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#1
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Team update 19
Team update 19 has been posted:
http://usfirst.org/uploadedFiles/Rob..._Update_19.pdf It contains a new cRio update for teams using CAN. Also, an explanation of how the tower triggering mechanism works. |
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#2
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Re: Team update 19
No major game-changing rules. I'm fine with that. MESSAGE TO ALL TEAMS: GET THE NEW C-RIO UPDATE. WE'VE HAD TIMES IN THE PAST WHERE ONLY THE NEWEST VERSIONS WOULD WORK
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#3
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Re: Team update 19
The tower triggering explanation should end speculation on how it works. I'd opine that a 1 mSec debounce buffer is not an issue: If your minibot hits the target (and not the bolts) the tower will trigger.
Week 3 starts soon, I'm still hoping to hear any reports of towers not reasonably triggering. |
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#4
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Re: Team update 19
Quote:
I'm a little envious from the Team Update #19 quote "this update has been tested with a number of FRC robots in competition" We remained stationary in a semi-final match due to the exact conditions which this bug fixes (and a lack of defensive code on our part) and I'd have been prepared to take the risk of beta testing the fix had it been available to us. |
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#5
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Re: Team update 19
For those of you that aren't able to click the link, here is the portion about tower triggering:
Quote:
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#6
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Re: Team update 19
From helping with the Towers at the Tel Aviv Regional, I learned that the triggering mechanism is simply 2 pieces of aluminum angle approx. 1/4 inch apart attached to the upper and lower tower plates that make contact when the lower tower plate is engaged by the minibot and pushed upward. Triggering is accomplished by completion of the circuit upon contact.
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#7
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Re: Team update 19
Quote:
EDIT: I am a member of the Department of Redundancy Department |
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#8
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Re: Team update 19
What it means is there is a little module in the tower that registers when the tower is held down for 1ms or longer, and the module tells the field management system every 5ms or less whether it has been activated and when. We still don't know what the field management system does with that trigger though. It's entirely possible that it requires a certain number of consecutive high signals from the module before counting the tower TRIGGERED.
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#9
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Re: Team update 19
5ms is a significant amount of time; does anyone know what happens to ties? Let's hear it for a 60 point minibot race for one alliance!
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#10
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Re: Team update 19
I would guess that there is some kind of lockout system employed before the signal is sent to the FMS. Certainly if any trigger within 5ms caused a tie, I think we would have seen one by now.
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