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#16
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Re: Is alliance selection usually this bad?
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I think the philosophy behind the rule, is to not allow stacked teams. It's already a huge problem this year. Allow teams to rig selection and it becomes a bigger problem. |
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#17
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Re: Is alliance selection usually this bad?
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For the record, the toughest selection for a single team probably happened back in 1999/2000, somewhere around there. Mind you, this is back before we all got this whole selection thing fully figured out. This is at the Nationals (and yes, I do mean Nationals, not Championship) at Epcot. One team somewhere in the middle of the order called on 5 or 6 or more different potential partners before getting an acceptance, or something like that (memory is kind of funny when stuff is that long ago). Picked already, declined, declined due to needing to catch a plane, picked already, declined, that sort of thing, until someone finally accepted. Not a place I'd want to be... |
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#18
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Re: Is alliance selection usually this bad?
Interesting, there are no actual scouting guides out there, just programs/sites to use. Noone actually teaches rookies how to scout...
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#19
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Re: Is alliance selection usually this bad?
I don't think there is anything wrong with alliance selection this year, FIRST just doesn't rank teams well. I don't even look at the data FIRST provides. When I'm up there making picks I go solely off what my scouters give me.
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#20
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Re: Is alliance selection usually this bad?
i was out there as a team captain at SVR and watching it i was surprised at how ill prepared some of the alliances were. i have a small team, less than 15 people and we still have a relativly decent scouting program and would easily have been more organized than some of the alliance captains out there.
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#21
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Re: Is alliance selection usually this bad?
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Lower ranked captains were in a good position to create strong alliances, but failed to do so. Good teams are rarely left for the 1st and 2nd alliances, however at SVR, good teams, were widely available. One reason, people focused on minibots. Well at SVR it was autonomous that won the finals not minibots. |
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#22
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Re: Is alliance selection usually this bad?
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Also does anyone have video from SVR? I would like to take a look at it. |
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#23
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Re: Is alliance selection usually this bad?
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The game that ends up being played on Einstein is going to be crazy interesting. |
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#24
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Re: Is alliance selection usually this bad?
I cannot comment for FRC but I think alliance selection can get disappointing in FTC. Despite different competitions I do see some trends in both competitions in this subject of matter.
In the NorCal FTC tournament, a few outstanding teams did not get chosen for alliance selection and a few bad teams were chosen instead. Part of this is due to the randomness of competition. Even for teams considered the best, things don't always go as expected. I think the tube starvation situation is one that contributes to the randomness, so it requires high levels of strategy. |
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#25
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Re: Is alliance selection usually this bad?
While I'll agree that minibots were overemphasized during the alliance selection, I would not say that it was ubertubes that won the finals for 254's alliance. If I remember correctly, during that last match 1323's alliance was 1 tube away from completing a logo on top, and one team had dropped or failed to place that very tube several times. I would argue that being able to place tubes reliably in general, uber tube or normal, was what decided that match.
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#26
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Re: Is alliance selection usually this bad?
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#27
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Re: Is alliance selection usually this bad?
I appreciate the all the nice things said about my team's performance at SVR. I am glad we weren't the only team who thought we were good. We were surprised we didn't get chosen, sort of.
