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#301
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Re: Team Update #18
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Matt |
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#302
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Re: Team Update #18
The definition of triggered includes "the act of pushing the bottom disk of the TARGET" as a necessary condition. <G20-B> sees to it that only the minibot does the pushing.
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#303
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Re: Team Update #18
I'd like to see a really fast minibot that reverses direction when it returns to the BASE, and goes back up again to make sure the TARGET is TRIGGERED.
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#304
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Re: Team Update #18
That would be neat: install some sort of ratcheting mechanism that is disengaged for the initial ascent. Once it hits the top, it switches output direction, and then winds up for a fixed number of revolutions of the wheels, and then switches direction again (so that it's headed for the top again). Repeat forever.
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#305
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Re: Team Update #18
Quote:
We have a mediocre HOSTBOT that designed and built itself, without any effort on our part. It can play at the 90th percentile at an "easy" regional. A couple of times during our matches, our HOSTBOT had a GAME PIECE right there ready to HANG, but the darn PEG dodged out of the way, and the GAME PIECE fell to the floor. I wonder if we should have received points in that situation? |
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#306
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Re: Team Update #18
Quote:
Seriously though, I think Adam is right, regardless of how well the minibot sensors work, or not, they're a little overweighted in the competition. I've seen a single minibot beat an entire other alliance scoring for the whole game. Just the minibot score. It's kind of frustrating, but it's probably also a topic for another thread. Matt |
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#307
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Re: Team Update #18
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The pegs work, and they are purely mechanical; there is no mystery magic involved. The towers currently "work", and during week 3 regionals there are some good points of evidence that show they aren't perfect. |
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#308
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Re: Team Update #18
Quote:
... and if your alliance cannot score more than the points of 1 minibot then you'd best be able to stop your opponent from launching said minibot. On topic: The rules state that it is the order of the sensors being triggered by minibots, not the order of minibots to the top of the pole. Lets focus on what triggers (or doesn't trigger) the sensors rather than blame the system when a minibot doesn't trigger the sensors. Does anyone have factual data on the triggering mechinism and its failure modes? |
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#309
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Re: Team Update #18
It sure would be nice if we new all the specifics of the towers, but as it stands, there is a rule that says it is triggered when the sensor trips, and not before then. Sure, the towers may have some degree of unreliability, but if the rules are built that way (and this team update suggests FIRST is standing by their towers), then we all have to play the game they designed, whether we like it or not.
I remember a rule in 2008 that caused large amounts of penalties and was seemingly overdone, but it was a rule, and we all followed it. |
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#310
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Re: Team Update #18
Quote:
Quote:
Matt Last edited by Matt Krass : 20-03-2011 at 14:50. Reason: Added response |
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#311
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Re: Team Update #18
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#312
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Re: Team Update #18
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#313
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Re: Team Update #18
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#314
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Re: Team Update #18
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Both robots put up over an average of 33 pts per match (only robots, excluding minibots) Last edited by mwtidd : 20-03-2011 at 15:18. |
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#315
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Re: Team Update #18
Come champs, every competent alliance in eliminations will be scoring the entire top and middle row. Elite teams, great teams, or even just good teams, it will happen.
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