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#16
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Re: Playing a different game on Einstein
None of the alliances on Einstein will have a "minibot specialist." Guaranteed.
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#17
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Re: Playing a different game on Einstein
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I wouldn't doubt that a team may make it to Einstein while filling a role where their primary objective is to win the minibot race, but they'd HAVE to do something else for the first minute and 40 seconds. |
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#18
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Re: Playing a different game on Einstein
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In general, this bot either played defense or pushed tube for the first 1 minute or so. |
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#19
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Re: Playing a different game on Einstein
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#20
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Re: Playing a different game on Einstein
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The only way I could see that happening is if said minibot had some sort of "game breaking" strategy where it could afford to sit at the tower all match. (And after 469 last year, I'm not ruling anything out.) |
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#21
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Re: Playing a different game on Einstein
For the sake of argument lets assume that at least two robots probably three that reach finals in St. Louis will be able to minibot. Do you think their going to camp the pole at 25s-20s, try and rush in at 15s from the other side of the field or hang that one last tube and go for not a first place minibot and deploy after 10s?
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#22
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Re: Playing a different game on Einstein
I agree that a "minibot specialist" is unlikely, simply because if your minibot is *that* much better than your tube scorers', you're going to be off the board early.
However, I do believe that all three bots are likely to at least have a minibot, lest someone breaks down, gets blocked, or fails to deploy. In one Florida practice match, our alliance had 3 minibots. One robot went to the left tower and deployed without problems. The second robot went to the right tower, but their bot failed to start climbing. We went over to the right tower and deployed our minibot above the one sitting on the base and climbed successfully. |
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#23
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Re: Playing a different game on Einstein
Very interesting thread!
A few thoughts: 1. 3 Hanger-bot alliances are already having trouble. it will probably be easiest to have 2 Hanger-bots and one assister (likely a feeder+minibot). That said, a team that can master the collusion of three hanger-bots, even if one is only scoring on lower pegs, may take the Championship by filling the rack top to bottom. 2. What I like about a minibot specialist in St. Louis is that they'll be low ranked, and trained feeders or defenders. That's really underrated. Teams with the "wrong strategy," like us last year with the suspensions, usually make excellent third-round picks. There are feeder-bots, like team 1 this year, who suck in qualifications, but given a good scorer in the zone, they excel. This was shown at Kettering, where they were champs, and they're utlising the same strategy to the same effect this weekend at Detroit. 3. Throwing vs. Loading. I think the best alliances will have smart feeders. This means they only throw the tubes their alliances need, and only throw them to their alliances. Traditionally, even in 2009, human players didn't need to be good, they just needed to be smart, and I believe that will again be key. Also, as alliances seek to fill the rack, which will happen more than once in STL as well as the MSC, they will understand the need to be more careful with tubes they're wary to lose. |
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#24
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Re: Playing a different game on Einstein
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I don't think there will be a minibot specialist (as in a robot picked to only deploy their minibot and can't score tubes), because I doubt there will be a team that has a significantly faster minibot that didn't have time or the ability to build a working arm. I expect the fastest minibots will be on the elite tube scoring robots for the most part. |
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#25
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Re: Playing a different game on Einstein
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On to topic, I do feel the same way Dan does. 2 very fast scoring robots + 2 fast minibots with 1 team that can distract the opposing alliance will be the ultimate alliance at the championship. In the 2 minutes that we have a lot of things can go wrong; I believe rather than competing on how many you can score vs. slowing your opponents down play a huge role in your final score. |
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#26
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Re: Playing a different game on Einstein
I disagree on this point. The HP needs to be good and smart. A human player who is practiced enough to throw all 3 shapes consistently into the scoring area or even within a few feet of it will be incredibly valuable. Each throw he/she makes saves that alliance two trips across the field through defense. He/she has to be good because a bad throw will not only not help at all, but save the other alliance two trips across the field through defense.
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#27
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Re: Playing a different game on Einstein
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That said, I will always take a feeder who can throw into the scoring zone every time than one that can very accurately place tubes in the near midfield area. Once inside the scoring zone, for the better robots, it's only a matter of a few seconds to score. |
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#28
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Re: Playing a different game on Einstein
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#29
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Re: Playing a different game on Einstein
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#30
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Re: Playing a different game on Einstein
if there are only going to be 2 mini-bots scored and one robot on the feild will be a defense and feeder type robot, then it might make sense to make a 15 lbs minibot in order to give it more grip to push around other robots. 10% increase in weight is a 10% increase in pushing power with the right gearing.
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