all have self-aligning mechanisms to help them align their minibots to the pole. Aiming from 40 ft away would indeed be tough.

What I haven't seen or heard about yet, are the "other" ways of aligning the robots using software.
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Unread 04-03-2011, 17:20
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Re: Week 1 Action

One amazing thing I just saw:

148 scored two, yes, thats right, TWO ubertubes in auto.

I am scared.
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Unread 04-03-2011, 17:56
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Re: Week 1 Action

Quote:
Originally Posted by Cyberphil View Post
One amazing thing I just saw:

148 scored two, yes, thats right, TWO ubertubes in auto.

I am scared.
I definitely dropped my jaw when I saw that.
How do you plan for such an event?
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Unread 04-03-2011, 18:10
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Re: Week 1 Action

Quote:
Originally Posted by Cyberphil View Post
One amazing thing I just saw:

148 scored two, yes, thats right, TWO ubertubes in auto.

I am scared.
For someone who saw that better than I did on the webcast:
It appeared that the 148 bot was still in contact with the tube when auton ended. Therefore, it would not have counted. Being that i did not see the final score, did it count? If so, why?
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Unread 04-03-2011, 18:15
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Re: Week 1 Action

Quote:
Originally Posted by Jeffy View Post
For someone who saw that better than I did on the webcast:
It appeared that the 148 bot was still in contact with the tube when auton ended. Therefore, it would not have counted. Being that i did not see the final score, did it count? If so, why?
Technically, it can still count.
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Unread 04-03-2011, 18:24
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Re: Week 1 Action

Quote:
Originally Posted by waialua359 View Post
Technically, it can still count.
How?
Definition of hanging: HANGING – a GAME PIECE is HANGING when it is fully supported by a PEG through its center hole and released by the POSSESSING ROBOT. If a GAME PIECE on the floor is preventing a GAME PIECE that has been hung on a bottom PEG from becoming fully supported (that is, if the floor GAME PIECE was not there, the hung GAME PIECE would be scored) then that GAME PIECE will still be counted as scored.

Fully supported suggests that none of the weight my rest on the robot, only on the peg. So, even though the robot could have pulled away and it would have stayed the same (which 148 did), I am inclined to think that the tube is still partially supported by the robot.
If you were to draw a force vector diagram I know the robot would be exerting a force on the game piece.
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Unread 04-03-2011, 18:44
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Re: Week 1 Action

But if that force vector from the robot is directed straight down, and there is no force vector upwards, then the game piece is fully supported by the peg. No problems there, but the robot might not have fully released the game piece.

Also, the "game piece prevention" exception to the "fully supported" may also be being applied to the robot grippers.
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