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Unread 17-03-2011, 13:34
Mark McLeod's Avatar
Mark McLeod Mark McLeod is offline
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Re: Program overloading the cRIO?

Looks better.

To check how long this takes to execute, you can use the Elapsed Times.vi located under Support Code in the Project Explorer window.
Just drag and drop a copy anywhere in your Teleop, double-click to open its' front panel, then use Run in Robot Main.vi to try it out on the cRIO. Watch the Elapsed Times front panel to see how long Teleop is taking. You don't want it to be longer than 100ms, in fact less than 20ms is best.

You might have an issue with your checks for x+y /= 0
Joysticks at rest don't always equal 0. There can be a trace non-zero value, way too small to move the motors, but the cases depending on exactly zero might never be active for that reason.
Depends on the game controller though, so it might not be an issue.

Did you consider making a single button on each joystick a toggle?
Last joystick to push the button gets all control.
Stick with what makes the most sense to you though.

P.S.
I'm pretty sure that you'll find that your Teleop is too slow.
You can isolate and identify the slowest parts by using the Diagram Disable Structure to gradually comment out groups of statements to see what causes the slow down.
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Last edited by Mark McLeod : 17-03-2011 at 18:49.
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