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#46
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Re: Team Update #18
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#47
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Re: Team Update #18
This is what it's all about:
Quote:
The description of the ARENA suggests that it will take a minimum force of 2-4 Newtons to TRIGGER the TARGET. |
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#48
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Re: Team Update #18
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Edit: You can see the bolts in some of Dan Ernst's pictures: http://www.flickr.com/photos/daniele...7626138552781/, http://www.flickr.com/photos/daniele...7626138552781/, http://www.flickr.com/photos/daniele...7626138552781/ Last edited by Karibou : 16-03-2011 at 01:13. |
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#49
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Re: Team Update #18
Simple solution: remove off switch, replace components as needed.
![]() Quote:
This week is going to be fun. |
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#50
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Re: Team Update #18
The rules don't say you need to hit the plate with 4 N force to win the race. They say you need to trigger the tower.
Isn't that the way it's been all along? |
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#51
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Re: Team Update #18
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And to trigger the tower you need to hit it with 4N of force. Your argument seems sort of circular? If you hit it with 4N of force and it doesn't trigger, then FIRST failed to implement their triggering solution correctly. |
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#52
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Re: Team Update #18
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Fundamentally, the problem is that the rules define scoring in terms of a process that is hard to directly observe (were the switches actually tripped, or did it hang up on the bolts?), and which is inherently impractical to error-proof (did the sensors get tripped because a robot shook the tower, or because a minibot ascended it properly?). When the refs were scoring it manually, there was really no way for them to systematically and conclusively distinguish false positives, false negatives, true positives or true negatives. They were just guessing. (And the timing aspect being based on triggering, and not mere contact made it all the more impractical to observe from floor level.) I think this update makes the best of a game design choice that was, in retrospect, not so good. An alternative might have been a rule change, to change the criteria for triggering, but I can certainly see that that introduces other problems. I can only hope that FIRST did some testing and established that the best balance of true and false outcomes is achieved through the changes they've implemented. Last edited by Tristan Lall : 16-03-2011 at 02:20. |
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#53
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Re: Team Update #18
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You've been in FIRST long enough to know that the ARENA doesn't always behave the way the manual suggests that it might. I guess we'll find out in a few days how our minibot does. I expect we'll probably have to play with the off switch, if we can get it to deploy legally. Should be interesting. |
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#54
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Re: Team Update #18
So, do you really need to hit it for 75 milliseconds!? That seems like an awfully long time. And what about issues such as switch bounce. Is that dealt with?
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#55
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Re: Team Update #18
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I think first saying "lalala our sensors are perfect" and ignoring teams is just stupid myself. Last edited by Chris is me : 16-03-2011 at 03:02. |
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#56
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Re: Team Update #18
Well, switch bounce wouldn't matter, because you can't score twice on the same tower. Switch bounce just makes it look like there was a bunch of hits when there was actually only one.
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#57
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Re: Team Update #18
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I don't read that as a definition; to me, that looks like an observation for the benefit of the teams. If it were a definition, it would be the worst definition in the world. (Approximately? A range of force? Depending on contact location? And how do you quantify "reliably"?) |
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#58
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Re: Team Update #18
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As an engineer, I expect specifications that are guarantees of proper performance - not a specification of "below X it's guaranteed to not work, and above X may or may not work but we're not really sure". With no specification of "above XX N the tower WILL trigger" how do we design minibots? Can't the silly force triggers be replaced with light sensors or proximity switches? Those won't be fooled by robots bumping into the bases, won't have different properties depending on where you hit the plate, and won't bind on the pole like I've seen the plate do. |
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#59
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Re: Team Update #18
Easy way to know if your minibot will be ok? Have a FIRST certified tower during minibot inspection with a force gauge on it. Then you can have a document from an inspector stating that your minibot meets the minimum required force needed to trigger the target. So if it doesnt happen on the field you have some sort of justification for the refs.
This would eliminate everyone on here saying "show me the calculations to prove it!" or "you didnt account for this drag force or weight of the plate!" etc... |
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#60
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Re: Team Update #18
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Even if you build a competition tower exactly according to the Game Drawings you cannot test TRIGGERING at home because you don't have the FMS setup. That's not an engineering challenge, it's a lottery. |
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