We knew our minibot wasn't the best, it was a pathetic 3.5 second climb, but we did successfully deploy it several times during qualifications, winning us at least one round. However the refs were very inconsistent with how they judged us so they sometimes counted our mini-bot but they disabled our tower twice, both times they were wrong and we were able to cite the rules and prove how it could physically not have been above the line, costing us one or two wins. We could have also won another of our matches if we had completed our second logo (we had the triangle in possession) rather than going for minibot, which failed do to a hardware failure, basically our minibot got stuck on our hostbot. We had actually been working on our autonomous using dead reckoning and line sensors. But were slowed down when we discovered that our encoders on our wheels were different counts per rotation, which explained our turning on the practice field while testing. We also had been rather hesitant after our first practice round at LA where a bug in the code caused us to start smoking during autonomous as we roasted a motor. Our team was sort of depressed when we weren't chosen, as this is our last regional and this was a large portion of our team, including myself, are graduating. But we can always do better during the offseason competitions and next year when we will be using our swerve drive (which is made just we didn't have time to implement into the robot), that way we won't be able to be defended anymore. But overall we are proud of our robot, we had good driving, a decent minibot, and a good scoring robot. We learned a lot this year, and we will improve our performance next year. In the end we did our best, learned a lot, and had fun. With that said winning really doesn't matter too much to us. We were surprised by the lack of scouting/preparation of the alliance captains at SVR. Even though we knew after friday that we would not be an alliance captain, we still had a team of 6 students in the stands scouting for us, when we brought only 12-15 to the tournament. My team believes that the lack of adequate scouting and preparation of alliance captains is why so many good teams were not chosen for eliminations. I noticed that a some of the lower seeded alliances picked the next person down on the list rather than a team that would have been better for their alliance. Again thanks for the compliments about our robot's performance. |
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#28
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Re: Is alliance selection usually this bad?
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This year's game is very challenging with all of the tasks that have to be done and the potential for crushing penalties it magnifies the potential for stupidity and there are many teams eagerly embracing it. At every regional I have been at there were several teams in the elims who had no business playing on Saturday afternoon. Next week we will see MUCH better quality of matches in Michigan and Philadelphia and see this games true potential of how things will be in St. Louis (for the most part). |
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#29
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Re: Is alliance selection usually this bad?
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Here is a thread I started a year or so ago about scouting methods. One thing it does not cover in great details is "The Pick List". I will post up a template that we use. Every team Friday should make a list of at the very minimum 1-23 (24 if you include yourself). Teams that you would be interested in having as a partner. With detailed scouting, this usually still requires an hour of debate mostly trying to flesh out the slots for 12-24. This is the most difficult area as this area typically has the smallest differentiators between teams. On our team, we also include a bubble section of around 4 teams, and a DNP section (Do Not Pick). DNPs usually result from gathering an abundance of general penalties, DQ potential penalties, and/or often not functioning or broken. Here in Michigan, this list is usually quite long at the first event, and much smaller at the second as teams get their controls sorted out, and most teams learn the rule better. Saturday morning, we do a walk through on the bubble teams to see how they are doing, and discuss any issues we may have noticed on Friday. If there are specific behaviours we would like to see from a team (tube herding or defense), we will talk to them about their schedule and ask them to exhibit this behaviour in a match of their choosing. Some will agree to this, some will turn us down. We then refine the list right up until the end. Make a duplicate, and send it out. The duplicate is then used to discuss selections with you partner. Typically off to the side. ******************** Even knowing all this things, we are still often caught of guard for the alliance selection process. Part of the selection issue is that with the WLT system, ranking tend to fluctuate a lot right up until the very end. This makes it very difficult to discuss strategies with potential alliance partners. Also, because team captains are called to the field immediately after the last match, there is very little time to adjust lists relative to rankings. I would love for teams to be given a 10-15 minute break after the first round to discuss next round picks with their scouting teams and new partners. Yes this would add some time into the alliance selection process, but it would be so beneficial to the overall competition. As the captains out of the field are frequently members of the competition team, they haven't seen enough matches to make informed arguments with their other partner. ******************** As a thought of discussion: What if there was the "Wheel of Fortune" picking rule where you loose your turn if you pick a team that is already in an alliance? Would this reduce the ill-prepared, or would it just be adding injury to embarrassment? ******************** Another thought. If you notice that a young team is doing well enough that they could be in the position to be an alliance captain, go up and remind them of the importance of making a pick list. If you are "mentoring" another team, make sure they do this. |
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#30
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Re: Is alliance selection usually this bad?
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There isn't a right or wrong way to scout. It really comes down to what factors are important to your team. |
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