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Unread 05-03-2011, 00:10
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Re: Feeder Robots: Do They Exist?

Yeah if your able to get even one minibot on the tower you are most likely going to win. It is a big bonus.
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Unread 05-03-2011, 00:20
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Re: Feeder Robots: Do They Exist?

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Originally Posted by Refresh View Post
It is a big bonus.
Maybe we should start calling the tube-scoring a bonus instead, because the mini-bots don't appear to add a small amount extra to the score

Pretty much every match I saw with a mini-bot deployed was no-contest. Funny thing is, there is general a correlation between good mini-bots and good tube-scorers. Then the no-contest becomes domination

Check 118 and 148 in Alamo, it's ridiculous to watch as they score 6-7 tubes, often they scrap their effective mini-bots. Either way they end up doing well, I really want to see 148 eventually get that second ubertube up in autonomous.
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Unread 05-03-2011, 21:49
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Re: Feeder Robots: Do They Exist?

During late quals and all of elims at FLR, I don't think I ever saw a single robot enter their lane to get a tube. The strategy became all of the human players chucking as many tubes into the center of the field as fast as they can and both alliances basically pulled from the same pool of tubes. While I doubt this was in the GDC's original intent, the extra level of competition between alliances to control the game pieces made the matches 10x more interesting.

I also saw the human players actively attacking opponents by throwing tubes at them while trying to score. Surprisingly effective!
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Unread 05-03-2011, 21:56
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Re: Feeder Robots: Do They Exist?

Most of the high level teams at FLR, including 217 and 2056 used this strategy, fully cutting out feeder robots:

They score in auto, etc etc, and then their human players throw two sets of logos onto the field. The teams proceed to push/herd the tubes into their zones, and then hang them. They venture out into the full field only to hang their third (possibly fourth) logo. Their third alliance member then plays defence on the opposing alliance. The good teams then deploy their minibots very quickly (of course!).
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Unread 05-03-2011, 23:56
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Re: Feeder Robots: Do They Exist?

20 became a feeder today, since we found that 3 robots trying to score was too many. we played defence and pushed tubes forward, and it worked pretty well.
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Unread 06-03-2011, 00:16
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Re: Feeder Robots: Do They Exist?

As Dan said, feeders exist in a big way. We played a hybrid between feeder and defense in the finals and that seemed to work best. However, these robots will not be very successful unless they can put up a competitive minibot and a consistent auto.
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Unread 07-03-2011, 12:44
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Re: Feeder Robots: Do They Exist?

In elims at Traverse City, we had 141 move thrown tubes into the end zone and run interference while we and 201 hung them. It worked quite well. I'm pretty sure that nobody ever went back to the slot.

A good HP changes the job of a feeder - changes it from a tube carrier to a tube pusher, which doesn't even require the ability to carry a tube. Throwing a tube is a lot faster than feeding it through a slot.

Here is a video of TC finals match 3:
http://www.youtube.com/watch?v=0qEr44_0CoY
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Last edited by Wayne TenBrink : 07-03-2011 at 23:10. Reason: added link to video
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Unread 07-03-2011, 12:56
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Re: Feeder Robots: Do They Exist?

Also note, it seems as though if you have three good scorers on your alliance, there really isn't enough room for all three to be scoring at a fast rate and IMO it looks like a three scoring role alliance is NOT ideal due to the amount of space available. Rather, having another team play defense or facilitate the hanging of its alliance members is more crucial.
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Unread 07-03-2011, 13:01
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Re: Feeder Robots: Do They Exist?

Quote:
Originally Posted by KrazyCarl92 View Post
Also note, it seems as though if you have three good scorers on your alliance, there really isn't enough room for all three to be scoring at a fast rate and IMO it looks like a three scoring role alliance is NOT ideal due to the amount of space available. Rather, having another team play defense or facilitate the hanging of its alliance members is more crucial.
In some ways I agree, but it depends on how you organize them. 175, 176, and 1519 organized themselves well were all consistently scoring on the rack.
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Unread 07-03-2011, 16:09
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Re: Feeder Robots: Do They Exist?

If "feeder" means getting a tube from the Feeding Station, possessing it across the field and dropping it in the safe zone, then no, I haven't seen many and most are't fast enough to be useful. If "feeder" means getting tubes to where they're useful for scorers, then yeah, there are a bunch and they can definitely be helpful for your average and even above average scorers.

Our strategies at FLR didn't always specify "feeder" though. If you've got bots scoring upwards of 3-4 tubes each or are playing a tube-scarce or defense-necessary match, they play a big role. If it's quals and you've got 3 scorers at 2-4 tubes/match with normal opponents, switching around often worked out for the best. It's not really crowded with good communication and it helps if someone runs into issues.

Defense is only important with some alliance pairings and often isn't really what you need to max your RS. And at least at Week 1 FLR using a 2-3 tube scorer as a dedicated feeder tended to slow scoring down. Tubes tend to be close for most matches, though that should change some as HPs improve. Most bots didn't go past (usually even close to) their towers until Deployment.
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Unread 07-03-2011, 16:44
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Re: Feeder Robots: Do They Exist?

Quote:
Originally Posted by KrazyCarl92 View Post
Also note, it seems as though if you have three good scorers on your alliance, there really isn't enough room for all three to be scoring at a fast rate and IMO it looks like a three scoring role alliance is NOT ideal due to the amount of space available. Rather, having another team play defense or facilitate the hanging of its alliance members is more crucial.
... and this was the exact strategy (2 scorers and a defensive bot) we played against you (20), 40 and 131 in BAE Quarterfinals.

QF1-3 was truely a tough, fun match.
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