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#1
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Who would like to see longer matches?
I feel that the FRC matches are just too quick. Just as they get going, their over. Also the shortness of the matches and the rush the fill as many matches as you can leaves teams with almost no time in the pits. (There were times where we were getting queued 15 min after our last match). Also as a spectator, you don't have time to get familiar with the robots, once you've finally figured out whats going on... the match is over.
I would prefer having 7 or 8 4-min matches than 12-2 min (set up accounts for close to 3 min of the ~5min match time). I'd like to see the matches get switched back to a 2v2 with a robot on the side, who gets *tagged* in. This way you could incorporate the human player as a pit crew, responsible for quickly changing the battery and making small adjustments. Go to a 45 sec 3v3 autonomous similar to what you saw in FTC this year, 2v2 teleop is 2:15 seconds, and a 3v3 end game for the last minute. I think it would create an interesting dynamic to the game. What do you think? |
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#2
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Re: Who would like to see longer matches?
Sure it would be nice to see matches a bit longer, maybe extended to a total of three minutes in length. Not only would it increase excitement excitement of the game, but scores as well. I think the main problem with this is that there are some very large regionals where there are barely enough matches to create an accurate ranking list to begin with. Accuracy is of course dependent upon who you ask...
For example lets look at the Virginia Regional. There are normally at least 62 teams registered, which equals out to about 9 qualification matches per team. Extending the length of the matches would cause teams to play less matches and create a less accurate ranking system. Last year, the Virginia Regional played 95 qualification matches. At the current guide of 6 minute matches, that equals to 570 minutes. Increasing matches by just one minute would drop the number of matches available to be played to 81, reducing teams from 9 matches each to 8. If my team is paying $5,000 to attend a regional, I want the students to be able to participate in as many matches as possible. Plus, with the complexity of the robots being produced in recent years, can the batteries withstand longer matches? |
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#3
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Re: Who would like to see longer matches?
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The battery issue brought up the idea for a pit crew to me. I think it would be awesome to see the human player change out a teams battery in the middle of a match. I totally understand wanting to get your $s worth. WPI has come up with a model for doing regionals at a fraction of the cost as FIRST so hopefully FIRST will get on board so all teams have at least 2 regionals. It would be nice if we could have a FIRST season rather than a FIRST regional. This could be done by having university events, and then regional events, and finally the championship event |
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#4
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Re: Who would like to see longer matches?
I really like two minute matches. For "bad" robots on the field, they're short enough to stay interesting. For "good" robots, they're long enough to see some magic.
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#5
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Re: Who would like to see longer matches?
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I think increasing the human aspect to the games would make it more interesting. The pit crew in nascar adds an emotional aspect to racing, FIRST could take from this. |
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#6
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Re: Who would like to see longer matches?
The issue with that is the boot time for the bridge would put the robot out of operation for about a minute.
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#7
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Re: Who would like to see longer matches?
And then you have to deal with the saftey issues of changing a battery mid match. You would have to stop the match or create a special lane for robots to go to get repaired/changed battery. We already know that teams aren't very good at going in lanes they're not suppose to be in...
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#8
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Re: Who would like to see longer matches?
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Also for teams willing to take the battery swap, it would given them essentially the equivalent of a power play, because they would tear it up for a minute or two, before going in for a battery swap. When the 3rd teammate could take over... |
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#9
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Re: Who would like to see longer matches?
Reinstate a backup battery for the radio and cRio?
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#10
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Re: Who would like to see longer matches?
oooo good call, I totally forgot about those things. Would the backup have enough power to run the crio? Or you could have two power breakouts one for crio and radio one for the rest. It would be sweet to have the weight of 2 12v batteries to play with too. Or we could use the minibot battery for crio and radio
. I seem to remember the older one's being 5v |
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#11
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Re: Who would like to see longer matches?
Requires some additional components/weight. Could be done, though.
I'm not exactly in favor of matches going much longer. Maybe an extra 15 seconds or so, but much beyond that and we lose the "cool" factor. I might suggest 15 second automode and 15 second end game tacked on to the end of the 2:00. Back before I started, matches were 2:00, no automode, no real endgame. In 2003, a 15-second automode was added to the start of the match. So, instead of having the end game in the 2:00 teleop, have it right after. Put a big automation bonus in, or maybe full automode. Slightly longer match, but could be really fun to see what happens. |
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#12
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Re: Who would like to see longer matches?
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A brownout detector circuit that would switch the 24 boost converter and 12v radio power regulator inputs to the backup battery. How did the IFI backup work? Was it in parallel with the 12v main power? |
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#13
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Re: Who would like to see longer matches?
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Quote:
)I really find matches hard to watch if I'm not emotionally connected to one of the robots, and lets face it, the general population doesnt give a hoot who x team is. I would love to see FIRST become something the general population could develop an emotional attachment and excitement to just going to an event. However right now its just too much too fast, where as most spectator sports are actually slowed down. After a big play in football, you get an instant replay that describes what happened. It would be cool after a match to have a similar thing while we were waiting for results. On several occasions I've gone to events just to watch, and the tend to get draining when you are not emotionally invested in the teams. You try so hard to keep up, but eventually you just give up and then it gets boring. I think part of it is also trying to distinguish teams. I wish red and blue were not allowed on the robots, and rather you had to have cathodes, that made your robot glow the color of the alliance. Rather than cheesy fabric bumpers being the only indicator of a team's alliance. Last edited by mwtidd : 17-03-2011 at 01:14. |
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#14
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Re: Who would like to see longer matches?
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The cRIO responds by having a monopoly on power after a certain low voltage is reached. The IFI system did not. If something like this were to be implemented, I could see something like this: Each team gets one or two "pit crew" members and a temporary disable switch (like the pressure pads in 2003 and 2005, only less finicky). They have to be in a box the whole time. Each alliance gets one pull-through lane, ideally with a barrier (and a DQ for entering while an opponent was in there, penalty if nobody's inside). Each robot gets one main battery and a "staying alive" battery. The "staying alive" battery has a dedicated PDB section, or similar way to distribute power, and a breaker of its own. (This to allow for full shutdown, because the battery obviously wouldn't go through the 120A main.) NOTHING can connect to that section except the cRIO and the radio (Connection type TBD by the EE types). Robot pulls into the lane, and the pit crew runs/steps out with the fresh battery, hitting the disable as they go. Battery is replaced, minor "loose ends" get tied up, and the pit crew runs/steps for their waiting area, hitting the disable again to re-enable the robot. Robot pulls out the other side. Legal repairs include pulling off trailing items, checking cables, and changing batteries. No loading game pieces (unless that's part of the game--pull in and do some work, and you can load up with X game pieces). NO working on an enabled robot (DQ--safety violation). Think a NASCAR pit stop for a quick example--tires, fuel, tweak suspension/air inlet, get rolling again, except that in this case full shutdown of the engine (disable) happens. Biggest problem: How cramped are the arenas the fields get set up in? You'd want decent space for the crew away from the field. Lane could be built into the field design, with a decently-high barrier. |
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#15
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Re: Who would like to see longer matches?
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I think by keep the game to a 2v2 at one time would open up the field. Think about how much space the tower structure took up in 04 or the ramp in 03. 2v2 games naturally have a lot more space. And then a 3 robot collaborative end game would be cool, something like 07. Maybe a robot pyramid. The highest pyramid wins ![]() |
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