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Unread 05-04-2011, 17:01
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Re: 3-team offense

Quote:
Originally Posted by BrendanB View Post
GSR regional winners 175, 176, and 1519 all scored during their eliminations all the way to a win.
As did their opponents in the finals (131,40, and 20)
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Unread 05-04-2011, 17:32
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Re: 3-team offense

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Originally Posted by purpleandplasma View Post
at las vegas, 8th seed was 3 defensive robots, but i have yet to see 3 offensive robots (all playing offense) get to finals
As noted, it happened in week 1.

the finals at GSR were 175,1519,176 vs 40,131,20

all 6 were scoring robots, playing offense.
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Unread 05-04-2011, 18:15
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Re: 3-team offense

It's irresponsible to make sweeping generalizations, though. Good strategy changes based on alliance and opponents. Likely, in one eliminations round a well-rounded alliance will have three scorers, and in the next will dispatch one scoring robot (probably the weakest, or the one with the strongest drive-train) to be a "pest" to prevent another offensive powerhouse alliance from outscoring. The strategy will, I think, change match-to-match, and I've seen that firsthand at our competitions.
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Unread 07-04-2011, 23:04
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Re: 3-team offense

Quote:
Originally Posted by purpleandplasma View Post
at las vegas, 8th seed was 3 defensive robots, but i have yet to see 3 offensive robots (all playing offense) get to finals
....I'm honestly quite sure how they planned out that last seed alliance to work with 3 defenders, but it was amusing going against.

They shut down 2984 hard. But when the other alliance can't score, it doesn't take much...
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Unread 08-04-2011, 00:56
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Re: 3-team offense

It's possible to have a 3-team offense, but the various members of the alliance need to be communicating. It’s easy to get stuck in the field with no way to score if other robots in your alliance aren’t working with you. And, if the bots aren’t that fast I don’t think it’s as effective a strategy as having 2 offensive bots and 1 defensive one.
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Unread 08-04-2011, 01:43
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Re: 3-team offense

In week 2, 177 / 3125 / 1100 played a 3-offense game. 1100 would sneak in and try for a tube when 177 and 3125 were busy loading.

The most successful alliances though played a strictly two scorer game. Not because defense is all that powerful but simply because the rack is a two-robot dance.
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Unread 08-04-2011, 02:05
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Re: 3-team offense

Quote:
Originally Posted by Daniel_LaFleur View Post
As did their opponents in the finals (131,40, and 20)
They did in a few rounds. Mostly 20 was used to move tubes up the field/play some interference in the middle.
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Unread 08-04-2011, 10:58
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Re: 3-team offense

There's definitely been matches with three very well-scoring teams, but we found in our very first time experiencing this at our first regional that it just doesn't work. People get in the way if there's no coach-to-coach communication and help from the analyst. We found that if it's close to evenly matched teams, the one with the best drive system for this and a reliable minibot (but mostly the right drive train) should stay within the box formed by the four towers to defend actively without getting yellow-carded or even red-carded. Worked really well for teams from what we saw! Anyone going to the Championship with their robot, that box is a really good tip to know. Also, at the end, whichever one robot is not deploying while the other two are should go score more tubes! People seemed to forget that they could when they were primarily defensive in these scenarios and just stayed in the middle of the field.

Good luck everyone! I'll be at Championships as a volunteer .
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Unread 08-04-2011, 13:02
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Re: 3-team offense

Three robot offense work. I have seen it in both the Washington and Chesapeake regional's. Although do not attempt a three robot offense unless you talk to your other alliances and create a strategy.
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