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Unread 30-03-2011, 07:59
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Re: Who thinks fixed alliances would be interesting?

Quote:
Originally Posted by JesseK View Post
I think the benefits of this idea would be balanced out by a 'meh, we'll just get it from our alliance teammates' attitudes. Why bring your own spares when others may have them? Why go through iteration 99 of your minibot when you could so easily borrow your partners' every match?

Of course, I'd do it on the cruise ship if doing such alliances were the only way to have a competition on a cruise ship...
Right but its a very real world application. Right now I am working on a project between 4 or 5 different companies, each bringing in their particular expertise working to build a product. Yes it doesn't always go smoothly but in technology based companies this is a very real experience.

I think having alliances through the build season would emphasize this more, I just don't know how it would be done throughout the build. That being said, it could be mandatory that each team on an alliance be the expert on each part, so you could have the drivetrain expert, the manipulator expert, and the minibot expert. Also making veteran teams wait on a minibot from rookie teams, is a very real experience. I can;t tell you how often I'm waiting for designs from a design firm, keeping me from getting started on anything.

I think if it was done through build, it would create an amazing real world experience, because in the real world many project span several companies. Trusting someone to deliver for you would also emphasize earlier deadlines, and the system would get around the COTS framework.

Again, its just an idea, i just think it would produce a totally different type of game.
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