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#16
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Re: 3-team offense
As did their opponents in the finals (131,40, and 20)
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#17
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Re: 3-team offense
Quote:
the finals at GSR were 175,1519,176 vs 40,131,20 all 6 were scoring robots, playing offense. |
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#18
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Re: 3-team offense
It's irresponsible to make sweeping generalizations, though. Good strategy changes based on alliance and opponents. Likely, in one eliminations round a well-rounded alliance will have three scorers, and in the next will dispatch one scoring robot (probably the weakest, or the one with the strongest drive-train) to be a "pest" to prevent another offensive powerhouse alliance from outscoring. The strategy will, I think, change match-to-match, and I've seen that firsthand at our competitions.
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#19
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Re: 3-team offense
Quote:
They shut down 2984 hard. But when the other alliance can't score, it doesn't take much... |
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#20
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Re: 3-team offense
It's possible to have a 3-team offense, but the various members of the alliance need to be communicating. It’s easy to get stuck in the field with no way to score if other robots in your alliance aren’t working with you. And, if the bots aren’t that fast I don’t think it’s as effective a strategy as having 2 offensive bots and 1 defensive one.
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#21
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Re: 3-team offense
In week 2, 177 / 3125 / 1100 played a 3-offense game. 1100 would sneak in and try for a tube when 177 and 3125 were busy loading.
The most successful alliances though played a strictly two scorer game. Not because defense is all that powerful but simply because the rack is a two-robot dance. |
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#22
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Re: 3-team offense
They did in a few rounds. Mostly 20 was used to move tubes up the field/play some interference in the middle.
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#23
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Re: 3-team offense
There's definitely been matches with three very well-scoring teams, but we found in our very first time experiencing this at our first regional that it just doesn't work. People get in the way if there's no coach-to-coach communication and help from the analyst. We found that if it's close to evenly matched teams, the one with the best drive system for this and a reliable minibot (but mostly the right drive train) should stay within the box formed by the four towers to defend actively without getting yellow-carded or even red-carded. Worked really well for teams from what we saw! Anyone going to the Championship with their robot, that box is a really good tip to know. Also, at the end, whichever one robot is not deploying while the other two are should go score more tubes! People seemed to forget that they could when they were primarily defensive in these scenarios and just stayed in the middle of the field.
Good luck everyone! I'll be at Championships as a volunteer . |
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#24
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Re: 3-team offense
Three robot offense work. I have seen it in both the Washington and Chesapeake regional's. Although do not attempt a three robot offense unless you talk to your other alliances and create a strategy.
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