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#1
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Re: Who thinks fixed alliances would be interesting?
You are entitled to your own opinion, but I think this would be really unfair and it would take the fun out of the competition.
Playing with different teams every match and working together with them is half the fun. Teams that play well earn the right to play on a good alliance. If you got stuck with a bad team, the entire competition would be ruined. I wouldn't want to pay $4000 for a regional and get stuck playing with a team that couldn't do anything. Working together with the same alliances would be interesting for strategy, but not interesting enough to be worth it, given the aforementioned problems. ~ Steven |
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#2
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Re: Who thinks fixed alliances would be interesting?
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If I had been paired with a weaker robot, you better believe I'd strap a minibot to it and turn it into a strong robot, immediately ![]() This year when it comes time to elims, more times then not it comes down to the 2 best minibots. Create a minibot monopoly and you win. If there were fixed alliances I think elim rounds would be a lot more interesting. Thanks for your feedback though, I'm sure many if not most will share your viewpoint. |
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#3
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Re: Who thinks fixed alliances would be interesting?
If implemented, IMHO this would undermine a major tenet of gracious professionalism (mutual gain through cooperation*) and increase us-versus-them mindsets (they'd always be your opponent, not a potential partner in a future match). Both of these would have major negative consequences for the FIRST environment/community.
* If they are always your partner, it's not GP to help them, it's a more selfish looking-out-only-for-my-best-interests mindset. With rotating partners through qualification rounds and the chance that your opponents one match may be partners in a next, helping another team is not selfish as while it may benefit you, it will likely also benefit other third-party teams, thus mutual gain through cooperation. |
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#4
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Re: Who thinks fixed alliances would be interesting?
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Pair up the powerhouse teams with rookies... and you'll end up with those Powerhouse teams rebuilding the rookie teams robots at competition. That rookie team then doesn't get to see the fruits of their own labor. They don't get to drive the improvement process themselves - they get it handed to them. So the following year they show up without having improved, and someone rebuilds their robot again. And again. This type of system wouldn't encourage individual team growth. |
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#5
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Re: Who thinks fixed alliances would be interesting?
I think that it would be a wonderful idea for an offseason competition, but doesn't really have its place in an official FIRST competition.
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#6
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Re: Who thinks fixed alliances would be interesting?
Lots of naysayers... hmm. I think it sounds interesting, but I can see where it would complicate the events. An off-season might be a great time to play with this though.
Maybe a system could be devised to group the teams based on OPR or previous years data or something, to help keep groupings even. Rookie teams with other rookie teams, or mix it up, make each grouping 2 veterans and a rookie, something like that. It could be interesting. Matt |
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#7
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Re: Who thinks fixed alliances would be interesting?
Given the rougher-than-average schedule 2815 drew at Palmetto, I would be leery of being stuck for an entire tournament with one alliance, no matter how many well-planned algorithms tried to ensure parity.
(Plus, I won't lie, I was bummed that we didn't get to see 1902 amongst others at all in qualifying. We wound up meeting in semifinals, but there were far too many variables to guarantee that in advance.) |
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#8
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Re: Who thinks fixed alliances would be interesting?
While it sounds like an interesting concept in theory, so do watter/jello-based challenges, culminating with championships on a cruise ship.
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#9
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Re: Who thinks fixed alliances would be interesting?
What about for 3 match sets? So the teams keep the same alliances for 3 matches then do a switch-a-roo. That would be interesting.
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#10
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Re: Who thinks fixed alliances would be interesting?
I guess we'll write this off as another one of my bad ideas
. The idea originally came to me with regards to autonomous. I thought by having a constant alliance, you could do some really cool collaborative autonomous modes, then again, thats probably too advanced for FIRST at this time. |
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#11
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Re: Who thinks fixed alliances would be interesting?
What if the number of teams that attend a regional isn't divisible by three? Would that mean you would have to exclude some teams, or have an alliance down one robot the whole competition?
I do like the idea of this being an off season event though. It would probably work best with one veteran and two rookie teams, seeing as FIRST has grown in size so much in the past few years. Off topic, I still think the best idea to come up on these forums lately has been to hold the championships on a cruise ship. ![]() |
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#12
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Re: Who thinks fixed alliances would be interesting?
I think the benefits of this idea would be balanced out by a 'meh, we'll just get it from our alliance teammates' attitudes. Why bring your own spares when others may have them? Why go through iteration 99 of your minibot when you could so easily borrow your partners' every match?
Of course, I'd do it on the cruise ship if doing such alliances were the only way to have a competition on a cruise ship... |
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#13
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Re: Who thinks fixed alliances would be interesting?
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I think having alliances through the build season would emphasize this more, I just don't know how it would be done throughout the build. That being said, it could be mandatory that each team on an alliance be the expert on each part, so you could have the drivetrain expert, the manipulator expert, and the minibot expert. Also making veteran teams wait on a minibot from rookie teams, is a very real experience. I can;t tell you how often I'm waiting for designs from a design firm, keeping me from getting started on anything. I think if it was done through build, it would create an amazing real world experience, because in the real world many project span several companies. Trusting someone to deliver for you would also emphasize earlier deadlines, and the system would get around the COTS framework. Again, its just an idea, i just think it would produce a totally different type of game. |
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#14
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Re: Who thinks fixed alliances would be interesting?
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That's what FIRST is about, more so than making sure you come out on top on Saturday afternoon. Having said all that... I do believe the random alliances are a better model. John Vriezen Team 2530 "Inconceivable" Mentor, Drive Coach, Inspector |
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#15
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Re: Who thinks fixed alliances would be interesting?
I don't think human nature is such that this will happen.
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